Hockey drills

  • Player A runs toward balls.
  • Players B and C towards field of play.
  • Player A takes the ball out -saves in.
  • Players B and C offer themselves, being covered by the two defenders.
  • Player A may make a selfpass.
  • Attackers score in the big goal.
  • Defenders if they get the ball, score in goal X.
Areas of focus are: quick take, offering, run and play lines, tackleback.
drawing Quickly take out and offer
  • Half Field.
  • In the middle of the half field set out a square with pawns, players are not allowed to walk through it with the ball, but are allowed to walk through it without the ball.
Set a goal; for example:
- First play with your team 4x before you can score.
- Try with at least 3 or more players in the circle to outplay the goalkeeper during the attack. Do not aim for the ball to go straight to goal when you enter the circle but look for the right passing options.
- Try to build up the attack from the sides.
- Always try to have someone at the guard.
- Put a bowl down if the attack threatens to fail.
- You can also say; the ball must go around the back of the box per new attack if they are going to be huge on a bowl.
- -. Or if a goal attempt fails that then the ball must first be taken out of the circle before a new attempt may be made.

Additional difficulty: always enlarge the box if the attack goes well

Questions to the players:
- What is the best way to set up an attack?
- What is the best way to defend an attack?
- Which side do you want to guide the attacker to when you are defending?
- Which side do you want to attack from?
drawing 6 against 6 attacking exercise
A one-two in depth with quick passes and finishing at high pace:

  • Player A plays towards player B.
  • A runs deep towards the first pawn -running line-.
  • B passes back to A and runs deep towards the circle -short quick action-.
  • A passes back to B.
  • B takes on the forehand and spins away over the opponent's backhand -pawn-.
  • C sprints in towards head of circle -timing-.
  • B passes towards C possibly with the backhand sweep pass.
  • C takes on, brings the ball into the circle and rounds. 2 actions, ball under control and round off.
drawing One-two punch in high tempo
Party form where you play a regular game.
But when the trainer whistles, the ball they are playing with goes out. And the trainer then throws in a new ball at a different spot in the field.


drawing Party form with switch moment by trainer
  • A starts with the ball and returns the pass to B.
  • B has the ball wide to C.
  • D runs into the depths and gets a hard pass from C who finishes his corner.
  • A has run through and receives a hard pass from C towards the circle.
  • A takes on and turns to her backhand and rounds. Preferably high.
drawing Depth pass with rounding high backhand on goal
  • A passes the ball to B.
  • B makes eye contact with C who comes running in to the ball.
  • C takes a closed approach and only then turns away to the left or right.
  • C drives the ball into the circle and rounds on goal.

drawing Closed acceptance with rounding on goal
  • A starts the ball and passes the ball to B.
  • V1,V2,V3 are going to close the pass lines.
  • V1 closes the pass line between A and B.
  • V2 runs up and makes sure the ball cannot pass through the axis.
  • V3 is going to close the pass line between B and C and make sure it can't get past the line.
  • When they have taken the ball away, they score in the goal.
  • A, B, C want to score in the goal on the back line.
drawing Pressing with 3 men with closing the ball back
  • A starts with the ball and wants to try to score with his teammates.
  • The defenders, who want to keep the axis closed, put pressure when the attackers cross the 23 meter line.
  • When they have conquered the ball, they score in the goalmouth on the other side.
drawing 5 against 5 with axis close and put pressure
  • A gives a long hard ball to B.
  • B takes the ball and passes it to C.
  • B and C play and 2:1 against the defender who starts to pressure from the inside.
  • When the defender takes the ball he scores in the little goal on the side.
drawing Ball shy and 2:1 play out
  • A and B are going to play over with each other. Before they get the ball, they look to see if there is a fellow player in the box who is free.
  • The attackers in the box offer themselves to the two players who are playing over.
  • If you have offered yourself and you do not get the ball, you run away again, make room for the other players and come back to offer yourself again later.
  • When the ball has come to one of the attackers, a 4:3 is played, if there is no space forward then they play the ball back to A or B and it starts all over again.
  • If the defenders take the ball then they score in one of the 2 goals outside the 23 meter area.

drawing Offering for fellow player
  • A starts with the ball and passes the ball to B.
  • B takes the ball and passes right back to A.
  • C runs wide and gets a hard ball from A.
  • B runs up towards the circle and gets the ball back from C who cannot move forward due to the defender standing there.
  • B takes the ball and accelerates towards the circle and hits the goal.

drawing Wide walk
  • A starts with the ball a has a hard flats to B.
  • B passes the ball back to C.
  • C then makes a passing move past the pawns.
  • B runs through and plays with C who rebounds.
  • C has got the ball back and passes the ball back to the run through A.
  • After several balls apply the 1touch in the circle.
drawing Creating depth by means of handball movement