Hockey drills
- In the room are hoops.
- 2 teams play against each other.
- You can score a point by passing the ball 5 times and then putting the ball in a hoop.
- The other team can then take the ball.
- Push the ball to the right.
- play left
- slide
- lay down several hoops and per 3 players pass the ball 6 times at 1 hoop and then to the next hoop.
- Float the ball and after the hoop pass the ball to a teammate who does the same.
- With the different materials you can make nice courses.
- A course is a fun and fast way to get the children to repeat their skills.
- It is also possible to make courses with a certain theme.
- Possible themes are: drifting, slalom, passing, playing high, making tempo.
- The arrows and traffic signs can be used in all sorts of exercises in a course and in relays.
- Here are some examples of possible courses
- The catcher must try to catch the others.
- When you are tagged, you stand with your legs apart and your arms crossed.
- Without the ticker knowing, the group has appointed a secret saviour;
- He may redeem the ticked by secretly tapping them.
- The game stops when the secret deliverer is caught.
- Set up the exercise and where the ball is played to the team-mate it goes through the alley.
- At the end of the exercise the ball carrier can score on goal.
- After the exercise, the players walk along the outside back to the start.
- Increase the distance between them
- Make the street narrower and narrower
- change the starting position after a while
Goal: Build up by moving the ball.
Instruction:
- 1 starts with the ball and plays it to 2
- 2 plays the ball back to 1
- 1 plays the ball to 3
- 3 plays the ball to 4
- 4 starts the attack and may choose how he does this
Point of attention: The defenders try to get rid of the ball as quickly and skillfully as possible
- sprint within 30s (adjust time if necessary to level)
- back line-->23
- 23-->back line
- back line-->23
- 23-->back line
- back line-->23
- 23-->back line
- Players stand with their backs to each other.
- At a distance of 10 m from each player stands a pawn with a ball on it.
- At the whistle or START, the players run to the pawn, both grab the ball, run back to each other and hand each other the ball.
- Then the players run to the pawn with the new ball and place the ball on it.
- Then they both run back to the middle and finish with their backs to each other.
- It is possible to do this in a relay race or several times in a row.
- 2 equal teams, or in case of odd numbers with a joker,
- try to keep the players on the team for as long as possible.
- This can be done through short replay, the duel and then replay.
- Two teams with substitutes, substitutions are made when a goal is scored.
- Each person defends a goal, on each field there are 5 goals,
- so there are also 5 people who defend these goals.
- If a goal is scored in your goal, you have to sit on the sidelines and you become a substitute.
- A new player (substitute) from the side enters the field and will defend the goal.
- If a goal is scored, it is 1 point.
- The team that has the most points at the end of the game is the winner.
- Someone runs in from the red, takes the ball in the run and runs away strongly,
- he/she plays it to the other person who is standing near red.
- Green comes running in, takes the ball in the run and turns away strongly, playing to the other person who is standing near green.