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Hockey drills

Goal
:To increase ball skills by alternating between playing without and with the ball, floating, hitting and bouncing.

Set-up
:A square just outside the circle is set up
.

  1. The player outside the square plays the ball into the square.
  2. The ball is accepted by player 1. He takes the ball and drives around the pawn to point C.
  3. At point C he plays the ball into the square to player 2 and runs on to point D.
  4. Player 2 plays the ball to point D so player 1 can pick up the ball there.
  5. Player 1 walks to the edge of the circle and shoots at the goal from inside the circle.
  6. Before turning, player 1 takes the place of player 2; Player 2 goes to play the ball; The player who played the ball in becomes player 1.


pass-turn-and-walk

Variations:

  • Instead of shooting at the goal, you can also tip the ball in.
  • Player 2 can play and pass instead of taking the ball.
  • The exercise can also be played from the other side.


Points of attention:

  • The ball stays on the stick. When the ball is attached to the stick it is almost impossible to take it away without a foul.
  • Player 2 must play the ball in the right direction.
  • To make sure the exercise runs smoothly, there must always be a reserve player at points F and G.

Goal
:As an attack is to get the most out of your attackAs a
defense is to defend smartly.

Set-up:

  • The field is up to the dotted line.
  • The attackers take the ball from somewhere on the dotted line and must try to score.
  • The defenders must try to defend the ball from the outside.
  • The attackers score 3 points when they score; 2 points when they force a corner and 1 point when they have a good scoring chance.
  • The defenders get 3 points when they defend the ball by playing in between the pawns; 2 points when they get a free hit and 1 point when they manage to play the ball over the touchline.
    NB When defenders score, the ball does not have to be run between the pawns or accepted behind the pawns.


party-inside-the-dotted-line

Variations:

  • Adjust the size of those teams according to the amount of players available. You can also have one team on the sidelines and play a 2 to 3 minute game each time. That way there is a break and the players have time to discuss and analyse.
  • The scoring pawns for the defenders can also be made smaller.
  • You can play with a 'chameleon' and thus give the attackers an overtal when scoring is not going well.


Points of attention:

  • Make sure it is clear who is picking up which man.
  • As defenders, try to keep a low profile and prevent fouls.
  • As the attackers, try to actively look for a foot.
  • Look for opportunities to double-team When you, as the defender, realise that your man is not being active enough in the attack, help your buddy defend and push the attacker into a corner
  • As the attacker, look for the backhand of your opponent. A right-wing attack is therefore often easier to execute than the other way around


Goal
: Searching for the flanks instead of passing the ball through the middle of the field. Teams will look for solutions and tend to shift the game. The % of ball possession will also go up.

Set up
:Two teams are made. The size of the teams depends on the number of players available. In the middle of the field there is a square or rectangle which marks where both ball and player may not pass.

party-with-square

Variations:

  • You can change the size of the square or rectangle to adjust the difficulty. The bigger this field, the more difficult it becomes.
  • You can agree that you can walk through the field, but that the ball cannot pass through.
    NB Make sure that there are no objects in the box and preferably use flat cones to prevent tripping up.
  • If there are an odd number of players, you can play with a 'chameleon'. This player will join the attacking team and change roles all the time.
  • Place balls at the side of the field, so that when a ball is out, a new ball can be picked up to continue play.
  • As trainer, stand in the middle of the field and coach both teams.

Goal
: The goal of this exercise is to actively pass between the ball and the defender, making yourself playable

Set-up
:In order to run this exercise properly, you need a minimum number of players. You can play with this when you make the exercise one station shorter.

  1. The player at B starts walking and runs with a curve past the orange pawns. By doing so, he offers himself for play.
  2. The player at A plays into the run-in player and runs around the indicated cones towards point B.
  3. The player with C runs in a curve around the orange cones. The moment of starting is important. He pays attention to how far the player at point B is.
  4. The player at point B plays into the player who left from point C.
  5. The player at point C receives the ball in front of the orange cones, runs with it into the circle and rounds the goal.
  6. The player who completed runs around the cones back to point A.

getting-in-front-of-your-man-and-finishing-on-goal

Variations:

  • By removing one station, you can make the exercise smaller, requiring fewer players.
  • The position from which the player who passes runs in front of the man starts can be changed. You can e.g. move point B more to the inside of the play area, making the direction of play different.
  • You can also create an extra station near the goal for someone who is about to tip in Please note that you will need several players for this.


Points of attention:

  • When floating, the ball is attached to the stick. This makes it almost impossible to take the ball away without committing a foul.
  • When offering the ball, you have to make yourself wide so you can get between the ball and the defender
  • Starting the run can be difficult to time, so pay extra attention to this
  • The passes should be made in front of the orange cones, so that you are clearly running in front of the man

Finish the training with a match shape on a half pitch

You can adjust the width of the field depending on the size of your team at the training.game-form

  • Position the pawns as shown in the figure
  • Spread the balls on pylons C and D.
  • In this exercise you place a player on the pylons C and D.
  • The rest of the team lines up at the A-post.

  • From A the player walks around the pylon
  • From the pylon, the player makes a sideways movement, facing the ball (facing C)
  • Player C plays the ball into the forehand of A
  • A takes the ball and turns to the right to open
  • A runs towards the circle and finishes on goal.
  • From here he runs to D and receives another ball.
  • The player turns open to the left and again finishes on goal.hockey-practice


hockey-practice

Two teams with substitutes, substitutions are made when a goal is scored.

Each person defends a goal, on each field there are 5 goals, so there are also 5 people who defend these goals.

If a goal is scored in your goal, you have to sit on the sidelines and you become a substitute. A new player (substitute) from the side enters the field and will defend the goal.

If a goal is scored, it is 1 point. The team that has the most points at the end of the game is the winner.

game-with-substitutions

Overplaying to score

Two players continuously play over the ball until one student is so close to the goal that he can score in the goal.

Variation 2-1 situation:

Under pressure from the defender, the attackers must now play together and try to score. The defender can score a point by conquering the ball and then dribbling over the dead ball line. This is the short side without a goal.

Overplaying to score

Two players continuously play over the ball until one student is so close to the goal that he can score in the goal.

Variation 2-1 situation:

Under pressure from the defender, the attackers must now play together and try to score. The defender can score a point by conquering the ball and then dribbling over the dead ball line. This is the short side without a goal.

finishing-on-target-2

Goal: Improve passing. To improve finishing on goal.

Organisation: Half playing field 2 attackers (Z) â€" 1 goalkeeper Course with 1,2-ties, dribbling and finishing on goal. After each pass you have to run to get the ball back from the attacker.

Tip: Before shooting on goal, pay attention to the position of the goalkeeper!

Variations: Practise different passing moves, both anti-clockwise and clockwise.

passing-the-opponent-via-the-weak-side

Try to pass your opponent over his backhand side, which is also your forehand side (and accelerate, when you pass your opponent)

When the ball rolls to the left, you can get it to your forehand with your tip to the right

If the attacker passes the ball back to the support player, the support player can pass the ball to the other side of the field (move the ball).

The defender on the side of the field, where the ball is not, must always stay behind the other defender (in 6-a-side hockey).