Hockey drills
- Make groups of 2.
- No. 1 must try to hit the ball of
- no. 2, staying in a designated area. How often does No. 1 succeed? After some time, switch around and No. 2 may try to hit the ball of No.1.
- The tagger should try to tap as many children as possible.
- If you are in danger of getting tapped you can call a television show and then the tagger is not allowed to tap you.
- You have to stand with your legs wide.
- The rest can be relieved by crawling between your legs.
- When you are tapped, you stand by the trainer.
- 2 players give each other a hand and start tapping together (don't let go).
- Player who is tapped gives a 3rd hand and when another player is tapped they form another twin pair.
(each group of four splits).
- Groups of 2 in a row.
- There is one tagger and one runner.
- The one who has to run away, because otherwise he will be tapped, will quickly stand in front of 2.
- The last one of these two has to run away quickly in order not to be tapped, because 3 is too much! If you get tapped, you become the tagger.
- 1 or 2 taggers.
- On the spot where you are tapped, the tagger must hold his hand, for example, a hand on his shoulder.
- With the other hand another has to be tapped.
- There are 3 or 4 gates in the indicated area.
- To score a point you have to pass the ball to a team-mate through a gate.
- After scoring, the other player can score if they are in possession of the ball.
- Run with the ball and pass the pylo, then play the ball to your fellow player.
- Take the ball on the forehand and run to the pylon and pass.
- At the end of the exercise run back to the beginning
- Change sides after every turn.
- defense intercepts the ball
- the ball is played to the right back
- the middle right pulls in so that the flank is open
- the back right plays the ball into the depths to the striker
- the striker pulls out to take the ball along the line
- The purpose of the exercise is to make players understand that you have to step in front of your opponent
- and the quick passing of a ball is essential in an attack
- Have 5 attackers practice with the penalty corners
- goalkeeper in goal
- vary with declarers
- different variants
- At the end of the session, discuss 3 variants that can be used in the competition
- The group is divided into 2 groups ( try boys who have to play together in the game across the board (far-mid or all defenders; all midfielders,...))
Playing field : 1/4 of the field over the entire width of the field.
- Exercise : The toss determines which team has ball possession.
- This group tries to visit all the houses on the playing field, after each visit the group has to get a key from the goalkeeper who is standing in a box in the middle of the field.
- You get the key by playing the goalkeeper and he has to kick the ball back to a member of the group.
- The house has to be approached by at least 3 people.
- Then a group member may stand in the house and receive the ball and play it back.
- The team may NOT have someone in the house in advance.
- Everything goes on time.
- After group 1, group 2 starts.
- Group 2 has to improve the time of group 1...
- The second version is with defense by the other group.
- Who scores the most houses in 10 minutes.
- Scoop is allowed in free space... houses may not be defended by a team... A house = a square with 4 pilons...
- This is a good exercise for conditioning:
- The group has to stand in a row and you let them start dribbling.
- As soon as the trainer blows his whistle, the last one of the row should run forwards.
- You do this until everyone has been there and then you let them finish running the track.