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Hockey drills for technique warming-up

Warm up exercise in relay form

  • Divide the players into groups of 2 or 3 players and place them on the left side of the field.
  • Give each player a tennis ball.
  • At the start sign, the 1st player of each group starts running to the other, right, side with a ball.
  • Once there, they put the ball outside the line and run back as fast as they can so that player 2 of their group can start running with his/her ball.
  • When all the balls are on the right side and the last player has returned to his/her group, it is over.
  • The first one back to his/her group wins.
Each exercise 2x so 2 rounds
  1. Dribble
  2. Exercise right
  3. Exercise left
  4. Exercise both sides
Exercises:
  • Dribbling
  • Ground touch
  • Heels buttocks
  • Lift the knee
  • Connecting pass sideways
  • Cross pass
drawing Warming up
  • A pushes or B
  • B passes alternately to C or D.
  • They round on goal.
drawing Strike left or right
  • Make 2 equal teams.
  • Each team gets an attacking goal.
  • Rights to score can be fetched in 1 of the 2 boxes.
  • On offense or ball loss, rights must be retrieved again.
drawing Warm-up ball possession high tempo
Attack down the right with a tip-in.

  • Teach players to execute the attack over the right side.
  • Focus on using a tip-in as a finishing technique.
  • Important to recognize the timing and position of the tip-in.
  • Players should also learn when to take the ball and turn away from the goalkeeper.
drawing Attack
  • Position play 0 against 0
  • Then 3 against 1
drawing positional play 3 against 0 and 3 against 1
  • Taking the ball and passing it straight back
  • Crossing diagonally with warm-up exercise
drawing Ball playing and crossing
Warm up three exercises
Exercise 1: Overplay
Exercise 2: Run and play.
Exercise 3: Run to the left and play.

Exercise 1: Overplay.
  • Two players face each other, both near the bar with 1 ball.
  • They play the ball to each other on the forehand.
Note:
- They must keep the stick low when attacking the ball and the ball must be pushed.

Exercise 2: Run and play.
  • Groups of 3 or 4 players.
  • 2 players on one side of the bar with ball, the others on the opposite side.
  • One player with ball starts walking to the other side.
  • Halfway, the player passes the ball to a player on the other side.
  • That player takes the ball and now runs to the middle himself and then passes the ball on.
  • Once the ball is played, the player continues to run across to the other side.
Note:
- They must keep the stick low when taking the ball.
- Left elbow forward as you run with the ball.
- Walk in when the ball is played to you.

Exercise 3: Run to the left and play.
  • Groups of 3 or 4 players.
  • 2 players on one side of the bar with ball, the others on the opposite side.
  • Same as exercise 2 but now the player does not run straight ahead with the ball but in an arc to the left and then plays the ball.
  • When the ball is played, the player continues walking to the other side.
Attention:
- Stick low when taking the ball.
- Ball stays to the right of the player as he/she runs the arch to the left.
- Walk in when the ball is played to.
drawing Warming up
  1. Piece float.
  2. Indian dribble.
  3. Forehand - then take backhand ball - red-.
  4. Backhand - then take backhand ball - blue-.
  5. Expand to relay and switch sides.
drawing Parcour
Put out as many times as there are players:
  • Each player has their own pawn.
  • They play 1-1 with the person opposite them.
  • The ball is in the middle.
  • At the whistle, they start trying to tap the other person's pawn.
  • After a certain time, blow the whistle.
  • Player who won moves one space to the right on the loser 1 to the left.
  • In case of a tie; stone paper scissors.
drawing 1 vs. 1 mini
With 3 players run up, pass and finish.

  • Blue passes to red, runs after ball and connects behind red.
  • Red passes to white, runs after ball and connects behind white.
  • White passes to blue, runs behind ball and connects behind blue.
  • And so on.
  • The one with the ball on the edge of the circle rounds off.
drawing Weave
  • At trainer's signal, both players start sprinting.
  • Blue must run around first pawn and Red runs straight through to tap Blue.
  • Red becomes Blue and flips over.