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Korfball drills for technique 1,5 meter / corona / covid-19

  • Cross your shoulders and arms on the ground, raise your legs to a 90-degree angle and lift your buttocks as high as possible.
  • Extend left and right leg alternately. 3 x 10 seconds.
  • Plank (on arms and toes) body in a straight line. Hold for 30 seconds.
  • Tighten abdominal and gluteal muscles 3x
  • Deep squat 10x.
  • Feet are forward in a spread position just outside the hips.
  • Slowly come into a deep squat.
  • Side plank left.
  • Lie on your left side.
  • Arm at shoulder height across the body.
  • (Place your bottom leg at a 90-degree angle.
  • Raise your outstretched leg 3 times. Total time 20 seconds.
  • Bicycle crunch. lie on your back, pull your legs up to 90 degrees, put your hands under your head (lift slightly) tighten your stomach muscles and cycle with your legs for 20 seconds.
  • Hat at 6 meters in front of the basket and a hat next to the basket at 5 meters.
  • Play the ball forward.
  • The player puts the ball on the ground and walks to the other hat and then to the basket.
  • The declarer runs to the ball and gives the other player a through ball.
  • Score together 20 times.
  • Make a kind of tennis court with pawns, where there are 3 squares (the middle square is 'the net', this is about one meter wide).
  • In the two outermost squares stands a player.
  • The two players take turns with the ball.
  • They have to bounce the ball in the middle square, and try to bounce the ball in the other player's square.
  • In between they catch the ball, so you are not allowed to tap it!
  • Make two rows at 10 metres opposite each other and about 3 metres apart.
  • The players face each other one by one.
  • Face each other with both hands and do not drop the ball.
  • Make a series as high as possible in 1 minute.
  • Play with the outer hand on the outer hand of your opponent, with one hand throw and catch (right), make a series as high as possible without dropping the ball.
  • Play with the outside hand on the outside hand of your opponent, with one hand throw and catch (left), make a series as high as possible without dropping the ball.
  • Run into each other, jump and catch and throw the ball in the air with two hands.
drawing Train throw and catch
  • Make two rows at 10 metres opposite each other and about 3 metres apart.
  • The players face each other one by one.
  • Face each other with both hands and do not drop the ball.
  • Make a series as high as possible in 1 minute.
  • Play with the outer hand on the outer hand of your opponent, with one hand throw and catch (right), make a series as high as possible without dropping the ball.
  • Play with the outside hand on the outside hand of your opponent, with one hand throw and catch (left), make a series as high as possible without dropping the ball.
  • Run into each other, jump and catch and throw the ball with two hands in the jump.
drawing Train throw and catch
  • In teams of 2 at the basket, 3rd player does secondary exercises.
  • Player 1 (attacker-rebounder) with ball under the basket, player 2 about 5 meters in front of the basket.
  • The shooter's assignment is to score 6 times from a shot.
  • After each shot, the shooter moves again, so everything must be done on the move.
  • The positions remain until someone actually has 6.
  • Then you rotate through (declarer --> rehearsal --> shooter --> declarer).
  • Always keep in mind that the distance rules must be maintained, especially when rebounding a shot that falls in front.
drawing Warm-up with ball - shot
  • Player 1 (attacker) starts with the ball under the basket.
  • Player 2 moves freely in front of the basket and gets the ball.
  • Player 1 also starts to move freely by starting from the basket zone.
  • Player 2 (in possession of the ball) takes off with the necessary threat of a shot.
  • Player 1 plays and cuts in for a through ball from the space.
  • Which basket scores 7x first?
  • Then turn around.
  • Make sure you keep the right order and move on to the next exercise.


drawing Warm-up with ball - through ball from space
  • Player 1 is declarer/rebounder.
  • Player 2 is shooter in motion.
  • The goal is for the shooter to always get the shot, and for the rebounder to also get the rebound.
  • You get 90 seconds to shoot a long series of goals, without the rebounder dropping the ball.
  • If the ball falls on the ground, the shooter starts again from 0 (exception is when the goal is scored, then the ball may bounce max 1).
  • Move on to the next exercise in the correct order.
  • Objective:
    • Rebound duel as realistic as possible without physical contact, but by positioning and anticipating rebounds well.
  • The handler stands 3 meters next to the post.
  • The handler passes the ball when asked to do so by putting his hands forward.
  • The taker catches the ball himself.
  • The handler becomes the shooter and the shooter becomes the handler. score 10 goals pp
  • You will do this task in pairs.
  • Use a basket for each pair.
  • Put 4 hats around the basket in a square about 1.5 meters from the basket. (the basket is in the middle)
  • Stand in between the 2 hats in front of the basket.
  • Shoot to score.
  • The person under the basket names a colour and you tap on that colour.
  • Go back between the 2 hats in front of the basket.
  • If you have scored, you don't have to run to a colour.
  • Do this until someone has scored 5.
drawing colours colours colours A

Training on tight passing.

  • 2 players start at about 2 metres from each other You can increase/decrease the distance over time or depending on the variation you do.
  • Passes must be hard!
  • Make sure that you don't throw hard just for the sake of throwing hard, but that you throw hard to get the ball to the team-mate quickly and tightly.
  • Keep reminding them of this constantly.
  • Passes should also be tight.
  • No "piss bows". These passes are slow and easy to intercept.
  • When catching with one hand, make sure you move with the hand and if necessary step with the corresponding leg


Variation 1

  • Player 1 passes with his right hand to player 2's left hand.
  • Player 2 takes over and passes right back to player 1.
  • After one minute both players change their throwing and catching hand.
  • Repeat this at larger and larger distances.


Variant 2

  • Player 1 passes right to player 2's left hand.
  • Player 2 passes back with his left hand to the right hand of player 1.
  • After one minute both players change their throwing and catching hand.
  • Repeat this at larger and larger distances.


Variant 3 - with movement left-right

  • Player 1 has the ball.
  • Player 2 moves to the left or right.
  • Player 1 passes to outside hand of player 2.
  • Player 2 passes back with his outside hand.
  • After one minute, the players change positions. (Player 1 moves left/right. Player 2 passes to).
  • Repeat at increasing distances.


Variant 4 - deep line

  • Player 1 has the ball.
  • Player 2 moves towards player 1 from the side.
  • Player 2 puts his foot across and runs a deep line away from player 1.
  • Player 1 passes with a small arc (but still tight!) to player 2.
  • After one minute the players change function (player 1 starts running, player 2 passes to him).





  • Players run/dribble around a set square. (poles/pawns, sufficient distance from each other).
  • Players are given a list of commands in advance, with a corresponding number.
  • The trainer calls out a number randomly, players carry out the assignment.
  • You can adjust the number of missions and the missions themselves.
  • Example of assignments.
    • Tapping the ground.
    • Jump in the air.
    • Sprint to the next pole.
    • 1 burpee.
    • Backwards as if you are defending until the next pole/pawn.