Korfball drills for technique 1,5 meter / corona / covid-19
Roll a (large) die:
- 1 = 10 walk-through balls
- 2 = 15 push ups
- 3 = 10 distance shots in front (change every two shots)
- 4 = 15 sit-ups
- 5 = 20 short odds
- 6 = 10 burpees
Teams of 2 to 3.
- Shot game in 2-team form. Playing against the other baskets.
- One of the two will shoot. If 2x is scored you call out to the coach.
- If you are the fastest, you have won and on all baskets the pairs are changed.
- The one who finishes first has earned a point.
- The other of the pair catches the ball.
- If the ball bounces on the ground then a goal goes off.
- Variation possible through through balls and off movement.
- Pay attention to the passing. Where does someone want the ball when you pass?
- Out of motion: keep moving after your shot to receive the ball. You keep running until you receive the ball again.
- Make pairs at the hive.
- Place two hats approximately 2.5 meters apart and 2.5 meters from the basket, as shown on the diagram.
- Player 1 starts in the middle, Player 2 starts as passer/rebounder under the basket.
- Player 1 makes a fierce running line to the one hat, receives the ball on the outside hand and passes back.
- Player 1 makes a fierce run to the other hat and scores a short chance.
- You do this for 1 minute, after this you switch.
- Hat at 6 meters in front of the basket and a hat diagonally next to the basket at 5 meters.
- Play the ball forward to the player at the hat.
- The player puts the thrown ball on the ground and runs to the other hat and then to the basket.
Score together 10 times left and 10 times right.
- The lead lines they the same as in picture, only the runaway player makes a swerve ball in depth. Step away to the back.
Score 10x counterclockwise and 10x clockwise.
- The closing play is for the swerve to continue into the depths.
- The third player under the pawl steps out, gets the ball and hands it off for a through ball.
- Score 10x where the declarer steps out on the left and score 10x where the declarer steps out on the right.
Pay attention to which hand the declarer leads with.
- 1 = 1 through ball
- 2 = 5 distance shots
- 3 = 3 rounds of running
- 4 = 1 reverse shot
- 5 = 5 short chances
- 6 = 5 push ups
Teams of 2 to 3.
You start with a common number. For each task you complete, you get 1 point. Some finish earlier than others, so they roll the dice right away. Thus the children all have to do different tasks in the end.
- This exercise is designed to let the players choose for themselves what they want to improve on.
- Which (improvement) goal, which they have set for themselves, do they want to improve here.
- As a trainer you can steer this by guiding the choice.
- For example: the exercise must have something to do with passing/shooting/attacking/looking etc.
- You shoot at 6 metres in front of the basket.
- The other one catches it.
- The ball is played out again and the catcher runs away from the basket.
- He gets the ball back and shoots at about 6 meters.
- The person who catches the ball, plays off, runs away and gets the ball back and shoots.
- Which pair will be first to score 10 times?
- Players stand in line in front of the basket.
- Player 1 throws the ball to player 2 and player 1 runs after it halfway and inside.
- Player 2 throws the ball at the moment he/she thinks the other player can make a good run through.
- Player 1 finishes it. (and start again at step 1)
- Shot game in 2 form playing against the other baskets.
- One of the two will shoot, when 2 times they score.
- Call to your coach: Are you the fastest, then you have won and there is exchanged,
- But not yet in possession of a point.
- You earn a point if your partner is also the fastest to score twice.
- So you earn a point if you win twice in a row.
- Variation is possible by means of penalty throws, walkthroughs, number of goals, etc.
- Run through the rope ladder and/or zigzag through the pawns.
- After the ladder/pawns the ball is passed to you and you score a through ball.
- Make ten goals at each pole with your pair.
- It is a warming-up, so do this at a slow pace.
- Post 1:
- One foot in the ladder step at a time.
- Post 2:
- Two feet in the ladder step at a time.
- Post 3:
- Hopping from hole to hole.
- Pole 4:
- Zigzagging around the cones.
- Pole 5:
- 2 pawns forward, 1 backward, 2 forward etc.
- You work in pairs in this circuit.
- Score 5 penalties per person with a tennis ball.
- Place a hoop at 10 meters.
- Roll the ball from the starting point into the hoop.
- The ball must stay in the hoop.
- You can continue when you both have scored.
- Throw the ball from the starting point into the hoop which is still at 10 meters.
- You score when the ball falls into the hoop.
- The ball must not touch the ground in front of the hoop.
- Place the hoop 3 metres from the basket, jump out of the hoop and get the ball in the jump.
- Score both 2x. (If this is too difficult, you can have the player with the ball jump out of the hoop and then shoot in the jump).
- Score from sitting position at 4 metres.
- Side plank:
- Support on stretched arm or elbow, other arm points up.
- Rotate torso and twist upper arm under the armpit, turn back and move arm up again.
- 5x on left arm, 5x on right arm
- Superwoman:
- While lying down, move your right arm stretched forward and at the same time lift your left leg off the ground.
- Hold this for 3 seconds and then switch legs and arms.
- Try not to sink sideways or turn your pelvis.
- 5x left and 5x right
- The worm:
- You stand and bring your hands in front of your feet on the ground.
- Hold for 3 seconds, then you move your hands one step forward, also hold for 3 seconds, finally you come to a lying position and you hold that for 3 seconds as well.
- Then you return to the starting position in two steps, each step holding for 3 seconds.
- Do this 5 times.