Korfball drills
Shooting game where they get to take a card when they have scored.
- Each playing card shows a "color": clubs, spades, hearts or diamonds.
- Each color represents a fitness exercise:
- Hearts: Push-ups
- Spades: Squat
- Clubs: Burpee
- Diamonds: Lunges
- Once they have picked a card, they must first perform the corresponding exercise.
- They do this the number of times the card indicates.
- For example, Hearts 4 = push up 4 times.
- Then they may continue shooting again.
- The group with the most cards has won.
Shooting game where they get to take a card when they have scored.
- Each playing card shows a "color": clubs, spades, hearts or diamonds.
- Each color represents a fitness exercise:
- Hearts: Push-ups
- Spades: Squat
- Clubs: Burpee
- Diamonds: Lunges
- Once they have picked a card, they must first perform the corresponding exercise.
- They do this the number of times the card indicates.
- For example, Hearts 4 = push up 4 times.
- Then they may continue shooting again.
- The group with the most cards has won.
- On both sides of the basket are pawns.
- The shooter stands in front of the basket with the ball.
- The other players stand under the basket to duel for the rebound.
- After each shot, one player catches the ball.
- This player must first tap a pawn and then may catch again.
- The shooter shoots as soon as he has the ball.
- Pairs at the basket
- Pawns placed in a square with a distance of 5 meters from the basket
- Number 1 runs a pattern where shots are made at each pawn
- Number 2 runs the same pattern and tries to score more than number 1
- In case of a tie take turns shooting from pawn to preference until someone scores and the other misses
- All line up with your back to the middle.
- In defensive stance to the opposite side.
- Back and forth 2x.
- Then another time and alternate with other leg in front.
Variation:
- In pairs.
- One player is the runner and the other is the defender.
- Slow pace where runner runs forward and defender runs backward in defensive stance.
- Pick up pace.
- With feints.
Start in pylon work 10 minutes
- Knee lifts
- Heels buttocks
- Back to back
- Cross pass
- Defensive
- Line tap on signal
- Backward dash forward sprint
- Forward tip forward sprint
Strength exercises legs without basket
Supplies: tires and tennis balls
Supplies: tires and tennis balls
Set 1 x 3
- jump jacks 20x
- jumping squats 10x
- Side to side skate jump 20x
Set 2 x 3
- Nordic Hamstrings x 6 + change-side pairs
- Sholder push 20x + change-side twosomes
- Jumping Lunches 20x
Set 3 x 3
- Single leg push pairs 30 seconds
- Tennis ball 20x + switch sides - challenge each other
- Plank 1 minute
- The blue player has the ball and places it on the red player who runs to a hat
- The red player catches the ball with one hand and plays it back with the outer hand to the adjacent hat
- He/she now catches the ball with the other hand and plays it back to blue. He/she does this at all six hats
- Then he/she taps the blue player and goes for a through ball indicated from behind
- After 5x change of position
- The 2-team that scores the first ... scores goals, wins.
Putting the hats further apart requires more running and throwing.
With a time limit, the intensity can be increased.
With a time limit, the intensity can be increased.
- 1 person stands in front of the basket with the ball
- 2 people stand under the basket without the ball
- The person in front of the basket shoots the ball, and the two standing under the basket compete to catch it.
- Did they succeed? The one who won gets 1 point.
- Whoever catches the most out of 5 shots will shoot.
- Who scores 5 times first?
- The baskets are in a triangle about 10 meters apart.
- From the basket you run to the next basket and you get the ball indicated from the basket opposite the running line.
- In the drawing example, blue indicates white, white indicates red and red indicates blue.
- Which 3-team scores 20x first ?
- The first player runs, the second player indicates, the third catches and indicates the next again. and so on.
Divide the team into fours or fives.
- There are 5 pawns/caps, or 4 in the case of foursomes, in a circle of about 3/4 meters.
- One player stands in the center of the playing field.
- The other players stand around the pawns and guard them.
- The goal is for the player in the middle to touch the free pawn.
- For the defenders, the idea is to hold the pawn earlier so that the player cannot win.
Change is made when the player has found the free pawn.
- Score 15 through balls without missing
- Red plays to white and runs away diagonally to the back.
- White plays back to red who shoots.
- Blue catches, who then plays the ball back to white.
- White plays through to red and blue pulls away diagonally at the posts, gets the ball from red and makes a shot.
- White catches off, plays to red, and so on.
- Score 15 swerve balls, keeping all 3 moving all the time. When the ball appears to be in possession of the rebounder, the next shooter steps away.
- score 20 distance shots from movement and do this from all sides.
Have the players play a game with defenders.
- Mention in advance that they should play around and then set up a support and rebound.
- Also mention that the support stays until a follow-through or shot comes. Because if the ball is spent for a shot and the defender gets to it in time then the ball can be played back on the support.
- The support remains until the defender gets in front of the support to avoid the returning pass
- Thus, the defenders must learn that after a spent pass is returned immediately in front of the support.