Korfball drills
You make a square, in it stands an attacker, the attacker must keep moving in the square while a defender walks by. 1 person always plays the ball. The defender looks at the ball and tries to catch it. Every time the attacker catches the ball, someone else comes into the box. When the defender catches the ball, he throws it back and you try again.
The children make a walk-through ball in front of the basket and a walk-through ball behind the basket. If they both hit the hoop, they have three points. The first player to get three points wins.
Place a number of cones/caps 2 to 3 metres apart. Make two rows of cones and divide the team into two groups.
The exercise is quite simple. Two pawns spinning and one pawn in defensive position back. Then repeat the exercise again, so two pawns forward and one pawn back.
Pairs, running around the circle of pawns.
When you hear a 'YES' you try to pass the ball as fast as possible. Then the other runs around the circle. At a series of 4, the pair has a point.
Until three points.
5 goals at 5 meter distance.
3 persons at this pole and other poles pairs
1 pole shoots this way and 2 other poles shoot at 6 meters and when he sits, 1 goal to be scored. Work from 5 to 0.
Warm up over 1/4 of the field.
Practise on the short side:
hopping
heels against the buttocks
step tap the ground
jump
step out far and find balance
You make a square, in it stands an attacker, the attacker must keep moving in the square while a defender walks by. 1 person always plays the ball. The defender looks at the ball and tries to catch it. Every time the attacker catches the ball, someone else comes into the box. When the defender catches the ball, he throws it back and you try again.
At the end of the training, play a game of 4 against 4 on 1 basket.
In short:
start and sprint game.
Organisation:
Pairs on either side of a line in the middle of the hall. The numbers 1, standing slightly left of the line, are the rats and the numbers 2, standing half a metre right of the line, are the ravens. Between the rats and the ravens there is a space of 1 meter. The trainer now calls continuously 'rats' or 'ravens' in random order. When 'rats' is called, the rats run as fast as possible to their side of the room. The ravens must then try to tap the rats.Â
* Who has their personal opponent tapped the most times?
Clue:
To keep it exciting, roll the 'r' for a good long time or make it a short story.
Nr.1 has the ball and after the start signal passes to Nr.2, etc. The distance between the players is 2 m. The last player runs forward after receiving the ball, taps the wall (or other point). Places on nr.1 and goes in front of the line. 1 places again on 2, etc.Â
This continues until the whole row has moved forward and no. 1 is in front again.
Organisation:
Two parties, 1 attacking and 1 defending party. Three or four baskets and a ball.
Exercise:
How much time does a team need to score a goal in all the baskets?
The basket that has been scored in may not be used again, so that the difficulty factor increases. The defender gives the ball back after interception.
Korfball in 1 section. An attacking and a defending side, preferably 4 against 4, possibly with substitutes.Â
The attacking side puts the ball in play and tries to score a goal. After scoring or intercepting, the defending side attacks.Â
In the first case, the ball is taken out about 15 m. in front of the basket, in the second case it is first combined to this starting point.Â
After losing the ball, the attacking side can try to intercept. If this is successful before the ball has been played to the starting point, a goal opportunity may be exploited immediately.Â
Note:
Emphasis is on playing the ball well and defending consistently.Â
Variation:
After a goal, the attacking side keeps the attacking position. The team plays 2 minutes on ball possession. If the team succeeds in keeping the ball in the team for that long or in scoring another goal, the goal is valid. If the defence intercepts the ball, the point is forfeited.