facebook pixel

Korfball drills

Building up to offensive positions to fall back on when creativity fails for a while.
Blue = static starting positions

Setup:
  • Pass deep from front field
  • Pass laterally into backfield + rebound run in
  • Pass deep from backfield + run in support
  • Pass passed to incoming support + attacking action by both strikers
  • Support plays free striker + runs out into space
  • Offloaded striker shoots
Once static has been mastered, move to dynamic. Agreement is that support follows immediately after rebound. The rest can be filled in freely with the variations below:
  • Support runs around the block instead of cutting into it.
  • Support does not shoot, but plays shadow striker to shoot. 7a.
  • Offloaded striker does not shoot, but plays run-out striker to shoot. 7b.
  • Played run-out support does not shoot, but shadow striker runs into support and takes over function + attack action strikers and shoot. 8.
  • Played run-out support does not shoot, striker runs into support and takes over function + shadow striker connects with run-out support + strikers attack action and shoot. 9.
  • ... innumerable variations to think of
drawing System building attack - foundation to fall back on
Building up to offensive positions to fall back on when creativity fails for a while.
Blue = static starting positions

Setup:
  • Pass deep from front field
  • Pass laterally into backfield + rebound run in
  • Pass deep from backfield + run in support
  • Pass passed to incoming support + attacking action by both strikers
  • Support plays free striker + runs out into space
  • Offloaded striker shoots
Once static has been mastered, move to dynamic. Agreement is that support follows immediately after rebound. The rest can be filled in freely with the variations below:
  • Support runs around the block instead of cutting into it.
  • Support does not shoot, but plays shadow striker to shoot. 7a.
  • Offloaded striker does not shoot, but plays run-out striker to shoot. 7b.
  • Played run-out support does not shoot, but shadow striker runs into support and takes over function + attack action strikers and shoot. 8.
  • Played run-out support does not shoot, striker runs into support and takes over function + shadow striker connects with run-out support + strikers attack action and shoot. 9.
  • ... innumerable variations to think of
drawing System building attack - foundation to fall back on
  • Player 3 picks up the ball and throws it to player 1.
  • Player 3 runs to the post.
  • Player 4 goes over block, player 3 to the pointer.
  • Player 1 throws the ball to player 2.
  • Player 2 throws the ball to player 3 who enters the give way.
  • Player 3 dodges and gets the ball moving, behind the post, and shoots.
  • Player 4 connects, next to player 3.
  • Player 1 runs to the front of the post and keeps the player engaged until shot.
  • Player 2 takes player 1's position and after the shot goes to the post for the double-catch, ball over the basket.
drawing Capture when dynamically attacking
  • Build up to offensive positions to fall back on when creativity fails.
drawing System building attack - foundation to fall back on
  • Make 2-person teams
  • 1 player is shooter and the other player stands under the basket to trap.
  • They shoot 2 times and then switch.
  • When the shooter scores, they may take a cap from the middle.
  • When the caps in the middle run out, the player may take them from the other 2-times.
  • Whoever has the most caps at the end has won.
  • You form 2 teams with the same number of players.
  • Each team has its own box.
  • On the back line of that box, both teams have tall pawns upside down.
  • The trick is for the other team to knock over the pawns.
  • Using fending off and defending the pawns you can win with your team.
  • All pawns of the opponent to then won.
Everyone takes 2 penalty throws.
  • If you miss, you have to run across the width of the field with the whole team.
  • If you miss 2 times, you must run back and forth with the whole team.
drawing Penalty throws
  • Setup is that someone stands under the post and the 3 others stand in a triangle relative to the post.
  • The player with the ball plays deep or wide and takes the pole position.
  • If the ball is played deep, the player at the post moves backwards. If the ball is played wide, the player on that side runs with it.
  • If the ball goes deep, the forward player takes the filling-in player's spot. If the ball goes wide, the back player takes that spot.
  • The player who fills in from the side takes the shot. The caught ball goes back to the middle player and play can begin again.
  • If everything is filled in on time, you have the catch out of space. If the intended shooter is blocked with a jump, he/she has 2 points of attack for a breakthrough.
  1. Score 10x via moving to the right.
  2. score 10x via moving to the left.
  3. score 10x via a through ball on a flying defender.
drawing Always 2 supports
Setup:
  • X number of baskets.
  • Use colored dice corresponding to color baskets.
Variation 1:
  • Have the players use the dice to determine how many shots/ chances to score/take at each basket.
  • They may take the ball to the other basket while running. Dribble down the court.
Variant 2:
  • Different types of chances!
  • 1 hand, penalty throw, through ball while running with the ball, etc.
Variant 3:
  • Have the players use the dice to determine how many shots/opportunities to score/take at the basket corresponding to the color of the die.
  • For each box, the focus is on one-on-one attacks.
  • There are two attackers, one attacker and one defender.
  • Each attacker gets 1.5 minutes to attack full time.
Rules:
  • Only one throw on the support under the post is allowed per shot attempt.
  • Especially offer support from the side.
  • Walk-through and shot are both allowed.
  • 3 players in front.
  • 1 player at tackle/catch position.
  • In front, one throw is made to each side.
  • As soon as the ball is back to the middle person, the two outside ones run to the player in catching position.
  • The player in catching position pulls away, but only when the player in front actually reaches the defender of the player under the post.
drawing Tosti
  • Divide the group into groups of 3.
  • Give each group 5 jars in 5 different colors.
  • 1 player goes to work -red, 1 player indicates -blue, 1 player coaches -white.
  • Player red starts running action from pot to pot in slalom and takes a run-in.
  • Player white coaches player red and indicates which jar player red should go back and start again, again in slalom.
  • If player red scores from a color pot, player white takes the pot away.
  • Exercise continues until every color pot is scored.
drawing Warming up with color jars