Korfball drills
Building up to offensive positions to fall back on when creativity fails for a while.
Blue = static starting positions
Setup:
- Pass deep from front field
- Pass laterally into backfield + rebound run in
- Pass deep from backfield + run in support
- Pass passed to incoming support + attacking action by both strikers
- Support plays free striker + runs out into space
- Offloaded striker shoots
Once static has been mastered, move to dynamic. Agreement is that support follows immediately after rebound. The rest can be filled in freely with the variations below:
- Support runs around the block instead of cutting into it.
- Support does not shoot, but plays shadow striker to shoot. 7a.
- Offloaded striker does not shoot, but plays run-out striker to shoot. 7b.
- Played run-out support does not shoot, but shadow striker runs into support and takes over function + attack action strikers and shoot. 8.
- Played run-out support does not shoot, striker runs into support and takes over function + shadow striker connects with run-out support + strikers attack action and shoot. 9.
- ... innumerable variations to think of
Building up to offensive positions to fall back on when creativity fails for a while.
Blue = static starting positions
Setup:
- Pass deep from front field
- Pass laterally into backfield + rebound run in
- Pass deep from backfield + run in support
- Pass passed to incoming support + attacking action by both strikers
- Support plays free striker + runs out into space
- Offloaded striker shoots
Once static has been mastered, move to dynamic. Agreement is that support follows immediately after rebound. The rest can be filled in freely with the variations below:
- Support runs around the block instead of cutting into it.
- Support does not shoot, but plays shadow striker to shoot. 7a.
- Offloaded striker does not shoot, but plays run-out striker to shoot. 7b.
- Played run-out support does not shoot, but shadow striker runs into support and takes over function + attack action strikers and shoot. 8.
- Played run-out support does not shoot, striker runs into support and takes over function + shadow striker connects with run-out support + strikers attack action and shoot. 9.
- ... innumerable variations to think of
- Player 3 picks up the ball and throws it to player 1.
- Player 3 runs to the post.
- Player 4 goes over block, player 3 to the pointer.
- Player 1 throws the ball to player 2.
- Player 2 throws the ball to player 3 who enters the give way.
- Player 3 dodges and gets the ball moving, behind the post, and shoots.
- Player 4 connects, next to player 3.
- Player 1 runs to the front of the post and keeps the player engaged until shot.
- Player 2 takes player 1's position and after the shot goes to the post for the double-catch, ball over the basket.
- Build up to offensive positions to fall back on when creativity fails.
- Make 2-person teams
- 1 player is shooter and the other player stands under the basket to trap.
- They shoot 2 times and then switch.
- When the shooter scores, they may take a cap from the middle.
- When the caps in the middle run out, the player may take them from the other 2-times.
- Whoever has the most caps at the end has won.
- You form 2 teams with the same number of players.
- Each team has its own box.
- On the back line of that box, both teams have tall pawns upside down.
- The trick is for the other team to knock over the pawns.
- Using fending off and defending the pawns you can win with your team.
- All pawns of the opponent to then won.
Everyone takes 2 penalty throws.
- If you miss, you have to run across the width of the field with the whole team.
- If you miss 2 times, you must run back and forth with the whole team.
- Setup is that someone stands under the post and the 3 others stand in a triangle relative to the post.
- The player with the ball plays deep or wide and takes the pole position.
- If the ball is played deep, the player at the post moves backwards. If the ball is played wide, the player on that side runs with it.
- If the ball goes deep, the forward player takes the filling-in player's spot. If the ball goes wide, the back player takes that spot.
- The player who fills in from the side takes the shot. The caught ball goes back to the middle player and play can begin again.
- If everything is filled in on time, you have the catch out of space. If the intended shooter is blocked with a jump, he/she has 2 points of attack for a breakthrough.
- Score 10x via moving to the right.
- score 10x via moving to the left.
- score 10x via a through ball on a flying defender.
Setup:
- X number of baskets.
- Use colored dice corresponding to color baskets.
Variation 1:
- Have the players use the dice to determine how many shots/ chances to score/take at each basket.
- They may take the ball to the other basket while running. Dribble down the court.
Variant 2:
- Different types of chances!
- 1 hand, penalty throw, through ball while running with the ball, etc.
Variant 3:
- Have the players use the dice to determine how many shots/opportunities to score/take at the basket corresponding to the color of the die.
- For each box, the focus is on one-on-one attacks.
- There are two attackers, one attacker and one defender.
- Each attacker gets 1.5 minutes to attack full time.
Rules:
- Only one throw on the support under the post is allowed per shot attempt.
- Especially offer support from the side.
- Walk-through and shot are both allowed.
- 3 players in front.
- 1 player at tackle/catch position.
- In front, one throw is made to each side.
- As soon as the ball is back to the middle person, the two outside ones run to the player in catching position.
- The player in catching position pulls away, but only when the player in front actually reaches the defender of the player under the post.
- Divide the group into groups of 3.
- Give each group 5 jars in 5 different colors.
- 1 player goes to work -red, 1 player indicates -blue, 1 player coaches -white.
- Player red starts running action from pot to pot in slalom and takes a run-in.
- Player white coaches player red and indicates which jar player red should go back and start again, again in slalom.
- If player red scores from a color pot, player white takes the pot away.
- Exercise continues until every color pot is scored.