Korfball drills

  • Alternating dodge to the left and right.
  • Whoever gets 5 in first.
  • Then again but then who has the first 8 in.
  • Stand at your favorite distance.
  • Take turns moving left and right.
  • You get the ball and shoot.
  • Try to score as many goals as possible in one minute.
  • Stand 4 feet in front of the basket and shoot for one minute.
  • Count the number of goals per person.
  • Then change persons.

Take 30 passed balls together to get warm

  • Player 1 throws to an oncoming player 2,
  • This player throws the ball to the cone where he came from, to player 3 and joins the other cone.
  • In case of threes, the pair starts without the ball.
  • The player with the ball plays the ball with two hands to the player at the other cone, runs after the ball and joins the players at that cone.
  • A simple and recognizable exercise.
  • Developing speed from the throw is a possible point of attention to keep these exercises attractive for older players.
  • In pairs you take turns shooting from a stand of about 6-8 metres.
  • You shoot 3x per turn, at least 1 must be hit, otherwise you walk 3x around the basket from the shot point.
  • Who is the first to score 10 times.
  • The one who does this in the fewest turns is the winner.
    • NB You can also use this exercise to test if there is progress in the shot percentage.

In short:

  • Shooting exercise (-game) in which shots are made from different sides of the basket.


Organisation:

  • Per basket one pair with one ball, or in case of lack of sufficient baskets 2 pairs with one ball each.
  • At each basket, four pawns or other markers:
  • 1 in front of and 1 behind the basket and 1 to the left and 1 to the right of the basket, always at about 6 metres distance.
  • One of each pair starts under the basket.
  • The other one's task is to score a goal as quickly as possible from each cone.
  • After that, they will switch functions.
  • Which pair will be quickest to complete their 'journey around the world'?


Variation:

  • The distances can be made larger or smaller. Or: score 2 goals with each pawn.


Variation:

  • Instead of shooting from standstill, you can also shoot from movement, or simply: take evasive balls.
  • Filling in positions. In the 3v3 you are constantly filling in the function shot, pass or rebound.
  • You can vary endlessly in this exercise.
  • Do you play on the breakthrough, on the dodge, on the distance shot or do you look for it in small chances around the basket?
  • The assignment can be: score a distance shot, a walk-through ball and a small chance.
  • The defenders will change their tactics when one of the shots is ready.
  • You are all in a row, the first 2 people get a ball.
  • The intention is that the 2nd person in the row score earlier than the first stood.
  • If that happens, the person who scored may join at the back and the person who lost may sit on the side.
  • Does number 1 score first, he/she joins the back and gives the ball to the next person in line
  • then he/she is number 2 and the one who was already busy becomes number 1
  • Players stand in different groups at the pole and get a shooting assignment.
  • E.g. score 3 times in a row without missing from 5 metres.
  • The player who has done this can come to the middle and say higher or lower with his row of cards.
  • This exercise is repeated until someone has finished his row of cards.
  • In case of a wrong guess, the card is replaced by a spare card.


  • The teacher sets out three areas of approximately equal size with pawns.
  • It is best to use the volleyball lines (see map).
  • There are three sections (see map):
  • Left: barons square (losers square)
  • Centre: princes section (neutral section)
  • Right: king of the court (winner section)
  • All students stand in the middle section.
  • With a signal from the teacher the game starts.
  • All pupils have to try to tap/strike the ball of another pupil out of the box.
  • If you succeed you move one square to the right.
  • If your ball is knocked away you move up one square to the left.
  • If you hit/tap someone's ball out of the box on the right you score a point.
  • If your ball is knocked out of the winner's box you lose all your points.
  • If your ball is knocked out of the left box nothing happens and you stay standing.
  • When the teacher gives the final signal the person with the most points is king of the court and he/she has won.


king-of-the-court