facebook pixel

Korfball drills for technique attack / score

  • Play 4 against 4 in which they must perform the above exercise 5 + 6, the defense may not predefend on the support there must be 1 shot allowed.
  • After 1 shot 4-0 and again. Change task after 1,5 min.
  • Poles in a square.
  • Under each pole stands a lady.
  • Two gentlemen are going to defend the other two gentlemen.
  • The attackers must try to take a through ball on any pole.
  • The defenders' task is to make it as difficult as possible for the attackers.
  • Goal: Learning to take a walkthrough ball with a defender.
  • In a game we are often hindered by the opponent when taking a walkthrough ball.
  • But in training you are usually not hindered, hence these exercises.
  • Two pairs (the pairs from the last part of exercise 1) are going to play against each other between two baskets.
  • Which pair scores the most in 4 minutes against the other pair?
  • After 4 minutes rest for a moment and then again for 4 minutes against another pair.
  • A goal may only be scored by means of a deep line (run through from deep) or by what was trained in the previous drill.
  • 4 baskets in a square, one pair of the same sex next to a basket.
  • The baskets are spaced 16 metres apart.
  • The pairs of ladies and gentlemen face each other at a basket.
  • There is one runner (shooter) and one server.
  • The runner walks towards the opposite basket, the runners circle each other at the height of the centre, to score at their own basket: (changing function after an exercise)
  • Reduce the attack space and divide into four squares.
  • Players split into the four squares
  • They play the ball around and change sides or diagonally
  • They switch sides and diagonally. (attacking)
  • Place one defender in the van and play on the second chance. (action after the shot)
  • Two defenders, no manning under the basket when shot. (running rebound)
  • Putting diagonal passing into play. (defenders attacking from the back).
  • Change boxes during the game.
  • 4/3 same assignments
  • 4/4 set up NO REBOUND. Tackle the backfield (the backfield is the space where no attacking takes place).
  • Take care of the signal.
  • Dare to take the second chance.
  • You can vary with time or ball contacts.





drawing Dynamic korfball
  • The players walk from under one basket to the next basket, changing their roles (shooter/forward) when they miss a ball or a shot.
  • We'll see who scored the following goals first:

    * 10 walk-through balls * 6 dodge balls *
    8 dodge balls * 4 dodge balls
  • Two players per post.
  • 1 player in front of the basket at 7 meters.
  • there is a change of function when the shooter scores 2 times
  • Match shape, 2 quads and 3 baskets.
  • Two baskets are in a normal match situation, the third one is in the middle.
  • The game is played according to the normal rules with the exception that both teams may score on the middle basket.
  • Correcting the positioning of players.
  • Variation by
    :- after a goal attempt, there must be a goal attempt on the other basket-
    after a goal, the attacking side continues.

  • Two pairs near a basket.
  • There is an attacking pair and a defending pair.
  • Rules: in a turn (time between start and interception), it is not allowed to double with the attacker (the trainer) under the basket.
  • The pair will change positions after 3 interceptions.
    Which pair scores the most in 2 minutes? (trainers keep track of time).
  • Have all pairs play against each other (so three games if there are eight of you).
  • The players walk from under one basket to the next basket, changing their roles (shooter/forward) when they miss a walkthrough or a shot.
  • We will see who has scored the following goals first
    :* 10 walk-throughs * 6 dodge balls*
    8 walk-throughs * 4 dodge balls

  • The baskets in a square.
  • Pairs at a post.
  • Together they score on their pole
    :* 4 penalty shots*
    4 pull-away balls (from under the basket to the front)
    * 4 neighbourhood balls*
    4 shots from 5 metres



  • Repeat this 3 times on the same pole.
  • The first time, the trainer keeps track of time.
  • The second time, the players must finish faster than the first time, otherwise they will have to sprint around the poles for three rounds.
  • The same is true for the third lap with respect to the second lap, unless the first lap was faster than the second.
  • In that case, the time of the first lap must be used as a guideline for the third lap.