Korfball drills for technique attack / score
Starting situation
The game is played in a square of 20 by 20 metres. In every corner of the box a triangle is marked with short sides of 7 metres. The basket is in the middle of the box. There are four players in each team, the other players are substitutes.
Goal of the game
Which team will score the most points? Try to get in scoring position by playing together. Try to prevent the other team from scoring many points.
Game rules
You are not allowed to run with the ball, you are not allowed to play alone, you are not allowed to take the ball out of the hands of your opponent or team-mate. You are not allowed to shoot defensively. If a team scores from the marked triangle, the score counts double. When the ball is intercepted, it must be played to one of the four corners before it can be attacked. Any player may substitute from the changeover area. Players may be brought back into the game.
Approach
The trainer divides the group into two teams. The trainer can limit himself to giving instructions and encouragement. Depending on the size of the group, several fields can be laid out. The game can be played without much preparation. The trainer can adapt the rules of the game to the level or experience.
What can you see?
Lots of action, practising many elements of korfball in a functional way. Rewarding the score from the triangles can have consequences for the defensive tactics if there are a lot of shots from distance. The game can give rise to pre-defending and a strict 1:1 duel.
Starting situation
The game is played by two teams, four against four, on one basket, placed in the middle of the 20 by 20 meter square. Dimensions for pupils can be limited to 10 by 10.
Goal of the game
Which team will score the most goals, try to intercept the ball and then play the ball over to a specific point before attacking, try to get in scoring position through team play and try to score.
Game rules
You are not allowed to run with the ball, you are not allowed to play alone, the ball may not be taken out of the hands of the opponent or team-mate. Other rules like defensive shooting or cutting can be omitted.
Approach
The trainer divides the group into two groups of four players each. Explain the meaning of the game and give one of the parties the starting ball. Without much intervention, the trainer can play several games in a row, depending on the material and the number of players. As a trainer, keep the game going and give instructions.
What can you see?
- The game is simple and can be played without guidance.
- Players are constantly busy with korfball and get a lot of balls
- The basic problem, playing together to reach a scoring position, is constantly under discussion
- The technique of playing together, catching and throwing, are practised functionally. There is correction by the situation, in which catching and throwing are means and in which there is counterplay.
Each pair a ball and a basket. No. 1 takes penalty throws; no. 2 catches and passes.
Penalty throws must be taken in a concentrated way. We do not recommend games where the goal is to take as many penalties as possible in a certain amount of time. It is better to start with not being allowed to miss a penalty throw.
- One of the two starts. If you miss, the other one can. Which
pair scores the most points in 2 minutes? - Who scores the most goals from 12 penalty throws ?
- Take turns taking a penalty throw. If you miss twice, start counting again.
Which pair makes the highest 'series'?
In short: nice shooting exercise with a lot of running.
Organisation: the baskets are placed in a circle. At each basket stands a server with a ball. The rest of the players stand in the middle of the circle (the middle must be clearly recognisable).
In the hall there is often a circle, on the field a pylon must be placed). The number of baskets is very precise: aim for 2 baskets per 5 players.
a ) The players in the centre circle are instructed to shoot through balls to one of the baskets, it doesn't matter which one. Since there are slightly more players in the circle than there are free baskets, it is important to find a free basket quickly. When you are not quick enough, you have to wait a bit. And when Johnny is already on his way to a basket, but is passed at the last moment by Marietje, who is running faster, Johnny has to go back to the centre circle and try again from there. Everyone catches his own ball. After the signal everyone runs through the centre circle or around the pylon to find a free basket again as soon as possible.
b ) As a., but now with the assignment: Who will score 10 goals first? Even the players who first thought: 'Never mind, he runs faster than me' will now try to be the first to get to the free basket. Make sure that the players do not 'cut off' by not going through the centre circle or around the pylon.
c ) Like b., but with the assignment: 'Who will be first to score a goal at each basket?
d ) Same as b., but with overhead walkthroughs.
e ) As b., but a 'takeover situation' follows: the runner from the centre circle, after having received the ball, plays the ball back to the declarer who started away from the post. The original declarer must try to score from this start. Who scores 5 goals first?
f ) As b., but the runner takes balls out of the way (left or right, distances not too great). The declarer also catches the shot. The runner runs to the basket and gets the ball from the receiver, who will hurry to try again from the centre, because: who has scored 5 times first?
g ) As f., but after the dodge no shot follows: the ball goes back to the receiver who started at the basket. He shoots with a quarter/half turn. The shooter runs back to the middle, the other person (of course) catches the ball. Variation: The exercise can also be done with defenders present. The defenders have a thankless task: the attacker has a choice of a large number of baskets. Which attacker will be first to score 10 walk-throughs or 5 goals from ducks?
Most korfball players find the above a nice relaxed exercise, which is very suitable to start a training session with, they can use as much energy as they need. When the time has come to really put everyone to work, the next step is to score a goal:
Inshort: practise various forms of the shot in a fun competition format.
Organisation: each group a basket and a ball, the baskets are preferably (but not absolutely necessary) arranged in a circle or rectangle. The number of people per group is less important (all groups should be about the same size).
The first assignment for the groups is: make 10 walkthrough ball goals. When you are done, the creator of the last goal goes to the trainer to get the next assignment. Which group will have completed all assignments first?
The trainer walks around the room, encouraging or correcting the players. He has a piece of paper with a list of assignments. When someone comes to get the next assignment, first ask him which assignment he just completed (after a while this can vary considerably) and then give the next one. Here's an example: 10 walk-through balls, 15 penalty shots, 5 shots from 8 meters, 10 walk-through balls from behind the basket, 5 dodgeballs next to the post, 10 shots from 6 meters. Everything is possible of course, a lot of speed will come when the number of goals to be scored is kept small.
In short: shooting practise (-game) in which the players shoot from different sides of the basket.
Organisation: for every basket, one pair with one ball, or in case of insufficient baskets, two pairs with one ball each. Near each basket, four pawns or other markers: one in front of the basket and one behind it, and one to the left and right of the basket, at intervals of about 6 metres.
One of each pair starts under the basket. The other one's task is to score a goal as quickly as possible from each cone. After that, they will switch functions. Which pair will be quickest to complete their 'journey around the world'?
Variation: the distances can be made larger or smaller as desired. Or: make 2 goals at every pawn.
Variation: instead of shooting from standstill, you can also shoot from movement, or simply: take evasive balls.
Variation: Working with 2 pairs per basket. The two shooters are now asked to score two goals together at each pawn, it doesn't matter who scores the goals. So the team changes functions after 4 times 2 goals have been scored. At which basket is the first to score twice? (This variation was a favourite shooting exercise in my Nic. days. Much later I saw it again in a new jacket: the assignment had to be completed (in the hall) within 2 minutes, otherwise you had to run a certain distance as a punishment!
Beeping' can be a very tiring game, when at the end two players are completely matched! I have seen players break down completely!
The main consideration behind the above exercises is the fact that shooting from in front of the basket is usually preferred. And since a large part of the box is next to or behind the basket, you have to practice from those spots as well. And shooting from there is really different: not only because the baskets usually hang a bit forward, but also because the attachment to the post is clearly visible to the shooter, which affects the estimation of the correct distance and height.
Make sure you do not always stand in the same place, thus unintentionally favouring one of the teams.
Pure shooting is always important of course, but here it's all about scoring goals. When players play this game for the first time, they will be quite noisy at first, and there might be reactions like 'you can't do this' or 'I don't like it'. These reactions disappear after a short time, the players start to shoot very concentrated and the scoring improves by leaps and bounds. What seemed impossible at first, turns out to be possible after all!
In short: shooting game with distance shot and small chances. Sometimes this turns into a fitness exercise!
Organisation: 3-5 players per basket, with two balls. There is a pylon about 6 metres in front of the basket.
The players are numbered and stand in order at the pylon. The numbers 1 and 2 have a ball. Number 1 starts shooting. He catches his own ball.
If he hits the ball, he gives it to the next player in line. If he misses, he shoots again, from the place where he got the ball. If the shot is missed, he shoots again from the spot where he got the ball, until he scores, after which he hands the ball over to the next player in line. The shooter joins the back of the row and waits until it is his turn again.
Number 2 starts shooting as soon as number 1 has fired a shot. He also shoots as long as it takes him to score, then hands the ball to the next player in line and joins the row in front of the basket and so on. But ... If someone manages to score before the person who started shooting before him, then that person is out of the game! Who will stay over the longest?
An example: There are 4 participants. Number 1 scores immediately. He gives the ball to number 3 and gets in line behind number 4. Number 2 does not hit the basket, the ball rolls away. Number 3 shoots in the meantime, so number 2 is out of the game. Numbers 2 and 3 give the ball to numbers 4 and 1. It does not matter who gives the ball to whom: number 1 can wait with shooting until number 4 has shot.
In short: shooting game from various, increasing distances from the basket.
Organisation: pairs per basket. Preferably also about 6 markers per basket, but this is not necessary in the hall, where there are usually enough lines (stripes) on the floor.
The first shooter of each group starts shooting at 2 meters from the basket. After scoring, he/she starts shooting from 3 meters distance. When he has scored from there too, he will shoot from 4 metres and so on. When the shooter misses, it's the other team's turn. Which of the shooters has scored first from each 'line'?
In short: a game in which the groups get different shooting assignments.
Organisation: two, three or four teams per basket. The players take turns to shoot. After each task the groups leave the ball behind and move on to the next basket.
The baskets are spread around the room. The groups are divided over the baskets, where uneven size of the groups is not a real problem. The trainer gives an assignment (see below for some examples). The group that completes the task first gets a point. After that the groups all move one basket, especially when the circumstances per basket are different (sun, floodlights, puddles, strong wind, scoop baskets etc.). It also keeps the momentum of the game which is especially the case when the trainer allows the groups to start immediately, even if not everyone is ready yet. The winner is the group that has gathered the most points after, say, 15 minutes of play.
These exercises do not fit into a competition format, as there is a tendency to indicate something less difficult. When the goal is to learn or improve a certain technique, don't offer all the possibilities mentioned above in one training. Experience shows that the players will then 'show off' too quickly.
Suitable assignments are (at lower levels, smaller numbers of goals to be scored):
- 20 passing balls.
- 20 chances (always shoot from the spot where the ball is caught).
- 10 distance shots from 6 meters.
- 20 overhead runs from behind the basket.
- 6 dodge balls on the left
- 6 dodge balls on the right
- 20 penalty shots
- 10 dribble balls in a row (i.e. as soon as a dribble ball is missed, start counting from 0 again).
- 8 goals from starting away at the basket.
Also "crazy" assignments work very well in this game:
- Take 5 penalties with your eyes closed.
- Take 10 balls with one hand.
- 5 goals while the shooter is sitting on the ground.
- 10 passing balls, rolling in.
- 10 balls from half a meter in front of the basket, thrown backwards (over the head) into the basket, etc. The competition element plays a big role in this form, so it is not a suitable form to improve technique.
In short: practise passing the ball from difficult situations.
Organisation: three or four teams per basket, one or two people under the basket, two in front of it. After marking the ball, walk forward to make a fastball, i.e. turn around.
(a ) Bouncing balls, indicated by a bounce.
(b ) Signalling too late: take overhead walkthroughs.
(c ) Signalling too late: the runner runs (left or right) past the basket and raises the ball more or less sideways or diagonally backwards. If the runner takes off with the right leg, this movement is the smoothest and the shot is the cleanest if the runner runs past the post on the left.
d ) Passing the ball is done too late: the passer runs along the post and throws the ball with one hand over the head into the basket. I call this movement the Durk Bergsma-ball, after the Stânfries player who has a strong preference for this technique, which looks a lot like a basketball technique.
e ) The signalling happens too late: the ball is taken in the jump.
f ) The ball is passed too early: a 'long pull' ball should be taken with a long floating moment in the movement.
g ) The ball is not thrown but rolled (can also occur in matches when the ball is knocked out of hands, or after an unsuccessful bouncing ball for example).
h ) My favourite show-move: the ball is turned over a bit too early, so there is an opportunity to bring the ball around the body once during the one permitted pass (catch ball with right, bring it behind the back, pick it up on the left hand, bring the ball forward and take it in two hands) and only then shoot. Not immediately a move to execute in a close game.
Variations:
1 ) Passing is no longer done from under the basket, but from space. You can think of a place about 5 meters in front of the basket, which makes passing more difficult, but it is still possible to make the through ball. It becomes a lot more difficult when the declarator is positioned much further away from the basket, for example at 12 metres diagonally in front of the basket. Or even further: think of the situation where a pass ball is given from the defence in one go. To practice this -and many will like it-, the attacker has to stand at more than 20 metres from the basket!
2 ) All exercises with a defender next to the player who throws the through ball.
Inshort: practise all kinds of forms of the shot from a supporting position.
Organisation: pairs per basket, always one person under the basket and one person in front of it. Change after about 1 minute.
a ) One person in front of the basket at about 6 meters, the shooter stands under the basket. The shooter starts away from the basket (backwards), gets the ball and shoots immediately. The striker catches the ball.
b ) As exercise a., but the shooter only threatens with a shot, lets the defender jump in and then continues with an "underhand pull ball": a kind of private penalty throw from about 5 meters diagonally behind the basket. The Germa-ball - so called by me after Germa Woldhuis of Nic. who had success with this on a regular basis - is practised here. The server catches the ball.
c ) The starting situation is the same, but the shooter now gets a defender with him (some pairs cancel each other out). The defender's task is to decide which of the two possibilities (a. or b.) the attacker will have: he reacts deliberately too late (after which a shot must follow), or he follows the shooter too closely (thus giving the opportunity for an underhand draw). In exercises d., e. and f., the attacker plays free with one simple movement. An efficient way, which however requires a lot of technique (and therefore practice).
The first three exercises form the basis for creating shot opportunities in the post zone (e.g. in reaction to forward defending).
This ball only has a chance of succeeding when the defender is not too attentive, and must be executed as secretively as possible. The attacker should therefore not orient himself on his position by looking backwards or similar.
Situations as described in h., i. and j. occur in match situations, when the defender of the receiver under the basket has more eye for what is happening elsewhere in the box than for his direct opponent. Especially people who do a lot of catching work can benefit from these exercises.
d ) Exercise as b., but the shooter now walks away sideways and has to make a turn of almost 180 degrees towards the basket at the moment of catching the pull ball. In the learning phase, this exercise can also be started from a standing position, whereby the shooter stands still approximately 5 metres next to the basket and the server stands a few metres in front of the basket. The ball must be played on the outside.
e ) As d. now with the defender near the shooter (some pairs cancel). The defender comes running in quite fiercely.
f ) The shooter stands on the 'ideal passing position', half a metre from the basket. His defender stands between him and the post, without actually defending (i.e. with his hands downwards). The shooter throws the ball backwards into the basket with two hands.
g ) The 'shooter' stands about half a metre behind the basket with the defender in front of him. The defender defends well with his hands up and facing the attacker. The attacker now feints above the defender's head, as if he were trying to pass to someone in front of the basket. The defender reacts to this by turning around and lowering his hands, i.e. takes up a front defence position. As soon as he does so, the shot is made from half a metre behind the basket.
h ) The "declarer" stands about 5 metres in front of the basket. He shoots, but on purpose, a little bit over the basket. The archer who stands under the basket, catches the ball by taking one or two steps backwards from under the basket, and shoots immediately in one fluent movement.
i ) As h., but now the person under the basket shoots directly from a jump. The timing is very important now, and it's more like tapping the ball than shooting. Compare it with a set-up in volleyball.
j ) The 'attacker' stands about 7 metres in front of the basket and shoots over the basket again on purpose. The 'catcher' lets the ball pass over him, then runs after it and shoots with a half turn (bouncing the ball first).
Inshort: practise all kinds of forms of the shot in 'difficult situations'.
Organisation: pairs per basket, always one regular attacker and one shooter. Change after 1 or 2 minutes.
a )The declarer plays the ball about 1 meter to the left of the archer. He jumps as it were 'into' the ball, and shoots immediately in a fluent movement at the basket.
b ) As a., but now the ball is placed 1 meter to the right of the shooter.
c ) As a., but the ball is played left or right of the shooter, as the declarer chooses.
d ) The declarer gives a tight ball from under the basket. Just before receiving the ball, the striker, who is standing about 6 meters in front of the basket, steps backwards. He then shoots (from one leg) in one fluent movement. In this way, an attacker creates a lot of space for the shot. This way of shooting requires a lot of technique and/or strength.
e ) Same exercise as d., but now the shooter has a defender with him. The declarer must keep shooting as tight as possible. The archer will have the tendency to make the backward movement earlier, which he should not do: only at the moment of catching does the movement come backward, immediately followed by the shot.
f ) Exit situation: declarer under the basket, shooter at about 8 meters in front of the basket, with a defender near him. The attacker takes a step towards the basket and threatens to make a through ball. After the defender has started the backward movement, the attacker immediately draws back the front leg and shoots.