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Korfball drills for technique attack / score

  • make 2 groups 
  • the attack takes the ball from the trainers.
  • When the defence has intercepted the ball, they  return it to the trainers. 
  • When they have scored, the team gets a bonus and is allowed to take the ball back.
  • 1 of the young trainers can act as referee to gain experience

2 children stand near a post. 1 attacker and 1 defender.

  • The attacker may move around the post, towards the post and away from the post.
  • The defender always stays with his back to the post and follows the defender.
  • At a given moment, the attacker is given the ball by the trainer. The defender must then move directly towards the attacker and raise his hands.


In short: practicing various shooting variations in a fun competition form.

Organization: per group a post and a ball, the posts are preferably (but not necessary) arranged in a circle or rectangle. The number of people per group is less important (but all groups are about the same size).

  • The first task for the groups is to score 10 goals. 
  • When you have completed this assignment, the person who scored the last goal runs to the trainer to pick up the next assignment. 
  • Which group completed all the assignments first?
  • In the meantime, the trainer walks around encouraging or correcting where necessary. 
  • He has a piece of paper with him with a row of assignments on it. When someone gets to get the next assignment, first ask which one has just been completed (this can vary quite a bit over time) and then give the next assignment. 
  • An example list: 5 walk-through balls, 5 penalty throws, 5 4-meter shots, 5 walk-through balls from behind the post, 5 shots behind the post.
  • 3 men per post. 
  • Player A starts as attacker for the post. 
  • Player V starts as defender at 1.5 arm's length from the shooter. 
  • Player C starts with the ball as catcher/feeder. 
  • Attacker A must try to score in a 1 to 1 duel. 
  • It doesn't matter how (distance, dodge, dlb). 
  • The job of defender V is to follow the attacker continuously at 1.5 arm's length.
  • If the attacker has the ball in his hands, the defender must close. 
  • The defender must not tap or block the balls. 
  • The V must show that he or she is near the attacker but must allow the shot. 
  • This can be done by the defender placing her hand just above the attacker's shoulder. 
  • Switch positions after 1 minute .

defend-attack

In short: practicing various shooting forms in a fun competition form.

Organization: a post and a ball per group, the posts are preferably (but not absolutely necessary) arranged in a circle or rectangle. Groups 3-3-2

The first task for the groups is to score 10 goals. When you're done with that, the maker of the last goal walks to the trainer to pick up the next assignment. Which group completed all assignments first?

Assignments:

  • 5x walk-through balls
  • 5x penalty throws
  • 3x swerve balls  
  • 7x short shots 
  • 4x 4-meter shot


  • To finish the training, play a game format of 4 to 4 on 1 post.
  • Make sure you build from 4-0, and go to the 3-1 with a large triangle. 
  • A quick scoring opportunity has to be created from the big triangle. 
  • If possible, create a scoring opportunity immediately after the rebound has been captured, if this doesn't work then rebuild from 4-0.
  • THE BALL PACE IS HIGH IN THE 3-1.
drawing Small Game
  • Pair of two by a pole.
  • Each pole has three points.
  • If a score is made on a pole, one point is subtracted.
  • The pole is defended by a pair.
  • The first pair that has zero gets 'a donkey' as an extra point.
  • You lost as a pair when you have zero.
  • The last pair remaining has won.
  • Note: as a pair you are defending your own post but you can be attacked by six opponents.
  • It is not allowed to score twice on the same post.
  • Pairs of two at a pole.
  • Each pole has three points.
  • If a score is made on a pole, one point is subtracted.
  • The pole is defended by a pair.
  • The first pair that has zero gets 'a donkey,' as an extra point.
  • You are finished when you have zero as a pair.
  • The last pair remaining has won.
  • Note: as a pair you are defending your own post but you can be attacked by six opponents.
  • It is not allowed to score twice on the same post.

Create a box with an attacker inside.

  • The attacker has to keep moving in the box while a defender is running.
  • Someone always plays the ball.
  • The defender looks at the ball and tries to catch it
  • Every time the attacker catches the ball, someone enters the box.
  • When the defender picks up the ball, he throws it back and tries again
  • Make pairs, at each post a pair.
  • We are now going to use the posts lengthwise, namely one player of the pair attacks the post opposite to him or her.
  • One player of the opposite post does the same.
  • How does this work?
  • Of each pair there is a number 1 and a number 2.
  • Number 1 is going to defend his post for a minute and a half against the other number 1 of the post opposite to him.
  • When the number 1 of a post has had a chance, the other number will attack and so there will be a change of function (and of post, because everyone is defending his own post).
  • So there is always a change of function if the attacker has lost the ball.
  • As a player, you are attacking as well as defending for a minute and a half
  • Work in groups of 2-3 or 4 and a post. 
  • Players stand in front of each other and throw the ball to each other.
  • Player A throws to player B. 
  • Player A runs towards player B, but then backs away towards the post and gets the ball from player B (deep pass). 
  • Player A shoots the ball into the post. 
    • Make sure you run close enough to the post. 
    • Don't stop running too early and the pass must be precise.
  • You can extend the exercise further by passing the ball back to player B instead of taking a shot, 
    • then it's important that player B makes a running action to become available for a pass. 


  • you've got four kids per post. 
    • 3 are the attackers, 
    • 1 is the defender. 
  • The attackers must try to score and the defender must prevent it. 
  • Swap when the attackers have scored 3 times or if they miss off or if it's intercepted by the defence. 
  • then change roles. 
  • If the scoring is too easy, you provide a second defender or the attackers must pass first before shooting again.
  • If the shooting is too difficult, provide an extra post or the defender must keep one hand on his back or the attackers may run with the ball.