Korfball drills for technique condition / strength

  • Per 2- or 3-team
  • 1 person under the basket
  • Others at the pawns
  • Always a pattern that the player has to run at the pawns
  • End with a through-ball, drop ball or start-off
drawing T-loop
Shooting game where they get to take a card when they have scored.

  • Each playing card shows a "color": clubs, spades, hearts or diamonds.
  • Each color represents a fitness exercise:
    • Hearts: Push-ups
    • Spades: Squat
    • Clubs: Burpee
    • Diamonds: Lunges
  • Once they have picked a card, they must first perform the corresponding exercise.
  • They do this the number of times the card indicates.
  • For example, Hearts 4 = push up 4 times.
  • Then they may continue shooting again.
  • The group with the most cards has won.
Shooting game where they get to take a card when they have scored.

  • Each playing card shows a "color": clubs, spades, hearts or diamonds.
  • Each color represents a fitness exercise:
    • Hearts: Push-ups
    • Spades: Squat
    • Clubs: Burpee
    • Diamonds: Lunges
  • Once they have picked a card, they must first perform the corresponding exercise.
  • They do this the number of times the card indicates.
  • For example, Hearts 4 = push up 4 times.
  • Then they may continue shooting again.
  • The group with the most cards has won.
  • Pairs at the basket
  • Pawns placed in a square with a distance of 5 meters from the basket
  • Number 1 runs a pattern where shots are made at each pawn
  • Number 2 runs the same pattern and tries to score more than number 1
  • In case of a tie take turns shooting from pawn to preference until someone scores and the other misses
drawing Chasing square
  • All line up with your back to the middle.
  • In defensive stance to the opposite side.
  • Back and forth 2x.
  • Then another time and alternate with other leg in front.
Variation:
  • In pairs.
  • One player is the runner and the other is the defender.
  • Slow pace where runner runs forward and defender runs backward in defensive stance.
  • Pick up pace.
  • With feints.
  • The blue player has the ball and places it on the red player who runs to a hat
  • The red player catches the ball with one hand and plays it back with the outer hand to the adjacent hat
  • He/she now catches the ball with the other hand and plays it back to blue. He/she does this at all six hats
  • Then he/she taps the blue player and goes for a through ball indicated from behind
  • After 5x change of position
  • The 2-team that scores the first ... scores goals, wins.
Putting the hats further apart requires more running and throwing.
With a time limit, the intensity can be increased.

drawing left and right handed catching and throwing with through ball
  • The baskets are in a triangle about 10 meters apart.
  • From the basket you run to the next basket and you get the ball indicated from the basket opposite the running line.
  • In the drawing example, blue indicates white, white indicates red and red indicates blue.
  • Which 3-team scores 20x first ?
  • The first player runs, the second player indicates, the third catches and indicates the next again. and so on.
drawing Walk-through ball chaos
Divide the team into fours or fives.

  • There are 5 pawns/caps, or 4 in the case of foursomes, in a circle of about 3/4 meters.
  • One player stands in the center of the playing field.
  • The other players stand around the pawns and guard them.
  • The goal is for the player in the middle to touch the free pawn.
  • For the defenders, the idea is to hold the pawn earlier so that the player cannot win.
Change is made when the player has found the free pawn.
drawing Find the free pawn
  • In threes or twos to the basket.
  • There is constantly 1 person working for 1 minute, ideally 2 people for the rebound.
  • There are pawns/slip dots in a square around the basket, about 4 meters apart.

  • Player 1 starts at the first pawn, walks in for a through ball.
  • Then walks out to the second pawn and takes the shot there.
  • Goes to the third pawn and makes another through ball there etc.
  • After 1 minute it is the next player's turn.
drawing Conditioning Exercise
  • The focus in this exercise is angles running, many players run in corners, making it easy for opponents to keep up.
  • The idea in this exercise is to force angular running lines. A lot of explosiveness is required from the players, so the exercise is quite tough.
  • Place 4 markers in front of the basket, angled towards the basket about 3/4 meters away. A declarer stands under the basket and player goes x number of goals/minutes/actions running lines using the markers.
    • Multiple combinations are possible. Should there be a third player, he/she can rest or possibly do a strength exercise such as Jumping-jacks, sit-ups, planking.

  • Start pawn behind -> forward -> left -> right -> player comes to shot.
  • Start pawn in the back -> forward -> to the right -> to the left -> player makes a shot
  • Start pawn in the back -> forward -> to the right -> to the left -> to the right -> player reaches shot
  • Start pawn in the back -> forward -> to the left -> to the right -> to the left -> player reaches shot
  • Start pawn in front -> To the back -> To the left -> To the right -> Player makes a shot

  • You can possibly extend the exercise with a long line, through a marker 3/4 meters behind the basket. After a running combination, above, the player runs to the back and takes a shot. Mirrored is also possible.
drawing Explosive swerve
  • We work in threesomes
  • Two players under the post and one halfway up the box.
  • Play the ball forward and sprint after it.
  • The player in front throws the ball to the second player under the post and runs sideways.
  • The ball is placed on the running player and he/she shoots.
  • Under the post is caught and the shooter there becomes second player.
  • We score 10x left turn and 10x right turn.
  • The pace of the exercise should be high to reach competition level.
drawing Shot after lateral movement
  • Declarant at the pole with ball.
  • Place the hurdles in front of the pole such that the nearest hurdle is 3 meters from the pole
  • Jump over the first hurdle and sideways over hurdles 2 and 3, then make a swerve to the side
  • Get the ball and score 10x right and 10x left
drawing Hurdles with fallback ball