Korfball drills for technique defense

Objective:

  • Earn a point by catching the ball over the line.


Rules:

  • A party starts from behind the line with the ball.
  • Intercepted ball is ball first to your own line and then to the other side for a point.
  • Balls out count.
  • When a point is gained, the opponent gets the ball from there.


Points of attention:

  • For defending.
  • Play on the side by moving on one leg.
  • Play at tempo.
  • Watch each other and your opponents place.



drawing bring the ball over the line

Task:

  • Attack:
    • Try to score as much as possible on baskets.
  • Defense:
    • Try to prevent as many scoring opportunities as possible without getting sidelined.


Rules:

  • Attack:
    • After each goal attempt, return to the starting pawn.
    • It is not allowed to shoot defensively.
  • Defence:
    • If you cause a penalty throw (indicated by the declarer), you get one point in your rounds as attacker.
drawing keep the pressure on 2-1-1
  • The ball starts under the basket and is thrown to the child in front of the basket.
  • The child under the basket then runs after the ball to defend.
  • It is important that the attacker is central. With too much defensive pressure, the attacker cannot practice.

  • Keep moving and make sure the pass comes from the space.
  • There is always room for a break-through or a shot.
  • The third player takes care of the catch and plays the ball again.
  • Make sure you are always on the move and keep space for your teammates
  • There is always one of the 4 (diagonal to the ball) who sinks to the post to be able to catch a shot
  • Try to get each other in a shooting position at a maximum of 6 metres, or indicate from the space that you want to break through because the opponent is biting.
  • In the 1:1 you try to score 2x in 1 minute.
  • The defender makes choices which ball she defends.
  • The attacker and the passer play this out together.
  • attack, defend and pass each 3x 1 minute.
  • You have 2 teams and you have to play together to get the ball into the opponent's box.
  • Your opponents can cover you but they can also intercept
  • If this happens, the other team may attack and try to get the ball into the other team's box
  • You need a 3 or 4 team to defend the run through.
  • One person under the basket with the ball and possibly also a catcher.
  • In front of the basket, an attacker and a defender, at about 5-6 meters from the basket (at far shot distance).
  • The person under the basket (attacker) has the ball.
  • The attacker runs sideways (right or left) and gets the ball from the person in charge.
  • The attacker throws the ball back to the attacker and goes in a straight line to the basket and makes a run through or in out shot (if the run through is too well defended).
  • The defender stays in the right place to prevent the run through.
  • Point of attention defense:
    • Stay close to the attacker
    • Keep your knees bent
    • Do not turn around when the ball is thrown
    • Do not run after your opponent


drawing Run-through or in take out with defender
  • You have two attackers on the side in the middle between two baskets.
  • The attacker must try to score with the help of the two players.
  • At an interception, the defender becomes the attacker.
  • When a goal is scored, the attacker gets a bonus and is allowed to keep attacking, only now he has to attack the other basket.
  • When three goals have been scored, the winning attacker is rested and exchanged with a declarer.
drawing Attacking with double touch on the side

In short: practicing various shooting variants in a fun competition form.

  • Organization: per group a basket and a ball, the baskets are preferably (but not necessary) arranged in a circle or rectangle.
  • The number of persons per group is less important (but all groups are about the same size).
  • The first assignment for the groups is: score 10 goals.
  • When you have completed this assignment, the person who scored the last goal runs to the trainer to pick up the next assignment.
  • Which group completed all assignments first?
  • The trainer walks around, encouraging, or correcting.
  • He has a piece of paper with him with a row of assignments on it.
  • When someone comes to pick up the next assignment, first ask which one has just been done (this can vary considerably over time) and then hand out the next assignment.
  • An example list: 10 walk-through balls, 15 penalty shots, 5 8-meter shots, 10 walk-through balls from behind the basket, 5 dodge balls next to the pole, 10 6-meter shots.
  • Everything is possible of course, a lot of momentum is gained if the number of goals to be scored is kept small.
  • 10 walk-through balls
  • 20 small oppertunities
  • 6 remote shots
  • 10 penalty throws
  • 1 backwards


  • 4 against 4.
  • Pay attention to the basic set-up, to the ball pace and to the movement of the players, so that there is not just one attacker moving.
  • Make the game more surprising by moving the ball, pulling the ball away, throwing it deep, etc.
  • 3 attackers against 2 defenders.
  • Attack within a radius of about five metres around the basket.
  • All attackers may shoot.
  • The defenders must try to score as few goals as possible.
  • 5 x 1 minute. After each minute turn around.
  • If the number is right, you can specifically train zone defence during the game: Zone defending.
  • The defenders let go of their opponents as soon as they get further than about six metres from the post.
  • The defender then has only one task: intercepting the ball by grabbing the rebound.
  • This also includes letting the attacker shoot from distance.
  • After all, if they do not shoot, they cannot catch the ball.
  • Instruct certain attackers to give more pressure than others.
  • The art of collective backfield defending is to give the pure shooters so much pressure that they prefer to leave the shot to a teammate who is as free as a bird (but who is deliberately left free by the defence because it is known that he 'can't shoot anyway').