Korfball drills for technique general
- Party
- E1 against E2
- Encourage E2 to take turnovers, because E1 is not defending well yet.
- Offensive: let the ball go fast, but do not run through each other.
- Encourage E2 to defend closer to the ball.
- Encourage E1 to make actions towards the basket and try to get free at shot distance.
- Defensively do not turn around, stay with your opponent etc.
- Per pair both score 2 times on 4/5 meter then to the next pole (can overtake each other).
- Team that is first back to their own basket wins.
- Idem db 4 per person (PP)
- Idem 4 dots pp, wrong is start counting again at 0
- Shot pp from pylon (distance), score 3, is get pylon in the middle.
- Are they gone, you may take them away from another, until you have 5 as a pole.
- Triplets under the basket
- No. 1 shoots from under the basket
- No. 2 catches the ball and shoots from under the basket (there where she/he catches the ball)
- No. 3 catches the ball .........
- Nr. 1 catches the ball ......... etc.
- Whichever team has scored 30 goals first.
- Option, when the ball falls to the ground 1 point deducted from the goal score, less than 0 is not possible.
- The trainer calls an exercise with the number of goals
- Example:
- 10 shots
- 10 passes
- 5 penalty shots
- 4 free balls
- The players have to complete these exercises in pairs as quickly as possible.
- When they are ready they sit down on the designated bench.
- 1st - no task
- 2nd - 2 x push-ups
- 3rd - 4 x push-ups
- 3rd - 6 x push-ups
- etc.
- You make 2 teams and you play with them butter cheese and eggs.
- You have to put a ribbon with your color on the caps who has three in a row first wins.
- If you are out of ribbons you can move your own color.
- 2 persons with ball on the ground and
- 1 attacker
- 2 persons follow instructions head shoulder knee head toe ball,
- as soon as the word ball arrives, both players go for the ball as fast as possible.
- The fastest is the attacker and passes to the support and goes after it for the pass ball.
- The other is going to defend
- Who cracks the 4-digit code?
- As soon as they have completed a task, they may enter a number on their code sheet.
- After 4 digits it is indicated how many numbers are in the right place and how many numbers are correct.
- Make groups of 3 to 4 cows.
- Start at the side and stop at the other side.
- Number 1 throws to 2,
- 2 to 3
- and 3 to 1 again.
- Always about 3 mtr and kk are instructed to use diagonal running lines.
- Pay attention to throw for the lady and show the hand which has to be thrown.
- Number of times without opponent and then with opponents.
- You get one point for reaching the line.
- When the ball is intercepted, everyone stands on the same height as the player with the ball and then they can start.
- Make a square around the basket with two people in front and two in the back (in a triple team, one person in the back).
- Play around the basket.
- As soon as the ball is played from the front to the back, the thrower immediately fills in the rebound.
- In front the vacant spot is filled in by the other player who was in front.
- He now receives the ball from behind and shoots.
With music
- 6 poles
- 6 handlers
- The rest runs on music around the trainer.
- Music stops and score with a walkthrough.
- Attacker may only pass twice and then puts the ball on the ground.
- After that run on music around the trainer again.
- 5 times scored is the winner.
- 2 lines
- 2 teams
- In the middle a skippyball.
- Behind your line, throw the skippyball against the
- until it comes behind the line of the opponent
- Players stand in different groups at the pole and get a shooting assignment.
- E.g. score 3 times in a row without missing from 5 metres.
- The player who has done this can come to the middle and say higher or lower with his row of cards.
- This exercise is repeated until someone has finished his row of cards.
- In case of a wrong guess, the card is replaced by a spare card.