Korfball drills for technique passing / attack
The organisation in the following exercises is that two players face each other. One ball per pair. The distance can be varied, but players should not practice at maximum distance. Do not let the players stand too 'stiff', they must be able to move freely and relaxed.
Exercise 1
Players throw the ball to each other with two hands and catch with two hands. Position at chest height. Pay attention to either throwing or catching, not both at the same time.
Variations: which pair can throw back and forth 25 times the fastest, who can pass the ball over the most without dropping it.
Exercise 2
As exercise 1, but pass the ball a little higher, not so high that you have to jump, so just above your head. Pay special attention to the catch and the position of the thumbs, a little closer together than in exercise 1.
Exercise 3
Like exercise 1, but the ball is played at knee height. Pay special attention to the pins, slightly closer together and pointing to the ground.
Exercise 4
Have the players stand a little closer to each other and bounce the ball over.
Exercise 5
Players alternately throw the ball high, low, with a bounce or at chest height.
Variations
The same exercises can be performed at a greater distance. A nice variation is to have the players start close to each other and after 3 good tosses take a small step further apart. After a while the players
they will get far apart and the maximum distance will be reached. Let players throw at most 3 times at maximum distance, certainly not more or further.
Exercise 6
One player is the worker and one player is the handler. The worker comes running from 10 metres towards the attacker, the ball is thrown with two hands. The worker stops, catches the ball with two hands, throws it back with two hands and walks back to starting position. Perform the exercise ten times and then change tasks.
Exercise 7
As exercise 6, but throwing back in the run. With experienced players the worker can receive the ball while approaching but also while running away.
Exercise 8
The worker runs at a distance of about 5 metres from the declarer, the declarer throws with two hands when the worker is at the turning point. Pay attention that the ball is thrown in front of the worker and that the body is turned in before the ball is caught. The turning point can be marked, with experienced players this is not necessary. Experienced players must keep running until the ball is thrown, the declarer has the task of estimating the distances.
Exercise 9
The worker moves in a semi-circle in front of the declarer, whereby he can walk towards the declarer, left and right and away from the declarer.
Exercise 10
Opposite players. The players throw the ball with one hand and catch with two hands. Practise 25 times with right hand and 25 times with left hand.
Variations: which pair can throw back and forth 25 times fastest, who can pass the ball over the most without dropping it.
Exercise 11
As exercise 10. Throw with two hands and catch with one, the catcher indicates which hand. Practise 25 times on the right and 25 times on the left.
Exercise 12
As exercise 10. Player throw with one hand and catch with one hand, always the same hand.
Exercise 13
As exercise 12, but the ball will be caught with the left, passed to the right and thrown with the right. The ball will turn 'softly' as it were. After 20 times to and fro catch with the right, transfer to the left and throw with the left.
Exercise 14
The players give each other difficult balls. Throw in such a way that you have to make an effort to catch with one hand. At knee height, slightly past the body, slightly above the head.
Exercise 15
The players move slightly to and fro. The ball must be placed on moving players, so slightly in front of the body of the moving player.
Exercise 16
As exercise 10, but now with an overhand pendulum throw.
Exercise 17
As exercise 16, but the players catch with one hand and try to keep the ball ‘running’. That means that the speed of the ball is converted into the turning movement as described in chapter 5 and immediately thrown back. Catching is immediately the start of the pendulum throw.
Exercise 18
As exercise 17, but now with an underhand pendulum throw. The ball is caught high and thrown back underhand with a turning movement behind the body.
Exercise 19
The players play the ball behind their backs towards each other. Just like the pendulum throw, the body is turned a little (when thrown with the right hand, the left shoulder must be closest to the fellow player), keep the distances small in this exercise.
Exercise 20
The players play the ball to each other in the jump. Just before receiving the ball they jump up, catch the ball, play it back quickly and only then land on the ground.
A tricky exercise where timing is of the essence, most players will jump too early and therefore have no time to throw the ball back. If necessary, only one of the players can jump.
This exercise is not suitable for children with little jumping power.
Exercise 21
As exercise 20, but now catch and throw with one hand.
Exercise 22
Same as exercise 20, but the ball is placed far above the head. This exercise can be done individually against a wall, for example in a circuit.
In the following exercises, the focus is again on throwing and catching. The emphasis can be on learning technique, maintaining technique, but also on fitness. Each pair is organised into a worker and a provider. Each pair a ball and some pawns. After 30 seconds or 1 minute switch functions.
Exercise 23
The worker stands at 10 metres and walks in the direction of the attacker. The ball is thrown and caught with one hand and immediately thrown back. The worker returns to the starting position and walks towards the attacker again. The ball is now caught and thrown with the other
The ball is now caught and thrown with the other hand. Again and again, changing hands each time.
Exercise 24
As exercise 23, but the ball is played at head height. In the jump catch with one hand (perhaps first practise with two hands) and throw back with one hand.
The ball can also be thrown well above the worker, so he really has to jump and stretch to catch the ball.
Exercise 25
There is a pylon 6 metres in front of the passer. The worker runs to the pylon, makes an evasive move and walks backwards. Throw the ball in front of the worker. The ball is thrown to the worker, who then passes to the other side of the pylon. Most players will catch the ball with one hand and throw it back, using the outer hand.
Exercise 26
As exercise 25, but have the ball transferred to the inner hand and throw with it. Pay attention to the shift of the body weight on the inside leg and the good crossing of the other leg before throwing.
Exercises 25 and 26 can also be performed with a pendulum throw, either underhand or overhand. Emphasise technique and differences.
Exercise 27
As exercise 25, but the ball is played back 'creatively'. That means behind the back, behind the head, with a bounce or otherwise. The action must remain functional.
Variations
- Throw the ball even when the worker has arrived at the pylon, catch and throw with two hands.
- Exercise at long distance, a lot of strength and endurance is required.
- Instead of running in a V-shape, have the worker run in a straight line from left to right at 6 meters from the declarer. The declarer must throw more accurately because the ball line is almost perpendicular to the walk line.
- Have the declarer move slightly on the spot, so that when throwing back more concentration is required from the worker.
Exercise 28
The worker moves about 4 metres in front of the declarer in a defensive position, i.e. slightly on the knees. The worker catches and throws the ball with one hand, then slides in the other direction. The thrower catches and throws the ball with the other hand and moves back. The exercise is always performed in a defensive position and therefore puts a lot of strain on the upper leg muscles. Pay attention to good catching and throwing while “paintingâ€.
Exercise 29
The worker lies stretched out on the ground, the declarer crouches a few metres in front of the worker. The worker must throw the ball back to the declarer from his lying position. The exercise is especially meant for back, stomach and upper arm muscles.
Exercise 30
The worker sits on the ground with his knees bent and the declarer stands at 5 metres. The worker catches the ball, taps the ball behind the head lying on the ground, comes back to sitting position and throws the ball back. In fact sit-ups with ball.
Exercise 31
The worker stands diagonally right in front of the declarer at circa 8 metres and walks to the diagonal left in front of the declarer. Straight in front of the declarer the thrower receives the ball after a jump and the ball is thrown back immediately. The thrower has to make a quarter turn in the jump. Then the worker continues to the left.
Hence the same exercise, but now with the other hand.
Exercise 32
As exercise 31, but now the ball is only thrown when the worker is at the turning point, so always oblique in front of the declarer. The worker must make instead of a quarter turn in the jump now almost a half turn in the jump.
Exercise 33
The declarer places the balls in the space with a curve, the worker must catch them and throw them back immediately. It is important for the declarer to estimate how far he can be placed from the worker without catching the ball with a bounce.
Exercise 34
The declarer throws the ball over the worker into the space. The worker catches the ball and immediately places it back. The declarer stands, after the ball has been caught by the worker, right behind the player and he must therefore make a half turn to be able to throw back.
Exercise 35
The worker walks back and forth in front of the declarer at about 5 metres. Every time the worker is in front of the declarer he gets the ball and places it behind his back.
Exercise 36
As 35, but throw back the ball with a sling above the head, the distance can be increased.
Exercise 37
The worker starts three metres in front of the declarer, walks to the left of the declarer at an angle of approximately 5 metres to receive the ball and throw it back. The worker then walks to the far right of the declarant and receives the ball at about 9 metres and throws it back immediately. Then the worker runs to far in front of the declarer and receives the ball at about 15 metres and throws it back immediately, followed by a sprint to the starting position at three metres in front of the declarer. The worker now runs to the right in front of the declarant and repeats the exercise, but now in the opposite direction. Repeat this exercise two times and then change positions.
The following exercises are for foursome and are basic exercises for catching and throwing. Each foursome has a ball and two pawns placed about 10 metres apart. Two players at pylon A and two players at pylon B. The exercises can also be done with threes, but then the ball must start at the pylon where two players are standing.
Exercise 38
The player with the ball plays the ball with two hands to the player at the other pilon, runs after the ball and joins the players at that pilon. A simple and recognisable exercise. Developing speed from the throw is a possible point of attention to keep these exercises attractive for older players.
Variations: which pair can throw back and forth 50 times the quickest, then drop the ball and start counting again? Who can pass the ball over the most without dropping it?
Exercise 39
As 38, but throw with one hand. After a while throw with the other hand.
Exercise 40
As 39 but also catch with one hand.
Exercise 41
Player 1 throws to an oncoming player 2, this player throws the ball on to the pylon where he came from to player 3 (must make a half turn) and joins the other pylon. In case of threes, the pair starts without the ball. Variations like exercises 38 through 40.
Exercise 42
Player 1 throws the ball to the oncoming player 2 who does not walk straight to the ball, but diagonally to the right of the player. Player 1 runs to the other side, receives the ball halfway from player 2 and throws it to the pawn where he came from, player 4, and joins behind the other pawn where only player 3 is standing. Player 2 connects behind player 4.
Player 1 must make a quarter turn to be able to throw the ball from player 2 to player 4, this turn must be done in the air.
Exercise 43
Line up in a square at a distance of approximately 10 metres. With larger groups you can work in fives with pentagons.
Player 1 throws the ball to player 2, runs after the ball and gets it back from player 2. Player 1 throws to player 3, again chasing the ball, receiving and throwing to player 4. At player 4 player 1 has to throw a long diagonal ball to player 2 and player 1 can take his original position. Player 2 continues the exercise.
Let each player do this exercise twice and then throw it the other way.
Who finishes first? Watch out for unequal distances.
Exercise 44
Two players throw to each other and two players try to intercept. The throwing players have a limited space, for example each has a circle with a diameter of 5 metres. In this way, the throwing at a moving player and the dodging of an opponent are trained. When the ball has been intercepted 5 times, change functions.
Exercise 45
A player throws the ball to a team-mate at about 4 metres and immediately tries to prevent the team-mate from throwing. This can be done by jumping in, defending low or moving wide. The thrower can throw directly to 2 other players and tries to obstruct their throwing.
The feet are in a stride position, with the left foot in front of the right foot. The knees are slightly bent. The trunk is slightly bent forward. The right hand is held at the front of the head with the thumb pointing at the head and the fingers spread. The body weight rests on the front leg. After contact has been made with the ball, it is important to slow down the speed of the ball. This is done by The body weight shifts to the back leg, the hand with the ball goes behind the head and the right shoulder turns, the arm is bent while catching. The final position is again the starting position for a one-handed stretch throw.
Common errors:
- Insufficiently going with the ball, the momentum is broken too abruptly.
- The arm is not in front of the body when the ball is caught, the contact area is too short to control the ball properly.
- Wrong leg is in front.
The starting position is the stance of a stride with the knees slightly bent. Both hands face the ball. The arms are stretched out almost completely, but without tension Just before the ball touches the hands, the arms are flexed In this way, the speed of the ball is slowed down The entire body makes a small backward movement at the same time When catching the ball, the fingers are spread out to the side of the ball and the thumbs point towards each other at the back of the ball. On high balls, the thumbs are kept close together On low balls, keep the fingers close together.
Common mistakes
- The thumbs are not held behind the ball, causing it to shoot through the hands.
- The arms are not stretched out towards the ball, so that the player only actively catches the ball when it is too close to his/her body. The guiding of the ball to slow down the speed is then dropped and the ball bounces as it were against the chest or hands.
- The arms are not bent when contact is made with the ball, resulting in the ball bouncing out of the hands.
- One does not catch the ball with the whole body, therefore the end position is not directly the starting position of a throw.
The underhanded pendulum throw is used in particular to create speed from the throw for an action towards the basket, passing a jumping-in opponent after throwing the ball underhand.
For right-handers, the starting position is a stride with the left foot in front and the knees slightly bent. A high approaching ball is an ideal bet for this throw. The ball is caught high and brought into a circular path, which runs from the back down in front of the body. The arm is stretched smoothly and the ball lies on the spread fingers. The ball is released just after the right arm points perpendicularly downward. The body weight is initially on the front leg. During the circular movement of the arm, this shifts backwards, to finally end up in front of the front leg again.
One-handed pendulum throw from one-handed trapping
To use the throw to gain speed for a running movement, the left leg goes forward at the moment the right arm is pointing straight down (from step 6 in the illustration). When the right arm is extended (i.e. the ball has already been thrown), the left foot comes to the ground again and the first pass is made inwards.
In the match, the ball is often caught with two hands. After the ball has been caught with two hands, the ball is lowered from chest height to knee height with the right hand and brought up behind the body again, whereby the arm is stretched backwards during the movement and is horizontal at the end. The further technique is the same as the underhand pendulum throw from one-handed catch.
Underhand pendulum throw from two-handed trap
Common mistakes
- The moment of release is wrong, causing the correct direction of the throw to be lost.
- The arm is not kept extended.
- The speed of the spinning arm is too high, causing one to lose the ball or place it incorrectly.
The overhand pendulum throw is mostly used when the opponent is bigger than the player or when one wants to throw a curve ball (lob).
The player stands in a modest step position, left foot in front. The knees are bent. You are standing perpendicular to the direction of throw. The ball is caught and brought from behind the body to above the head with a stretched arm in one circular movement and released just after the highest point is reached. During the long ball contact, the speed of action is increased to give the ball the desired speed.
Upper Hand Pendulum Throw from Two-handed Catch
Common mistakes
- Releasing the ball too early, resulting in a too high and too short ball.
- The ball is released too late, resulting in a low and too short ball.
- The arm is not held out.
- The speed of action is too low, threatening to drop the ball from the hand, especially if the ball is behind the body.
A lateral pendulum throw is generally inaccurate and uncontrolled. For completeness, it is described here, but teaching this throw should not be a priority. The overhand pendulum throw is a better alternative.
After the ball has been caught, it is thrown backwards horizontally with the arm extended. For a right-handed thrower, the left leg is in front. The body weight rests on the right leg, which is slightly bent. The body is perpendicular to the direction of throw. The ball is now thrown horizontally with a stretched arm.
The ball is now hurled horizontally, with the force coming from the extension of the right leg and the rotation of the trunk forward.
Usually, the trunk is bent forward a little more in the starting position. The only difference with the two-handed pull is that the ball does not follow a horizontal trajectory, but instead descends, so that it bounces off the ground before continuing its path. The ball should hit the ground at about two-thirds of the distance from the catcher. Do not use the middle as a starting point, because then the catcher does not receive the ball at the highest point and the result is a too slow ball.
Hold the ball with both hands in front of the chest (see correct grip!). Stand in a small forward position with knees slightly bent. Body weight on the back leg. While transferring body weight to the front leg, simultaneously extend the arms. The ball is released just before the arms are fully extended. By rotating the wrists and turning the palms outwards, the ball gains additional speed. The fingers are stretched and slightly spread.
Stand in small spread/stride position with the left foot in front (for right-handers.) The ball is retrieved backwards on the right hand. By quickly extending the throwing arm forward and a small rotation forward of the throwing shoulder and torso, the ball is brought forward from diagonally behind the head. The body weight is transferred from the right to the left leg.
When the arm is fully extended, the fingers push the ball after.
In short: exercise in hindering throwing.
Organisation: One ball for every three players (of the same height as possible). There are two attackers and one hindering defender.
a ) Both attackers stand about 8 metres apart and continuously throw the ball to each other with an overhand stretch. The defender stands near one of them. She tries to tap the ball thrown by her opponent in a correct way. The attacker does not try to prevent this tapping, she plays the game. After some time, change.
b ) ls a., but now the ball is thrown with the other hand, and so the defender must try to block the ball with the other hand as well.
c ) Like a. and b., but now against another opponent.
d ) As a., but now the attacking players do their utmost to throw the ball to the co-attacking player (but only with an overhand stretching throw). If all goes well, not many balls will be hit anymore. Defending has now become real hindering.
e ) A2 moves back and forth continuously. At points 1 and 2 she gets the ball from A1, and she also plays it back immediately. V is defending her and tries to prevent her from playing the ball back. How many times can she do that in half a minute? A2 plays along, she doesn't do her best to avoid the hindering arms.
f ) Like e, but now A2 walks in V-form (she makes sideways movements all the time).
g ) Like f., but now A2 plays the ball back with swinging movements.
h ) Most difficult for the defender: A2 may choose in what way she plays the ball back to A1. Further as f.
In brief: some defensive tactics in the 1-1 game
Organisation: 3-3 or 4-4. One side constantly attacks from a 4-0 organisation to 3-1 or 2-1-1 for some time. The defending side is instructed to neutralise its direct opponent in one of the following ways
1 ) The triangle. The defender positions herself so that she can see both the opponent and the ball at a glance The defender can also form the triangle in such a way (by moving out of line) that she is more or less inviting her opponent to pass to one side Of course, this will not work, as the defender is particularly wary of doing so
2) Standing wide, with both legs close together in front of the attacker and ready to run in all directions at any time If the attacker actually starts to pass, the defender will not give her a free route to the basket, but will try to let her 'run around' as much as possible without blocking. The defender turns with her, but stays in a straight line towards the basket for as long as possible and puts out her 'outer hand' to defend. The 'real defenders', the sticklers, choose the latter method, as opposed to the former, which is favoured by slower defenders. Both methods can be equally successful. Other tactics
3 ) The defenders limit themselves to defending the "real chances" and allow distance shots from more than 7 meters. A tactic that can be excellently combined with the so called "back defending".
4 ) The defenders know the preferred moves of their personal opponents and try not to allow those moves. The opponent is forced to do things she is not used to doing, becomes insecure and therefore less pure.
5 ) The defenders make feints: they threaten to step in, but don't do it at the last moment. Here, too, the aim is to make the attacker hesitate.
In short: man-to-man defence exercise at the basket.
Organisation: three players with a ball near the basket. Number 1 is attacker, number 2 defender and number 3 passes and catches. After 30 to 45 seconds, the position is changed. The exercise can also be done in teams of 4; this requires less stamina.
a ) Number 1 attacks as well as she can, supported by number 3 who marks and passes. Number 2 defends her, but does so in such a way that she never misses a pass. Will the defender succeed in not giving up a goal? Jan de Jager in defensive position during a training match for the Dutch team.
b ) As a., but now the defender is also not allowed to allow any shot from a distance smaller than 6 meters. By this extension the task of the defender becomes considerably more difficult.
c ) Number 1 attacks again as best as she can, but now the defender in any case does not allow any shot from distance.
d ) The normal 1-1 game. The defenders now defend in the way they think will result in the fewest goals against. Which of the trio will score the fewest goals in 45 seconds?
Variation:
As an alternative to the sequence a. to d. you can also choose the following sequence: a. the attacker may only move in the depth line (in the direction of the basket), Exercise c. is for the most b. the attacker is only allowed to move in the broad line (at the same distance from the basket), but they must now move with the ball, which makes the risk of a walkthrough d. d'. the 1-1 duel. However, the purpose of this exercise is e. Switching between opponents. Playing against a different opponent to give the defenders the feeling that they can and cannot go along with this exercise often means a huge change.
f ) The attacker attacks as usual, but the defender must now try to intercept. This can be done by working with the arms (holding them high or to the side), by standing somewhat differently (as it were, with one eye on the attacker and the other on the declarer), or even by defending completely with one's back to the attacker. The latter is a bit too risky, though...
g ) As d., but now the defender may also choose to intercept.
In short: a very well-known game in which playing together and running free is central.
Organisation: Two teams of three to five players in a space delimited by pylons of about 20 by 20 metres (on the field somewhat larger). Ten-ball is a game of which I have the idea, that it is more popular with Party 1 has the ball and has to try to play 10 times together than with players: sitting in front without the other party intercepting the ball. If it fails, then most korfball players are not enough, it is party 2's turn. If they do succeed in playing 10 times together, then they get the challenge. Make the challenge therefore play together, then party 1 gets a point and party 2 may try to play 10 times together, etc. Which side gets the most points? make it more difficult with for example the following variations:
1 ) If the ball is touched by the defending side, then the attacking side is also 'off'.
2 ) Make the playing field small: combining in an area of 10 by 10 is significantly more difficult than playing together in an area of 30 by 30 meters.
3 ) Increase the number of times to combine: for seniors, 50 times should not be a problem either (it usually is, by the way!).
4 ) Just ten ball, with the understanding that the ball may not be played back to the person from whom it was received.
Inshort: simple exercises in playing together, where it is all about handling the ball in the run and running well.
Organisation: Groups of approximately 4 persons have a ball and are allocated a part of the hall or the field.
a ) The players are instructed to throw the ball to each other in random order. Everyone is constantly in motion: the ball must be caught in the run and passed back as quickly as possible. The ball may not fall on the ground once!
b ) One of the players is the 'worker' for 30 seconds: she has to run at high speed, and all balls are passed back to her continuously. After 30 seconds it's the next player's turn. In which group the ball won't be dropped once?
c ) Like exercise a., but now the ball may only be played to players who come running to the ball with a small sprint. Make it clear to the players that when they run like this, defenders have little chance of intercepting the ball. Unless there is forwards defending, but for that there is part d:
d ) The players play together again, but now they may only throw to players who are moving away from the ball and therefore into free space. Also an individual skill: taking a penalty throw.
e ) Alternating part c. and d.: it is only allowed to throw to players who are either clearly moving towards the ball or who want to play, otherwise many balls will not arrive in free space. It is even so, that the exercise is probably better.
f ) As d., but now there must be a sweep: the players will move towards the one with the ball first if there is a slight threat from a defender! run, but after a few passes they stop, and run the other way, into free space.
Variations:
1 ) All parts can of course also be performed with opponents. You can then choose between 'play along' and 'try to intercept as many balls as possible'.
2 ) The parts a. up to e. but now without each group having its own area: all players are mixed up, so you have to be careful!
Free running: condition for playing together