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Korfball drills

  • 1 declarer throws the ball to the person in front of the basket
  • He then takes a shot
  • If the ball is caught under the basket, he goes inside and takes a through ball
  • Finally, he then takes a short chance
  • Exchange by.
    • The person who aimed goes to indicate.
    • The declarer closes in behind.
  • Point count:
    • Shot counts 2x
    • Walk through counts 1x
    • Short chance counts 1x
  • You can play this as follows e.g. who reaches the 20 first
  • Or 1 minute and then see who has the most points per basket
Explanation
  • Divide the group into pairs. Each pair has a ball and a basket with four hats.
  • Plot the field as shown in the drawing.
  • Player 1 starts at the hat in front of the basket, player 2 is the give-up.
  • Player 1 starts with a broadside and then tightly sets up for the through ball.
  • After the through ball, player 1 keeps moving close to the basket for a short chance.
  • Finally, player 1 makes a deep line for the shot.
  • After this, player 1 alternates with player 2.
To make it competitive, you can tie points to the different goals.
Through-ball and short chance count for 1, the distance shot for 2. Three chances hit in one turn gives 5 points. Not scoring is 1 point deduction. Who scores 25 points first and which post has both players with 25 points first.
drawing Warm-up with ball (trio)
Shooting game where they get to take a card when they have scored.

  • Each playing card shows a "color": clubs, spades, hearts or diamonds.
  • Each color represents an exercise:
    • Hearts: through-ball
    • Spades: penalty throw
    • Clubs: shot front side
    • Diamonds: shot back side
  • If they took a card, number is what the card indicates
    • For example, Hearts 4 = 4 through balls
  • Ace is 1 or 11 own choice
  • The first group with 50 points has won.
There are four hats in front of each basket.

  • Player 1 under the post with the ball
  • Player 2 stands at the first hat and receives the ball
  • Player 1 places the ball back and makes the running moves (See drawing) The player making the running moves taps the hats with his hand. The running motion is sideways, forwards and backwards
  • Upon returning to the first hat, the ball is played and shot, sideways movement and shot.
  • After 5 changes
drawing Speed / running technique / rounding
Roll a (large) die:

  • 1 = 10 walk-through balls
  • 2 = 15 push ups
  • 3 = 10 distance shots in front (change every two shots)
  • 4 = 15 sit-ups
  • 5 = 20 short odds
  • 6 = 10 burpees
Teams of 2 to 3.
  • The player faces the basket.
  • Player jumps sideways over the two hurdles and runs sideways to the hat.
  • Gets played the ball and takes a shot;
  • The player jumps forward over the two hurdles and sprints to the hat
  • Then the player sprints to the post and then takes a through ball
  • We score 20x with the hats on the right side and 20x with the hats on the left side.
drawing jumping power and speed and shot
2-minute walk-through ball and shot take.
  • In threes or twos to the basket.
  • There is constantly 1 person working for 2 minutes, ideally 2 people for rebounding.
  • There are pawns/slip dots in a square around the basket, about 4 meters apart.

  • Player 1 starts at the first pawn, walks in for a through ball.
  • Then walks out to the second pawn and takes the shot there.
  • Goes to the third pawn and makes another through ball there etc.
  • After 1 minute it is the next player's turn.
For 2 minutes take away balls .
  • You have 2 attackers with a ball each.
  • After 2 minutes 1 of the others becomes shooter.
  • Who of the 3 team is the best shooter.
  • Possibly a 2nd turn to improve.

  • Players stand two by two 12 meters apart. They throw the ball across to the other side and sprint after the ball. 10x per person

drawing Conditioning exercise with ball
  • 2 people at a pole.
  • Each player has a color hat
  • Player 1 starts and has 2 attempts of 2 meters to score. If player 1 scores then they may move the hat 1 meter back.
  • Swap and then player 2 starts at 2 meters with 2 chances. Does player 2 score within the 2 chances then he may also move the hat back one meter.
  • Are missed within the 2 goal attempts then the hat goes 1 meter forward.
  • Whoever makes it to the 8 meters on the front and back first.
  • If a player has passed the 8 meters on the front then in the next round he goes to the 2 meters on the back. If this is missed then he goes to the 8 meters in front again.
  • Put the poles in the middle of the room
  • Put the number of players under the pole and the rest start at the back of the pole (See drawing).
  • Player runs the pattern and makes through balls in the first round. Each time a player gets to a pylon, first the ball is played out, then played in and immediately makes the running action toward the post.
  • In the second round, the walk-through ball is replaced with a swerve ball with a shot.
drawing through-ball and out-ball front and back
  • 4-team at a box which is marked out with 4 pawns
  • The ball is played back and forth at the front pawns
  • Players keep moving
  • Players cross each other
drawing Warming up with movement
Goal is to put 3 in a row.
  • Make 2 teams
  • From each team, 1 player runs with a colored hat and places it in a hoop
  • When the first player returns the 2nd player of the team starts, then the 3rd.
  • When there is 1 hat of each color the 4th player may move a colored hat to get 3 in a row.

  • 1 person is the ticker
  • The ticker is going to try to tickle as many people as possible, ticked? Then hold each other's hands until the pendulum is very long!

Red dots are the tickers. They are not allowed to let go of each other. The blue dots are the people who have yet to be tapped.
drawing Chinese Wall Tag