Korfball drills

  • Start with 1 leg in the ladder, other leg in the ladder and then next to it the legs alternately out. Rhythm in-in_out-out.
  • A defender walks backwards in the opposite direction. After the ladder, take a through ball.
  • Jump forward over the hurdle with both legs and then sideways over the other hurdles, make a sideways move to the right, get the ball and score.
  • Go through the speed ladder with a ski move, at the end get the ball and shoot directly.
  • 2 hat forward, 1 hat back, make a run-through move, get the ball and play the declarer, who steps out.
  • 5 sprint back and forth between the two hats 2x, make a penalty throw.
We work with 3 or 4 teams and each exercise lasts 4 minutes.
drawing Shot and core stability circuit
  • Declarant at the pole with ball.
  • Place the hurdles in front of the pole such that the nearest hurdle is 3 meters from the pole
  • Jump over the first hurdle and sideways over hurdles 2 and 3, then make a swerve to the side
  • Get the ball and score 10x right and 10x left
drawing Hurdles with fallback ball
  • Work with 3 or 4 teams per basket.
  • The players move in and out continuously from 5 meters.
  • The player with the ball chooses 1 of the outrunning people and throws the ball in tight.
  • The player who gets the ball shoots, the declarer catches off.
  • The ball is played out and the others make in/out moves again. Now another is played on, who shoots immediately.
Goal of the exercise is: continuous movement, being ready to shoot and tight passing.
3 per basket
  • 1 shooter and 2 rebounders behind or to the side of the basket at 3 or 4 meters depending on level
  • Of the 2 rebounders, 1 is attacker, 1 is defender: the one closest to the basket is the defender
  • Shooter in front of the basket calls "yes", at that moment both rebounders may move towards the basket to take the correct position.
  • 5 rounds, then switch positions.
Points of attention:
Pay attention to lining up attacker/defender in rebound, properly blocking out opponent

Variations:
  • The one with the most rebounds starts shooting.
  • Shooter goes to intercept and may pass to offensive rebounder for short chance if shot is wrong
drawing Rebound practice
3-counts per pole. Rebound, follow-through, shooter.
  • The shooter gets the ball played to her and shoots from about 6 yards out on motion
  • As soon as the passer thinks the ball can be caught, she goes for the breakthrough and takes a through ball
  • After the follow-through ball, the shooter, keeping her player busy, i.e. on the move, is played to and shoots
  • As soon as the passer thinks the ball can be caught, she goes for the breakthrough and takes a follow-through ball
  • After 3 shots, there is a change of positions - shooter becomes rebounder, rebounder becomes passer and passer becomes shooter.
  • Which 3-team scores 25x first?
  • Pairs with ball, multiple baskets.
  • Red player runs in gets the ball, white player runs past him/her and gets the ball back.
  • Red player then runs to the basket for a through ball.
  • Then to the second post, with the same ball handling.
  • The second pair starts when the first pair has passed the first post.
  • Score 30 through balls per pair.
drawing Walk-through ball in V-shape
Work with 3 or 4-person teams:
  • Make 15 through balls without missing
  • 20 distance shots on the move, maximum 2 shots in a row.
  • 15 dodge balls with double effort, so pass back and dodge again, the server gives light pressure on the shot.
  • 20 step-off balls behind the basket, indicating from a breakthrough, then the rebounder steps off and shoots. Step on time, not too early.
  • 15 penalty throws without missing. Take them alternately.
  • 20 shots from standstill at 3/4 yards; grab the focus.
  • Divide into two teams.
  • Make two boxes around the basket so that good shots can be made from outside.
  • Need 3 or 4 balls per game.
  • Shooters stand outside the box and one rebounder per team stands in the box near the opponent's shooters.

Exercise:
  • The shooters start shooting from outside the box to get to X number of goals as fast as possible.
  • The rebounders catch the ball and play it to their fellow players in the other box.
  • Which team will have scored X number of goals first.
Rules:
  • Rebounders are not allowed outside the box, shooters not in it.
  • The rebounder's job is to estimate as quickly as possible where all the balls are coming and how to get them to your teammates as quickly as possible.
drawing Two box shooting
Work with 2- or 3-person teams:
  • The second player starts when the first is at the second speed ladder.
  • With 3-pairs, there is always a rest until the third is at the 2nd speed ladder.
  • 2 speed ladders are 10 meters apart.
Exercise:
  • You go left sideways through the speed ladder, knees up.
  • Then you sprint to the other speed ladder.
  • There you go right sideways through it, knees up.
  • Slowly backward back to the starting point.
  • Everyone does this 5x.
The other players take swerve balls until it's their turn.
drawing Speed ladder sprint
  • Player 3 picks up the ball and throws it to player 1.
  • Player 3 runs to the post.
  • Player 4 goes over block, player 3 to the pointer.
  • Player 1 throws the ball to player 2.
  • Player 2 throws the ball to player 3 who enters the give way.
  • Player 3 dodges and gets the ball moving, behind the post, and shoots.
  • Player 4 connects, next to player 3.
  • Player 1 runs to the front of the post and keeps the player engaged until shot.
  • Player 2 takes player 1's position and after the shot goes to the post for the double-catch, ball over the basket.
drawing Capture when dynamically attacking
  • Setup is that someone stands under the post and the 3 others stand in a triangle relative to the post.
  • The player with the ball plays deep or wide and takes the pole position.
  • If the ball is played deep, the player at the post moves backwards. If the ball is played wide, the player on that side runs with it.
  • If the ball goes deep, the forward player takes the filling-in player's spot. If the ball goes wide, the back player takes that spot.
  • The player who fills in from the side takes the shot. The caught ball goes back to the middle player and play can begin again.
  • If everything is filled in on time, you have the catch out of space. If the intended shooter is blocked with a jump, he/she has 2 points of attack for a breakthrough.
  1. Score 10x via moving to the right.
  2. score 10x via moving to the left.
  3. score 10x via a through ball on a flying defender.
drawing Always 2 supports
  • Divide the group into groups of 3.
  • Give each group 5 jars in 5 different colors.
  • 1 player goes to work -red, 1 player indicates -blue, 1 player coaches -white.
  • Player red starts running action from pot to pot in slalom and takes a run-in.
  • Player white coaches player red and indicates which jar player red should go back and start again, again in slalom.
  • If player red scores from a color pot, player white takes the pot away.
  • Exercise continues until every color pot is scored.
drawing Warming up with color jars