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Korfball drills for technique shoot / score / shot

> 2-pairs (take turns)>
Pawns in the middle of the playing field> Pawns won
are 1 meter from your basket> 20 pawns
with 8-10 players | 24 pawns 11-14 players | 28 pawns 15-18 players> Each round
lasts as long as all pawns are gone (+ 1 minute of stealing pawns)



  • Round 1:
    • 5 dlb in a row = 1 pawn.
    • 8 dlb in a row = 2 pawns.
    • 10 dlb in a row = 3 pawns.
  • Round 2:
    • 2 shot = 1 pawn.
    • 3 shot = 2 pawns.
    • 4 shot = 3 pawns.
  • Round 3:
    • 4 short shot = 1 pawn.
    • 7 kk = 2 pawns.
    • 9 kk = 3 pawns.
  • Round 4:
    • 5 dots = 1 pawn.
    • 8 dots = 2 pawns.
    • 10 pips = 3 pawns.
  • Round 5:
    • 1 shot = 1 pawn.
    • 2 shot = 2 pawns.
    • 3 shot = 3 pawns.
    • 4 shot = 4 pawns.
    • 5 shot = 5 cones.
drawing Pawns game
  • Warming up on a large field with a lot of passing.
  • Round 1:
    • A passes to B who runs out and goes in for a walkthrough. (10 balls)
  • Round 2:
    • A passes to B who runs out, picks up for double and pulls away.
    • B passes to A who then flips inside with ball to player C for through ball. (10 balls)
  • Round 3:
    • Same as round 2:
    • But A doesn't take a through ball but passes to C for short chance. (10 short chances)
  • Round 4:
    • Ditto round 2:
    • But A doesn't fold in but shoots immediately (4 a 5m). (6 shots)
  • Round 5:
    • Ditto round 4:
    • A does clap inside for neighborhood movement (4 a 5m). (6 shots)
drawing Large field passing
  • In groups of 3 or 4 on a pole:
    • Player 1 is declarer, player 2 and 3 (or 4) stand around the basket.
    • Player 1 plays player 2, and goes out.
    • Player 2 passes the ball on to player 3 who shoots.
    • Player 2 cuts in to catch the ball.
    • After catching the ball, you play the shooter again, who in turn plays the next player to get a shot, etc.
  • The aim is to move well, and to react well to the rebound action from space.
  • Take 2 shots from motion and 1 walkthrough ball:
    • Intent is to get 21 (or more) with your basket.
  • Scoring a shot counts for 2 points.
  • Scoring a walkthrough ball counts for 1 point.
  • Not hitting a basket means 1 point.
  • If you end up on 11, you have to start again from 0.
  • Passing to and stepping out of bounds to take the shot.
  • Ditto but jumping in to the shot.
  • Passing to the next player to get the shot.
  • Shooter with his back to the declarer, declarer shouts 'YES' and plays to the shooter.
  • Idem, but this time playing next to the archer to jump in.


  • Depending on the number of players per basket, the assignments may change:
    • per 2 it is simply 1 against 1, and your goal is to be the first to get 3 points.
    • Per 3, we have shooter 1 who does the assignment, if passed, both opponents must undo the point.
    • If only one of the opponents completes the counter mission, the shooter gets 1 point. If none of the opponents completes the counter mission, the shooter gets 2 points.
    • Your goal is to be the first to get 4 points.
  • Make 2 out of 5 distance shots (6 m.);
    • Then you get one chance of 4 m.
    • Which you must score to earn a point.
    • Your opponent can undo this point by also scoring the 4 m. chance.
  • score 3 out of 5 short chances (4 m.);
    • then score 2 penalty shots (out of 2) to earn a point.
    • Your opponent can undo this by scoring both penalty shots as well.
  • Score 2 out of 5 shots from behind the basket (5 m.);
    • then score 3 walk-throughs (out of 3 chances) to earn a point.
    • Your opponent can undo this by also scoring 3 walk-through balls.
  • score 1 of 5 distance shots (8 m.);
    • then score 3 out of 4 chances under the basket.
    • Your opponent can undo this by scoring 3 out of 3 chances under the basket 2.
  • The ball is played to a moving lady at about 4 meters.
  • The person passing on determines whether the ball is placed to the left or to the right of the lady.
  • The passing must be tight and at eye level of the shooter. score 10x pp
  • Next, a defender comes to stand in front of the take-off lady.
  • Now you see that, if you do not keep the ball up, it will be difficult for the receiver to see it
  • So if you hold the ball up high, she can see which way you are going to pass and can therefore react properly
  • If she does not get free, check the position of the defender, make sure you are playable and the person taking the ball steps outagain
  • Again with the defender, but now you pretend to throw.
  • For the receiver, this is the signal that she must come for the breakthrough. score 10x pp

This is an isolated drill to practice dynamic rebounding.

  • Players have to estimate from the movement where the ball will end up and grab it as fast as possible.
  • The ball starts under the basket and is thrown to the player in front of the post.
  • He shoots.
  • The player in front of the post runs to the cap and back and tries to catch the ball within 1 bounce.
  • When the rebounder has succeeded in catching the ball after at most one bounce, he can shoot again.
  • Move the cap further away.
  • Challenge players to catch the ball without a bounce.
  • You will do this task in pairs.
  • Use a basket for each pair.
  • Put 4 hats around the basket in a square about 1.5 meters from the basket. (the basket is in the middle)
  • Stand in between the 2 hats in front of the basket.
  • Shoot to score.
  • The person under the basket names a colour and you tap on that colour.
  • Go back between the 2 hats in front of the basket.
  • If you have scored, you don't have to run to a colour.
  • Do this until someone has scored 5.
drawing colours colours colours A

Rules explain:

  • The person taking it stands with 1 foot exactly behind the dot and the other foot stands behind the perpendicular line on the center line, from the dot.
  • Everyone stands outside the imaginary line.
  • Attackers stand 2.5 metres from each other.
  • Defenders stand 2.5 metres from the dot, but do not have to.
  • When person with ball moves, defenders may enter circle, attackers only when ball has been touched by person or is outside circle.
  • Persons under the post have their feet on the same side of the post.
  • An attacker or defender may not place his foot between those of the opponent.
  • Defender always stands between attacker and post, except under the post when attacker is against the post.


Everyone stands in base position.

Learn variations:

  • Play ball back to the person who took it out.
  • The person who takes the ball decides by looking at the defenders if he passes to the side or under the basket.
  • Ball is played to player moving away under the basket.
  • 3 persons under the pole.
  • 1 person under the post + 2 persons in front and behind the post.
  • Ball goes from under to the person in front, who passes it back to the person in front.
  • The 3rd person is doing an in-out move and gets the ball from the indicated 3rd person shoot.
  • Signaller catches the ball and passes it back to the person who just shot and so on.
  • 6 scoring with 2 is exchanging with the person under the post.
  • 2 or 3 per pole.
  • In front of the post, at a distance of 4 to 5 metres, two pawns in a line about 3 metres apart.
  • Player 1 moves sideways between the cones.
  • At a random moment, the ball is played to him. (after 1,2 or 3 times to and fro) and makes a shot.
  • In case of a triple team with a defender who gives pressure but allows the shot.
  • Change after a certain number of shots.
drawing Move left/right