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Korfball drills for technique shoot / score / shot

In short: practicing various shooting forms in a fun competition form.

Organization: a post and a ball per group, the posts are preferably (but not absolutely necessary) arranged in a circle or rectangle. Groups 3-3-2

The first task for the groups is to score 10 goals. When you're done with that, the maker of the last goal walks to the trainer to pick up the next assignment. Which group completed all assignments first?

Assignments:

  • 5x walk-through balls
  • 5x penalty throws
  • 3x swerve balls  
  • 7x short shots 
  • 4x 4-meter shot


  • Pair of two by a pole.
  • Each pole has three points.
  • If a score is made on a pole, one point is subtracted.
  • The pole is defended by a pair.
  • The first pair that has zero gets 'a donkey' as an extra point.
  • You lost as a pair when you have zero.
  • The last pair remaining has won.
  • Note: as a pair you are defending your own post but you can be attacked by six opponents.
  • It is not allowed to score twice on the same post.
  • Pairs of two at a pole.
  • Each pole has three points.
  • If a score is made on a pole, one point is subtracted.
  • The pole is defended by a pair.
  • The first pair that has zero gets 'a donkey,' as an extra point.
  • You are finished when you have zero as a pair.
  • The last pair remaining has won.
  • Note: as a pair you are defending your own post but you can be attacked by six opponents.
  • It is not allowed to score twice on the same post.
  • Two players stand 7 meters in front of the post and eight meters apart. 
  • A player with the ball under the post and a receiver slightly behind the post. 
  • One player in front of the post takes the through-ball that is passed, after the other player in front of the post has received the ball.
  • The ball is caught by the receiver. 
    • A1 becomes A2, 
    • A2 becomes A3, 
    • A3 becomes A4 and 
    • A4 becomes A1.

What can you see?

  • The passer learns that the shooter can only take a through-ball if the throwing is calmly prepared, is thrown in front of the shooter and the ball is passed at the right height.
  • The speed and trajectory of the shooter can be regulated by the speed of throwing, ball trajectory and ball speed.
  • Learning to control problems such as timing requires a lot of repetition and sometimes adjustment of the distances used.
  • The problems for the shooter, the starting position of the ball is different because the body is twisted for ball reception, lead to impure actions. Stay attentive to this.
  • The action speed must be increased.


    Variant:
  • Just like exercise 12, but the passer throws the ball to a shooter who dodges to a position diagonally behind the post. 
  • There is a ball through the centre where the passer must consider two opponents, his direct opponent and the shooter's opponent, as they are not far from the ball line.


    Variant:
  • The marksman makes a feint shot and passes the ball to the player below the post indicating a through-ball.
  • Per group: a post and a ball, the posts are preferably (but not absolutely necessary) arranged in a circle or rectangle. 
  • The number of persons per group is less important (but all groups are about the same size).
  • The first task for the groups is to score 10 goals with a through-ball. 
  • When you have finished with that, the person who scored the last goal runs to the trainer to get the next task. Which group performed all the tasks first?
  • The trainer has a piece of paper with tasks on him.
  • When someone comes to get the next task, first ask which task has just been completed (this can vary considerably over time) and then give the next task.
  • List:
    • 5 through-balls, 
    • 5 penalty throws, 
    • Five 3-meter shots, 
    • 5 shots from 3 meters behind the post.



  • You put up four poles in a square, 
  • in the middle of the four poles you put down a pilon. 
  • four children will be passers at the poles and 
  • the rest of the children will stand by the pilon in the middle.
  • First, you can choose that the attackers have to take through-balls at the poles.
  • It doesn't matter which pole, they may run at the same pole a maximum of 2 times in a row. 
  • You can choose this, so they have to run a lot.
  • The children also have to score twice, the person who does this first may definitely switch positions with a passer, the other may switch as well as soon as they score twice.
  • After that you can choose to let the children do free balls, penalty throws, dodge-balls, etc. 
  • Make pairs, at each post a pair.
  • We are now going to use the posts lengthwise, namely one player of the pair attacks the post opposite to him or her.
  • One player of the opposite post does the same.
  • How does this work?
  • Of each pair there is a number 1 and a number 2.
  • Number 1 is going to defend his post for a minute and a half against the other number 1 of the post opposite to him.
  • When the number 1 of a post has had a chance, the other number will attack and so there will be a change of function (and of post, because everyone is defending his own post).
  • So there is always a change of function if the attacker has lost the ball.
  • As a player, you are attacking as well as defending for a minute and a half
  • One ball per groups of two/three. 
  • The players pass until they reach a post. 
  • At the post both players may shoot once. 
  • Then they have to pass again to another post. 
  • All groups just cross each other. 
  • Whichever team to achieve 15 goals first wins(optional).
  • Work in groups of 2-3 or 4 and a post. 
  • Players stand in front of each other and throw the ball to each other.
  • Player A throws to player B. 
  • Player A runs towards player B, but then backs away towards the post and gets the ball from player B (deep pass). 
  • Player A shoots the ball into the post. 
    • Make sure you run close enough to the post. 
    • Don't stop running too early and the pass must be precise.
  • You can extend the exercise further by passing the ball back to player B instead of taking a shot, 
    • then it's important that player B makes a running action to become available for a pass. 


  • There's a pilon 8 meters from the post.
  • At this pilon: 
    • Pilon 1, they touch the ground 10 times and then jump up and stretch out all the way. 
    • Then they sprint to post 1 and take a dodgeball on the left; shoot on one leg.
  • There is another pilon and post next to the pilon and post. 
    • The pilon is also at 8 meters from the post.
    • From post 1, they sprint to pilon 2 and press it 10 times. 
    • Then they sprint to the post and throw towards the passer under the post and he has a short chance behind the post.
  • There is another pilon and post next to the pilon and post. 
    • The pilon is also at 8 meters from the post.
    • From post 2 they sprint to pilon 3 and do 15 squats. 
    • Then they sprint to post 3 and take a through-ball. 
  • There is another pilon and post next to the pilon and post. 
    • The pilon is also 8 meters from the post.
    • From post 3 they sprint to pilon 4 and run 4 circles around the pilon. 
    • Then they sprint to post 4 and take a straight dodgeball; shooting on one leg. 


They have 10 minutes to get a total score of 20 with the whole group. If they don't get to this point there is a consequence.

  • 50 second full sprint, 
  • 10 push-ups, 
  • 10 crunches, 
  • 10 leg raises, 
  • Run one round around the whole field.


2 teams of equal size.

  • You start with the ball at the pilon. 
  • It is played over to the second pilon 
    • the ball mustn't get on the ground, 
    • or you're gonna have to start over. 
  • There are a number of checkpoints where new players are ready to play the ball. 
  • The last in line must score 1 to win. 
  • A player stand with the ball well behind post
  • Attacker with defender in front of the post
  • Attacker must always run towards the line of pilons after a shot
  • Then wait until the passer throws the ball so he can run backwards and shoot
  • Switch after a goal
    • Pressure: 
      • Defender runs slowly with the attacker
      • Defender 75%
      • Defender full pressure


shot-after-a-long-pass-under-pressure