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Korfball drills

The whole group walks a circle around the yellow lines in the middle in a line. When the trainer calls 'yes', the person at the back of the line starts running as fast as possible. The children do this by pulling a sprint.

Options:
The children run after each other around the yellow lines in a line. The person at the front of the line can do whatever he wants for example: heels buttocks, sprints, lifts his knees etc. Whenthe trainer calls 'yes' the person at the back of the line starts to run as fast as possible and can choose what he wants to do. It must be something other than normal running/jogging, it may be sprinting.

Make 5 rows of hats, each row has its own colour.

Let the players jog between the hats. After about 10 seconds call out a colour and the players have to sprint to the hats with the correct colour. The last player to reach the hat gets a penalty point. 5 penalty points means the player has to do 5 push-ups and then starts again at 0 penalty points.

party with the whole group

Children will be divided among the poles, up to three children per pole.

Pole:
Two children stay by the pole. You have a declarator and a shooter, the shooter stands near the pawn at about 3 metres distance.
The shooter has to score 4 times and then there is a rotation.

Pawns:
There are two pawns facing each other at a distance of 10 meters. The other children stand near the pawn and run back and forth. When 4 times are scored by the shooter, there is a rotation.

Rotation:
The shooter becomes the runner.
The runner becomes a catcher.
The catcher becomes the shooter.

Variation:
The distance increases from the shooter.
The runner's distance increases.
Walk-throughs, short chance, penalty throw, etc. are taken.run-exercise

rock-exerciseIn short:
A trio has to pass the ball to each other in a square.That's tricky yes, because one is always missing....

Organisation:
Three players stand in an imaginary square about eight metres from each other. One corner remains unoccupied. The middle player (number 2) of the three has the ball.

You put four pawns in a square with a distance of 8 metres. Then you let the children make pairs. The children may take turns rolling the dice. You have three different rounds:

Round 1:
The children roll the dice. For example, if a group throws 4, each group must run 4 laps around the pawns.

Round 2:
The children first say who they are going to roll the dice for and then they get to roll passes. So they pick a group, say group 2 and roll the dice for that group.

Round 3:
The children first get to roll the dice and then they pick a group. This is almost always the most fun round. dice

You put up three poles in a triangle, in the middle of the three poles you put a pawn. Three children are placed as attackers and the other children stand near the pawns.
First, you can choose that the attackers have to run through the poles. It doesn't matter which pole they hit, they can hit the same pole twice in a row. You can choose for this, so they have to run a lot. Also the children have to score 2 times, the person who scores first can trade with a declarator, the other children can trade with a declarator.
After that you can choose to letthe children do free balls, penalty throws, foul balls etc.

Everyone lies down on the floor like a plank, supporting themselves on their elbows with their legs extended. Then the children jump up and stretch all the way.

The whole group walks a circle around the yellow lines in the middle in a line. When the trainer calls 'yes', the person at the back of the line starts running as fast as possible. The children do this by pulling a sprint.

Options:
The children run after each other around the yellow lines in a line. The person at the front of the line can do whatever he wants for example: heels buttocks, sprints, lifts his knees etc. Whenthe trainer calls 'yes' the person at the back of the line starts to run as fast as possible and can choose what he wants to do. It must be something other than normal running/jogging, it may be sprinting.

3 men per basket. Player A starts as attacker in front of the basket. Player V starts as defender at 1,5 arm's length from the shooter. Player C starts with the ball in the box. Attacker A must try to score through the 1 on 1 duel. It does not matter how (distance, evasion, dlb). The defender's task is to follow the attacker at 1,5 arm's length and when the attacker has the ball in his hands, the defender has to close the gap. The defender is not allowed to tap or block balls. The V must show that she is with the attacker, but must allow the shot. This can be done by the defender placing her hand just above the shoulder of the attacker. After 1 minute, the V has to change position.

Complete team: One person is the ticker, and must tick off everyone. The other people have 2 balls at their disposal which they can pass around. You are not allowed to be tapped when you have the ball in your hands. So if the ticker is running to someone, you have to throw the ball to this player. Of course you are not allowed to hold on to the ball endlessly.

party with the whole group