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Korfball drills

Poles in a square, hats in the middle.

2 (or more) teams at a pole, on the starting signal start shooting from 4-5 meters. when a team has made 2 goals they may take a hat and put it under their pole.

When there are no more hats in the middle they can take from other poles.

First 2 team to get 3 hats wins.

Variation:

Variation in number of hats in the middle, number of hats to win, distance and number of goals.

  • 1 post less than number of shooters. 
  • As long as music is playing, players run in circles. 
  • When the music stops, they can take goal attempts. 
  • On each post a maximum of 2 attempts may be made. 
  • As soon as this is done. The attackers put the ball on the ground. 
  • Who scores first....
    • through balls
    • feint
    • shots
  • 2 posts opposite to each other at about the distance in the game. 
  • At an angle in front of the post is a trainer/player. 
  • He/she throws the ball to a player who runs to the other post. 
  • This player makes a ball, catches it and gives it to the next player. 
  • The players divide themselves over 4 posts so about 4 or 5 players together.


drawing practicing longballs in combination with through balls
  • groups of 2 at the post
  • pilon in front of the post at 8 meters = starting position
  • run up to a pilon shortly before the post 1.5 metres
  • swerve to the left or to the right
  • coach when accelerating to swerve / cat-like
  • coach when a tight ball is thrown / nose height
drawing Dodgeball
  • There's a support and an attacker. 
  • The support throws the ball to the attacker
  • As soon as the ball is thrown, the support must immediately go after it to defend it.
  • So the intention is that they shoot as fast as possible.
drawing shooting under pressure

The chaos game is fun for younger children, but can also be played with older children. 

  • In the chaos game the intention is that every child has a ball, and that there are 3 or 4 poles (also depending on the number of players). 
  • lined up. 
  • Each player starts at the same pole, 
  • there's a countdown and then they all start shooting, 
  • if they can score, they proceed one pole
  • if they don't score, they stay at the pole until they do.
  • You can agree in advance whether they should have been past each pole 1, 2 or 3 times depending on the level. 
  • Variation: you can use pilons to mark a circle outside which players have to shoot, 
  • they're only allowed in to catch the ball.
  • The materials below are for 4 persons (hat = pilon)
  • You put pilons in a square. 
  • In the square you put a number of balls (one less than the number of players). 
  • The players run around the square and then the trainer yells YES. 
  • If the trainer says YES, the player takes a ball as quickly as possible. 
  • If you have a ball, you score 3 goals. 
  • The remaining player continues to run around the square until someone finishes shooting. 
  • 2 groups at pilons, 
  • Run to the hoop. 
  • Through the hoops and run to the pilons. 
  • Zigzag through the pilons. 
  • Finally shoot ( 2 attempts). 
  • Whoever scores 5 times first, wins
  • Place 4 posts in a square.
  • The whole group runs around the posts in a row. 
  • If the trainer shouts "yes", the person at the back of the row will run to the front of the row as quickly as possible. 
  • The children do this by sprinting.
  • Options:
    • The children follow each other around the posts in a row. 
    • The person at the front of the row can do what he wants, for example: heels to the back, sprinting, lifting knees etc. 
    • If the trainer shouts "yes", the person at the back of the queue gets to the front of the queue as soon as possible and can then choose what he wants to do. 
    • It has to be something else than running/jogging, it can be sprinting. 
  • All players line up. 
  • The front 2 players have a ball. 
  • Player 1 starts shooting, after this player has had a shot, player 2 can start. 
  • If 1 scores earlier than 2, he can stand in the back of the line. 
  • If 2 scores earlier than 1, 1 is finished and has to go to the side. 
  • The last remaining two players must start at the same time and the one who scores first wins.

PURPOSE: Warm-up (concentration and reaction) 

ORGANISATION: groups of two, three or four in a defined space.

RUNNING THE GAME: slowly run behind each other, crisscrossing through the entire space. Number 2 always follows every movement of number 1 as quickly as possible and keeps a distance of about 1 meter. Switch positions after a while.

VARIATIONS:

  • now the front runner tries to get rid of the back runner by sudden feints and/or tempo changes.
  • But now other movements are allowed as well: cross steps, jumping, lying down and getting up again etc.
  • No more groups: everyone runs freely. The players run towards each other, make a feint and:
    • then pass each other on the left.
    • pass each other on the right
    • turn around each other and run back



  • 1 shooter stands in front of the post, distance is indicated by the trainer
  • At least 1 receiver, but it works better with 2 or more receivers
  • 2 balls per post, as soon as the shooter has shot a ball the 2nd ball will be passed to the shooter.
  • Shooter gets X minutes to score as many goals as possible
  • Goal is to keep shooting fast, but also to keep shooting well
  • Can be done several times and try to improve the number of goals each time