Korfball drills
- Take 10 through balls per person and score at least 8.
- Men and women separately by a basket, 1 defender, 1 attacker, 2 attackers.
- The attacker changes players after 20 seconds in the 1 vs. 1 duel and thus faces a fresh attacker.
- In one turn the attacker will face all three men or women.
- Attention: this is a very heavy exercise!
- the attacker is only allowed to get free by a sideways movement in front of the basket, so no depth may be created!
- It is not allowed to make a walk-through ball (that is a deep line
)* Who will score the most goals?
- the attacker is only allowed to get free by a sideways movement in front of the basket, so no depth may be created!
- It is not allowed to make a walk-through ball (that is a deep line
)* Who will score the most goals?
- Baskets in a square, gentlemen first under the basket with the ball.
- Ladies in the middle.
- After a shot or a walkthrough ball, the players must always go through the middle to the next post (players are not allowed to hit the same post twice).
- The ticker tries to tap someone.
- If he taps someone on the shoulder, the person has to hold his shoulder and start tapping.
- Before you get tapped, you have to name a TV show.
- Then you're free.
- If you are tapped, you must stand with your legs spread and then the others can crawl under you.
- Then you are free again.
- Sprinting competition.
- The ladies against each other and the boys against each other.
- The one who arrives last is finished.
- You repeat this until there is a winner.
- First the ladies, then the boys, then the ladies again and so on.
- So alternate, so they get some rest.
- through ball round (change after 20 total scored)
- rotating
- pass from the space
- varied passing
- with defence
- 2 catchers/forwarders/
- 1 attack/
- 1 defender pass in game-form on shot or pass
- 2 competitive catchers/
- 1 attack/
- 1 defender up to 10 completed goal attempts, then change.
- After catching the ball, bring it to the 'midline' in min.
- After catching the ball, make 4 throws to the 'midline' and use tactics for defense and disrupting the attack.
- change after 3 successful actions