Korfball drills

Shooting game where they get to take a card when they have scored.

  • Each playing card shows a "color": clubs, spades, hearts or diamonds.
  • Each color represents a fitness exercise:
    • Hearts: Push-ups
    • Spades: Squat
    • Clubs: Burpee
    • Diamonds: Lunges
  • Once they have picked a card, they must first perform the corresponding exercise.
  • They do this the number of times the card indicates.
  • For example, Hearts 4 = push up 4 times.
  • Then they may continue shooting again.
  • The group with the most cards has won.
  • On both sides of the basket are pawns.
  • The shooter stands in front of the basket with the ball.
  • The other players stand under the basket to duel for the rebound.
  • After each shot, one player catches the ball.
  • This player must first tap a pawn and then may catch again.
  • The shooter shoots as soon as he has the ball.
drawing Running rebound
Put at least half the baskets of the number of players participating.
  • One player with ball stands under each basket
  • The remaining players stand in the middle between the set up baskets
  • Have the players walk to a basket and pull a hook and then shoot it
    • If the shot is on a normal basket the player gets 1 point
    • Is the shot in at a shooter's basket then you get 2 points
  • If the player has scored, he walks to the center and chooses another basket to shoot at.
  • If the player did not score then you switch with the passer.
  • Play to your own choice of points
To make the run-throughs a little more fun, we'll make it a contest!
  • You put a number of baskets in a circle with one passer on each occasion.
  • There are also more players than baskets in the middle
  • Every run through counts for 1 point
    • If you score a run-through, you take your turn
    • If you miss the follow-through, you and the server swap positions
  • The first player to score 6 points wins. Number of points to be determined on what the players can do.
variation:
  • you can do different sizes of baskets and give them a different score
    • for example an archer basket counts for 2 points
Objective:
  • A combination of moving, passing and shooting
  • An easy exercise to teach a pull away ball
Description:
  • The player at the post pulls away, gets the ball and shoots.
    Directions you can give:
    • all in quick succession
    • good tight pass
    • do not pull away right behind the post, difficult for a good pass
  • The passer goes to catch the ball and there is a change of position
Variation:
  • The catcher may shoot 1 more time himself if he/she catches the ball without colliding
You stand in pairs on a pole
  • 1 in front of basket at shot distance
  • 1 player is rebounder/forward
The rebounder gives a pass to the attacker standing at shot distance.
  • if the rebounder can catch the ball without it colliding he may shoot
    • if the ball bounces first, the shooter can continue playing
  • this way all players play against each other to score 5 points for the fastest score.
  • Attacker and defender ready for the post. Offender under the post with ball.
  • Defender moves up post.
  • Play 1 x 1 until attacker has scored 1 time. Defender always tries to be there.
  • The post of the defender who got the goal against gets penalty.
  • Defender goes back to own post.
  • Passing
drawing 1 x 1 with defender
Building up to offensive positions to fall back on when creativity fails for a while.
Blue = static starting positions

Setup:
  • Pass deep from front field
  • Pass laterally into backfield + rebound run in
  • Pass deep from backfield + run in support
  • Pass passed to incoming support + attacking action by both strikers
  • Support plays free striker + runs out into space
  • Offloaded striker shoots
Once static has been mastered, move to dynamic. Agreement is that support follows immediately after rebound. The rest can be filled in freely with the variations below:
  • Support runs around the block instead of cutting into it.
  • Support does not shoot, but plays shadow striker to shoot. 7a.
  • Offloaded striker does not shoot, but plays run-out striker to shoot. 7b.
  • Played run-out support does not shoot, but shadow striker runs into support and takes over function + attack action strikers and shoot. 8.
  • Played run-out support does not shoot, striker runs into support and takes over function + shadow striker connects with run-out support + strikers attack action and shoot. 9.
  • ... innumerable variations to think of
drawing System building attack - foundation to fall back on
Building up to offensive positions to fall back on when creativity fails for a while.
Blue = static starting positions

Setup:
  • Pass deep from front field
  • Pass laterally into backfield + rebound run in
  • Pass deep from backfield + run in support
  • Pass passed to incoming support + attacking action by both strikers
  • Support plays free striker + runs out into space
  • Offloaded striker shoots
Once static has been mastered, move to dynamic. Agreement is that support follows immediately after rebound. The rest can be filled in freely with the variations below:
  • Support runs around the block instead of cutting into it.
  • Support does not shoot, but plays shadow striker to shoot. 7a.
  • Offloaded striker does not shoot, but plays run-out striker to shoot. 7b.
  • Played run-out support does not shoot, but shadow striker runs into support and takes over function + attack action strikers and shoot. 8.
  • Played run-out support does not shoot, striker runs into support and takes over function + shadow striker connects with run-out support + strikers attack action and shoot. 9.
  • ... innumerable variations to think of
drawing System building attack - foundation to fall back on
  • Build up to offensive positions to fall back on when creativity fails.
drawing System building attack - foundation to fall back on
Everyone takes 2 penalty throws.
  • If you miss, you have to run across the width of the field with the whole team.
  • If you miss 2 times, you must run back and forth with the whole team.
drawing Penalty throws
Setup:
  • X number of baskets.
  • Use colored dice corresponding to color baskets.
Variation 1:
  • Have the players use the dice to determine how many shots/ chances to score/take at each basket.
  • They may take the ball to the other basket while running. Dribble down the court.
Variant 2:
  • Different types of chances!
  • 1 hand, penalty throw, through ball while running with the ball, etc.
Variant 3:
  • Have the players use the dice to determine how many shots/opportunities to score/take at the basket corresponding to the color of the die.