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Korfball drills

  • Per group of 2, each player has to score.
  • When both score, move to the left to the next post, regardless of whether the two next to you have already scored. 
  • Which group will be the first group to return to his own post and score again.
  • All players line up. 
  • The front 2 players have a ball. 
  • Player 1 starts shooting, after this player has had a shot, player 2 can start. 
  • If 1 scores earlier than 2, he can stand in the back of the line. 
  • If 2 scores earlier than 1, 1 is finished and has to go to the side. 
  • The last remaining two players must start at the same time and the one who scores first wins.

PURPOSE: Warm-up (concentration and reaction) 

ORGANISATION: groups of two, three or four in a defined space.

RUNNING THE GAME: slowly run behind each other, crisscrossing through the entire space. Number 2 always follows every movement of number 1 as quickly as possible and keeps a distance of about 1 meter. Switch positions after a while.

VARIATIONS:

  • now the front runner tries to get rid of the back runner by sudden feints and/or tempo changes.
  • But now other movements are allowed as well: cross steps, jumping, lying down and getting up again etc.
  • No more groups: everyone runs freely. The players run towards each other, make a feint and:
    • then pass each other on the left.
    • pass each other on the right
    • turn around each other and run back



  • Put out a square of 20 by 20 with hats
  • In the middle there are some balls (1 ball less than the number of players)
  • The players run circles around the hats
  • When the whistle blows, they run in and try to grab a ball
  • If you have a ball, you can attempt a shot (penalty throw - distance) and if you score, you have one point, and there's one ball less in the middle for each new round. Players who do not have a ball continue to run.


  • Make two teams and make sure there are two thick mats.
  • The goal is to push the thick mat with your team to the other side. 
  • After each push you have to go back to the starting line. 
  • The smartest thing to do is to make a run with your whole team at the same time and push against the mat.
  • 1 shooter stands in front of the post, distance is indicated by the trainer
  • At least 1 receiver, but it works better with 2 or more receivers
  • 2 balls per post, as soon as the shooter has shot a ball the 2nd ball will be passed to the shooter.
  • Shooter gets X minutes to score as many goals as possible
  • Goal is to keep shooting fast, but also to keep shooting well
  • Can be done several times and try to improve the number of goals each time



  • divide the group into groups of 5 (it's also possible to have a different number, but adjust if necessary).
  • make a box, for example 8/8 or 10/10 or 12/12. 
  • Of each group of 5, 1 person is a catcher, the others are the field players (if you have more than one group, you can put the catcher(s) of one group into the other group).
  • The catcher tags 1 or 1½ minute and you count how many tags have been made (one player can't loose and stays in the game).


  • The catchers that start tagging (recognizable because of the jacket / ribbon) and 
  • distribute the other remaining children per group in the box with a ball. They pass over the ball and walk free.
  • The catchers try to tag someone who doesn't have the ball, so someone who has the ball is not allowed to be tagged.
  • The player approached by the catcher must get the ball as quickly as possible.
  • 1 attacker
  • 1 defender 
  • 1 passer
  • the duel lasts 1 minute (good for endurance!)
  • In any case, the defender won't let a ball through, the shot will be allowed.
  • A little pressure on the shot is necessary.
  • You make a box, with an attacker in it, 
  • the attacker must keep moving in the box, while a defender is following. 
  • The other player is standing outside the box. 
  • The attacker starts with the ball in his/her hands and throws it to someone on the side and the person on the side throws it back to the attacker and then throws it back to someone else standing on the side. 
  • The defender tries to take the ball. 
  • When the defender takes the ball, he throws it back you will try again
  • The attacker always tries to run free and the defender tries to intercept the ball
  • make 2 groups 
  • the attack takes the ball from the trainers.
  • When the defence has intercepted the ball, they  return it to the trainers. 
  • When they have scored, the team gets a bonus and is allowed to take the ball back.
  • 1 of the young trainers can act as referee to gain experience

In short: practicing various shooting variations in a fun competition form.

Organization: per group a post and a ball, the posts are preferably (but not necessary) arranged in a circle or rectangle. The number of people per group is less important (but all groups are about the same size).

  • The first task for the groups is to score 10 goals. 
  • When you have completed this assignment, the person who scored the last goal runs to the trainer to pick up the next assignment. 
  • Which group completed all the assignments first?
  • In the meantime, the trainer walks around encouraging or correcting where necessary. 
  • He has a piece of paper with him with a row of assignments on it. When someone gets to get the next assignment, first ask which one has just been completed (this can vary quite a bit over time) and then give the next assignment. 
  • An example list: 5 walk-through balls, 5 penalty throws, 5 4-meter shots, 5 walk-through balls from behind the post, 5 shots behind the post.
  • 3 men per post. 
  • Player A starts as attacker for the post. 
  • Player V starts as defender at 1.5 arm's length from the shooter. 
  • Player C starts with the ball as catcher/feeder. 
  • Attacker A must try to score in a 1 to 1 duel. 
  • It doesn't matter how (distance, dodge, dlb). 
  • The job of defender V is to follow the attacker continuously at 1.5 arm's length.
  • If the attacker has the ball in his hands, the defender must close. 
  • The defender must not tap or block the balls. 
  • The V must show that he or she is near the attacker but must allow the shot. 
  • This can be done by the defender placing her hand just above the attacker's shoulder. 
  • Switch positions after 1 minute .

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