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Korfball drills

  • 1 person is the ticker
  • The ticker is going to try to tickle as many people as possible, ticked? Then hold each other's hands until the pendulum is very long!

Red dots are the tickers. They are not allowed to let go of each other. The blue dots are the people who have yet to be tapped.
drawing Chinese Wall Tag
  • Everyone stands at his/her pawn 5 meters from the basket.
  • One player has the ball and shoots.
  • The others engage in the rebound duel-the shooter, too, if necessary.
  • Whoever has the ball then gets to shoot.
  • Who will have 10 goals first?
drawing Rebound - running duel
  • Shot game in 2-team form. Playing against the other baskets.

  • One of the two will shoot. If 2x is scored you call out to the coach.
  • If you are the fastest, you have won and on all baskets the pairs are changed.
  • The one who finishes first has earned a point.

  • The other of the pair catches the ball.
  • If the ball bounces on the ground then a goal goes off.

  • Variation possible through through balls and off movement.
  • Pay attention to the passing. Where does someone want the ball when you pass?
  • Out of motion: keep moving after your shot to receive the ball. You keep running until you receive the ball again.
2 teams play a game.
  • Instead of baskets, you must score by throwing at a cone.
  • This cone is in the center of the circle and around it are players.
  • One player stands in front of the pawn to protect it.
  • The players around this one player must try, by passing the ball quickly around, to throw at the pawn.
  • Meanwhile, the player in front of the pawn tries to intercept the ball and defend the pawn.
  • When the ball is intercepted, he/she gets a point and the ball goes back to the outside.
  • Switching: when the pawn is hit, the player gets a point and switches places with the player in the middle.
  • Whoever has the most points wins.
Goal: Playing together as attackers and intercepting the ball as defenders.
  • Make throw-overs more difficult: two in the middle, throw with left.
  • Making overthrowers easier: With two balls.
drawing Skittles basketball
  • There are 2 players per post.
  • When a player has scored, they may step back,
  • After 3 attempts not scored then the player stands as a catch and it is player 2's turn.
  • If the person standing under the basket does not catch the ball at once the player shooting must take a step forward.
  • You can get closer than 1 step in front of the basket.
  • Ball is passed around to the right.
  • After x passes, a diagonal ball comes.
  • When the diagonal ball comes, player 2 must put down a rebound.
  • Player 4 goes to the rebound.
  • Player 3 can choose to shoot or go for the through ball.
You can extend this by releasing player 1 for the shot.

drawing Dry set-up after deep ball
Place at least half the number of players participating in baskets distributed in a circle on field.
  • One player stands under each basket with ball
  • The remaining players stand in the middle between the lined up baskets
  • Have players walk to a basket and pull a hook and then shoot.
    • If the ball is in, on a regular basket, the player gets 1 point.
    • Is the ball in, on a shooter's basket, then you get 2 points.
  • If the player has scored, he walks to the center and chooses another basket to shoot at.
  • If the player did not score, then you switch with the passer.
  • Play like this to a self-selected number of points.

variation:
  • follow-through
  • pull away ball
  • The player behind the basket plays the ball sideways and briefly moves back and forth in the broadside line.
  • Simultaneously with the play-in, the forward player comes to the basket and makes a through ball.
  • The first player catches the ball and places the ball out toward the pass-through shooter.
  • The catcher takes the place of the declarer and the declarer becomes the shooter.
drawing Walk-through ball with catch from space
  • Player 1 stands by the pawn
  • Player 2 comes to offer next to player 1 and doubles once
  • Player 2 then runs deep
  • Player 1 goes after his own ball and makes a handover
  • Player 2 takes a through ball
  • Exchange after X chances
  • Scoring a total of X goals
Points of attention:
  • Perform action smoothly.
  • Tight passing.
  • Correct hand passing.
drawing Passing, running with through ball and depth line
Goal:
Warm-up with reaction training.

  • The field is divided into five different lines, including the sidelines.
  • Everyone starts on the same line, starting with short strides.
  • The trainer calls a color/type of line each time, which the group must run to as fast as possible. You have to tap the line on the floor with two hands.
  • Later a competition element is added to this.
  • Whoever taps the line last, drops out.
  • There are 4 baskets in each corner of the court.
  • Under each basket is a declarer.
  • The rest of the players stand in the middle.
  • From there they run with a sprint to a basket and take a go-around.
  • With the whole team, they score 20!
  • Players stand in a large circle.
  • The ball must always be passed to the neighbor.
  • The direction of passing can be clockwise or counterclockwise.
  • More and more balls are added.
  • When the ball hits the ground, players must walk to the edge of the field and back again before being allowed to continue.
  • The ball must be thrown with the left hand to the left and with the right hand to the right.
  • If it is too easy, one-handed catching is possible if necessary.
drawing Warming up - passing