Korfball drills
- Formation 2 on the line, 1 left 1 right in the field.
- Release ball whereby 2 on the line go towards the basket and left and right on the line pick up the ball.
- Long ball and score
At the sound of the whistle the players have to do a task.
PART 1: HOOPS / POTS / BALLS
- When the whistle blows, each called number of players must stand at a hoop or ball.
- The last one to arrive and not finding a group to stand with does a small exercise.
- Small exercises:
- 5x pumps,
- 10x stretch jump,
- 5x sit-up,
- ...
PART 2:INDIVIDUAL
- At the whistle do the exercise, individually.
- Like what?
- jump up,
- go through the knees,
- make a dash,
- Give each other a high five,
- ...
Picking cones:
Per x number at 1 pole.
- After scoring twice in a row a pot may be taken from the pile.
- When there are no more pots left, they may be stolen from other piles.
- The exercise stops after a certain time or when 1 pole remains.
With music
- 6 poles
- 6 handlers
- The rest runs on music around the trainer.
- Music stops and score with a walkthrough.
- Attacker may only pass twice and then puts the ball on the ground.
- After that run on music around the trainer again.
- 5 times scored is the winner.
Hoop large pawn 2 colours small pawn around the basket
- 1 attacker
- 1 attacker per pole.
- Trainer calls out e.g. big pawn, red pawn, yellow pawn and then hoop.
- In that order the attacker touches everything and makes a shot at the last (hoop).
- Attacker switches with support.
- Make groups and the winner is the team that has 5 x type of pawn.
- 1 declarer
- 1 Attacker
- 1 defender
- In front of the basket, attacker and defender walk towards each other.
- Attacker decides when to start for the walkthrough.
- 2 with the ball and the rest by tapping the ball against another.
- Running with the ball is not allowed.
- Once tapped you are also tapped.
- Tappers wear a ribbon
- 1 forward
- 1 defender
- 1 attacker
- Attacker with his back to the basket.
- Defender in front.
- As soon as attacker picks up the ball and passes to attacker, both may run.
- Attacker takes ball and defender does his best to defend.
- 1 attacker
- 1 defender
- 1 attacker
- Attacker at cone
- Attacker runs between 2 or 4 cones to receive ball at cone
- 2 lines
- 2 teams
- In the middle a skippyball.
- Behind your line, throw the skippyball against the
- until it comes behind the line of the opponent
- 1 attacker
- 1 defender
- 1 attacker
- Attacker and defender walk towards each other.
- Offender decides when to go for the walkthrough and the defender goes after him.
- The taker gets played late.
- The defender is right behind him.
- Take it easy. If the defender's back. Looking for the arm...