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Korfball drills

  • In the 1:1 you try to score 2x in 1 minute.
  • The defender makes choices which ball she defends.
  • The attacker and the passer play this out together.
  • attack, defend and pass each 3x 1 minute.
  • You have 2 teams and you have to play together to get the ball into the opponent's box.
  • Your opponents can cover you but they can also intercept
  • If this happens, the other team may attack and try to get the ball into the other team's box
  • Set up six baskets in two lines of three.
  • Under each basket, a fixed declarer.
  • The other players stand on the sideline across the first line of baskets.
  • The other players take a walk-through ball on the side of the first three baskets.
  • Followed by a ball in front of, behind and in front of the basket on the next baskets. (See diagram).
  • Then all players do the same round, reversed and back again, after which they exchange players and do another round back and forth.



drawing Passing balls along six baskets
  • Player 1 in front of the basket runs 2 metres out and receives the ball
  • Player 2 runs out from under the basket
  • Player 1 plays the ball back to player 2
  • Player 1 takes the walkthrough ball
  • Two players per basket.
  • At five metres in front of the basket stands an attacker, who shoots 3x at the basket, each goal is two points.
  • Underneath the basket is a rebounder.
  • The rebounder under the basket must catch the ball within one bounce, otherwise one point is deducted from the total score.
  • After three shots the rebounder becomes shooter and the shooter becomes rebounder.
  • Which team will have 15 points first?
  • Set up six baskets.
  • Under each basket, a regular player with the ball, the other players at the centre spot.


  1. Other players make two through balls on each basket. After the round, change leaders, then another round.
  2. On each basket, make one fly ball to the left. After the round, change helpers, then another round.
  3. On each basket, make one fly ball to the right. After the round, switch players, then another round.
  • One player for one minute
  • Place four hats around the basket at about 3/4 of a meter, one in front, one on the left, one on the right and one behind the basket.
  • The shooter starts in front of the basket.
  • The receiver stands with the ball under the basket.
  • The active player receives the ball and shoots, then walks directly to the next pawn next to the basket. Walk left for 1 minute and shoot on the move at each pawn.
  • After one minute, switch from catch to active player.
  • Do the same but walk to the right.

Doubles:

  1. Number 1 in front of the basket (6 meters),
  2. Number 2 with ball under the basket. 1 pawn left or right of the basket at about 4 to 6 metres.
  3. Number 2 throws the ball to number 1.
  4. Number 1 puts the ball on the ground and runs to the pawn and around it towards the basket.
  5. In the meantime, number 1 runs to the ball on the ground and passes it to number 2 for a deep pass.
  6. This is repeated until 8 balls have been made.


  • The pace is important:
    • The runners may not stand still, but you may not run too slowly.
    • The timing of the passing must be correct.
drawing Tom & Jerry 1.5

Pairs:

  1. Number 1 with the ball starts in front of the basket.
  2. Number 2 stands left or right in front of the basket.
  3. Number 1 throws to number 2 and then pulls away to the side where number 2 is not standing.
    • So number 2 is on the left side of the basket, number 1 walks to the right side of the basket.
  4. Number 2 throws the ball to number 1, after which number 1 shoots.
  5. Number 1 must catch his own ball.
  6. During the shot of number 1, number 2 sprints to the pawn, which is on a random spot on the field.
    • Place on the pitch depends on the child's level.
  7. If number 1 hits the ball, he/she gets one point, if number 1 catches the ball before number 2 reaches the cone, number 1 also gets one point.
    • so possibility of getting 2 points
  8. Change function.


  • The first to get 6 points wins (variation possible).
  • Is the sprinting too easy: add an extra pawn, which increases the sprint distance and for example makes a fast turn.





drawing Shoot and catch during the sprint competition
  • Start and finish line, caps are scattered around the field.
  • The number of caps is the number of players in the team x 2.
  • Caps are brought to the end line one by one, the team that finishes first wins.
  • At pawn 1
    • touch the groundTouch the ground, jump up and stretch all the way. We do this 10 times.
    • RUN TO THE POLE.
  • Pole
    • next you take a dodge at the pole.
    • RUN TO PAWN 2.
  • Pole 2
    • 5 sit ups.
    • RUN TO POLE
  • Pole
    • take a run through at the pole from behind the basket
    • RUN TO PAWN 1
  • Pawn 1
    • Push-ups 5 times
    • RUN TO POLE
  • Pole
    • Take the penalty throw
    • RUN TO PAWN 2
  • Pole 2
    • Shot four meters behind the basket
    • After the intercepted shot, receive the ball and throw it back to the receiver, who is standing next to the basket.
    • Sprint to pion 1 and start again
  • We do this 3 times
  • Keep the post clear and keep your distance from each other.
  • But each time change under the post.
drawing Shooting and muscles (1)
  • The pawns stand 10 metres apart and in a square.
  • The 9th pawn is the trainer or a passer.
  • The players walk zigzagging around the pawns.
  • They get the ball unexpectedly (= not in order) and throw it back to the person who throws it.
  • They do this in the run without running with the ball.
  • The ball is played to them cleanly / too low / too high / over the ground.
drawing return the ball to the centre