Korfball drills

  • Everyone at a basket with ball
  • Other players start running and taking through balls
  • After a certain score, the next
drawing Walk-through balls on baskets with hurdles
  • Per 2- or 3-team
  • 1 person under the basket
  • Others at the pawns
  • Always a pattern that the player has to run at the pawns
  • End with a through-ball, drop ball or start-off
drawing T-loop
Shooting game where they get to take a card when they have scored.

  • Each playing card shows a "color": clubs, spades, hearts or diamonds.
  • Each color represents a fitness exercise:
    • Hearts: Push-ups
    • Spades: Squat
    • Clubs: Burpee
    • Diamonds: Lunges
  • Once they have picked a card, they must first perform the corresponding exercise.
  • They do this the number of times the card indicates.
  • For example, Hearts 4 = push up 4 times.
  • Then they may continue shooting again.
  • The group with the most cards has won.
Shooting game where they get to take a card when they have scored.

  • Each playing card shows a "color": clubs, spades, hearts or diamonds.
  • Each color represents a fitness exercise:
    • Hearts: Push-ups
    • Spades: Squat
    • Clubs: Burpee
    • Diamonds: Lunges
  • Once they have picked a card, they must first perform the corresponding exercise.
  • They do this the number of times the card indicates.
  • For example, Hearts 4 = push up 4 times.
  • Then they may continue shooting again.
  • The group with the most cards has won.
  • On both sides of the basket are pawns.
  • The shooter stands in front of the basket with the ball.
  • The other players stand under the basket to duel for the rebound.
  • After each shot, one player catches the ball.
  • This player must first tap a pawn and then may catch again.
  • The shooter shoots as soon as he has the ball.
drawing Running rebound
  • Pairs at the basket
  • Pawns placed in a square with a distance of 5 meters from the basket
  • Number 1 runs a pattern where shots are made at each pawn
  • Number 2 runs the same pattern and tries to score more than number 1
  • In case of a tie take turns shooting from pawn to preference until someone scores and the other misses
drawing Chasing square
Put at least half the baskets of the number of players participating.
  • One player with ball stands under each basket
  • The remaining players stand in the middle between the set up baskets
  • Have the players walk to a basket and pull a hook and then shoot it
    • If the shot is on a normal basket the player gets 1 point
    • Is the shot in at a shooter's basket then you get 2 points
  • If the player has scored, he walks to the center and chooses another basket to shoot at.
  • If the player did not score then you switch with the passer.
  • Play to your own choice of points
To make the run-throughs a little more fun, we'll make it a contest!
  • You put a number of baskets in a circle with one passer on each occasion.
  • There are also more players than baskets in the middle
  • Every run through counts for 1 point
    • If you score a run-through, you take your turn
    • If you miss the follow-through, you and the server swap positions
  • The first player to score 6 points wins. Number of points to be determined on what the players can do.
variation:
  • you can do different sizes of baskets and give them a different score
    • for example an archer basket counts for 2 points
Objective:
  • A combination of moving, passing and shooting
  • An easy exercise to teach a pull away ball
Description:
  • The player at the post pulls away, gets the ball and shoots.
    Directions you can give:
    • all in quick succession
    • good tight pass
    • do not pull away right behind the post, difficult for a good pass
  • The passer goes to catch the ball and there is a change of position
Variation:
  • The catcher may shoot 1 more time himself if he/she catches the ball without colliding
You stand in pairs on a pole
  • 1 in front of basket at shot distance
  • 1 player is rebounder/forward
The rebounder gives a pass to the attacker standing at shot distance.
  • if the rebounder can catch the ball without it colliding he may shoot
    • if the ball bounces first, the shooter can continue playing
  • this way all players play against each other to score 5 points for the fastest score.
  • Attacker and defender ready for the post. Offender under the post with ball.
  • Defender moves up post.
  • Play 1 x 1 until attacker has scored 1 time. Defender always tries to be there.
  • The post of the defender who got the goal against gets penalty.
  • Defender goes back to own post.
  • Passing
drawing 1 x 1 with defender
  • 2 players in front of the basket
  • Player 1 plays the ball to player 2
  • Player 1 immediately goes after the ball to set up a pointer
  • Possibly with defender and feint
  • Also possible with rebound
drawing Indicate over belly side put