Korfball drills

3 per basket
  • 1 shooter and 2 rebounders behind or to the side of the basket at 3 or 4 meters depending on level
  • Of the 2 rebounders, 1 is attacker, 1 is defender: the one closest to the basket is the defender
  • Shooter in front of the basket calls "yes", at that moment both rebounders may move towards the basket to take the correct position.
  • 5 rounds, then switch positions.
Points of attention:
Pay attention to lining up attacker/defender in rebound, properly blocking out opponent

Variations:
  • The one with the most rebounds starts shooting.
  • Shooter goes to intercept and may pass to offensive rebounder for short chance if shot is wrong
drawing Rebound practice
  • Player blue must get the ball to one of the 4 pawns.
  • Player red must pre-defend.
  • Player red must close ball line.
drawing Defending all-round
  • Divide into two teams.
  • Make two boxes around the basket so that good shots can be made from outside.
  • Need 3 or 4 balls per game.
  • Shooters stand outside the box and one rebounder per team stands in the box near the opponent's shooters.

Exercise:
  • The shooters start shooting from outside the box to get to X number of goals as fast as possible.
  • The rebounders catch the ball and play it to their fellow players in the other box.
  • Which team will have scored X number of goals first.
Rules:
  • Rebounders are not allowed outside the box, shooters not in it.
  • The rebounder's job is to estimate as quickly as possible where all the balls are coming and how to get them to your teammates as quickly as possible.
drawing Two box shooting
  • Half of the group is attacker, blue, and the other half is defender, red.
  • The attackers stand on the sideline and the defenders stand about 1 meter in front of them.
  • The attackers run forward and try to get past the defender at half speed.
  • The defender follows the attacker's every move while running backwards with them.
  • Once across, the attackers and defenders switch roles.
drawing Defensively running backwards
Building up to offensive positions to fall back on when creativity fails for a while.
Blue = static starting positions

Setup:
  • Pass deep from front field
  • Pass laterally into backfield + rebound run in
  • Pass deep from backfield + run in support
  • Pass passed to incoming support + attacking action by both strikers
  • Support plays free striker + runs out into space
  • Offloaded striker shoots
Once static has been mastered, move to dynamic. Agreement is that support follows immediately after rebound. The rest can be filled in freely with the variations below:
  • Support runs around the block instead of cutting into it.
  • Support does not shoot, but plays shadow striker to shoot. 7a.
  • Offloaded striker does not shoot, but plays run-out striker to shoot. 7b.
  • Played run-out support does not shoot, but shadow striker runs into support and takes over function + attack action strikers and shoot. 8.
  • Played run-out support does not shoot, striker runs into support and takes over function + shadow striker connects with run-out support + strikers attack action and shoot. 9.
  • ... innumerable variations to think of
drawing System building attack - foundation to fall back on
Building up to offensive positions to fall back on when creativity fails for a while.
Blue = static starting positions

Setup:
  • Pass deep from front field
  • Pass laterally into backfield + rebound run in
  • Pass deep from backfield + run in support
  • Pass passed to incoming support + attacking action by both strikers
  • Support plays free striker + runs out into space
  • Offloaded striker shoots
Once static has been mastered, move to dynamic. Agreement is that support follows immediately after rebound. The rest can be filled in freely with the variations below:
  • Support runs around the block instead of cutting into it.
  • Support does not shoot, but plays shadow striker to shoot. 7a.
  • Offloaded striker does not shoot, but plays run-out striker to shoot. 7b.
  • Played run-out support does not shoot, but shadow striker runs into support and takes over function + attack action strikers and shoot. 8.
  • Played run-out support does not shoot, striker runs into support and takes over function + shadow striker connects with run-out support + strikers attack action and shoot. 9.
  • ... innumerable variations to think of
drawing System building attack - foundation to fall back on
  • Player 3 picks up the ball and throws it to player 1.
  • Player 3 runs to the post.
  • Player 4 goes over block, player 3 to the pointer.
  • Player 1 throws the ball to player 2.
  • Player 2 throws the ball to player 3 who enters the give way.
  • Player 3 dodges and gets the ball moving, behind the post, and shoots.
  • Player 4 connects, next to player 3.
  • Player 1 runs to the front of the post and keeps the player engaged until shot.
  • Player 2 takes player 1's position and after the shot goes to the post for the double-catch, ball over the basket.
drawing Capture when dynamically attacking
  • Build up to offensive positions to fall back on when creativity fails.
drawing System building attack - foundation to fall back on
Everyone takes 2 penalty throws.
  • If you miss, you have to run across the width of the field with the whole team.
  • If you miss 2 times, you must run back and forth with the whole team.
drawing Penalty throws
  • Divide the group into groups of 3.
  • Give each group 5 jars in 5 different colors.
  • 1 player goes to work -red, 1 player indicates -blue, 1 player coaches -white.
  • Player red starts running action from pot to pot in slalom and takes a run-in.
  • Player white coaches player red and indicates which jar player red should go back and start again, again in slalom.
  • If player red scores from a color pot, player white takes the pot away.
  • Exercise continues until every color pot is scored.
drawing Warming up with color jars
  • Player 1 stands by the pawn
  • Player 2 comes to offer next to player 1 and doubles once
  • Player 2 then runs deep
  • Player 1 goes after his own ball and makes a handover
  • Player 2 takes a through ball
  • Exchange after X chances
  • Scoring a total of X goals
drawing Passing, running with through ball and deep line
  • There are 4 pawns in a square well around the basket.
  • There is already someone imaginary standing as a rebound, so there are 3 men in the front field at a pawn.
  • The players must always connect so that there is someone playable on 2 sides.
  • After 3/4 passes someone is sent deep and the 3rd person comes in front of the rebound and a through ball is taken.
  • Player 1 keeps moving in the meantime and gets the ball to shoot.
drawing 3-1 to chance