Korfball drills
3 per basket
- 1 shooter and 2 rebounders behind or to the side of the basket at 3 or 4 meters depending on level
- Of the 2 rebounders, 1 is attacker, 1 is defender: the one closest to the basket is the defender
- Shooter in front of the basket calls "yes", at that moment both rebounders may move towards the basket to take the correct position.
- 5 rounds, then switch positions.
Points of attention:
Pay attention to lining up attacker/defender in rebound, properly blocking out opponent
Pay attention to lining up attacker/defender in rebound, properly blocking out opponent
Variations:
- The one with the most rebounds starts shooting.
- Shooter goes to intercept and may pass to offensive rebounder for short chance if shot is wrong
- Player blue must get the ball to one of the 4 pawns.
- Player red must pre-defend.
- Player red must close ball line.
- Divide into two teams.
- Make two boxes around the basket so that good shots can be made from outside.
- Need 3 or 4 balls per game.
- Shooters stand outside the box and one rebounder per team stands in the box near the opponent's shooters.
Exercise:
- The shooters start shooting from outside the box to get to X number of goals as fast as possible.
- The rebounders catch the ball and play it to their fellow players in the other box.
- Which team will have scored X number of goals first.
Rules:
- Rebounders are not allowed outside the box, shooters not in it.
- The rebounder's job is to estimate as quickly as possible where all the balls are coming and how to get them to your teammates as quickly as possible.
- Half of the group is attacker, blue, and the other half is defender, red.
- The attackers stand on the sideline and the defenders stand about 1 meter in front of them.
- The attackers run forward and try to get past the defender at half speed.
- The defender follows the attacker's every move while running backwards with them.
- Once across, the attackers and defenders switch roles.
Building up to offensive positions to fall back on when creativity fails for a while.
Blue = static starting positions
Setup:
- Pass deep from front field
- Pass laterally into backfield + rebound run in
- Pass deep from backfield + run in support
- Pass passed to incoming support + attacking action by both strikers
- Support plays free striker + runs out into space
- Offloaded striker shoots
Once static has been mastered, move to dynamic. Agreement is that support follows immediately after rebound. The rest can be filled in freely with the variations below:
- Support runs around the block instead of cutting into it.
- Support does not shoot, but plays shadow striker to shoot. 7a.
- Offloaded striker does not shoot, but plays run-out striker to shoot. 7b.
- Played run-out support does not shoot, but shadow striker runs into support and takes over function + attack action strikers and shoot. 8.
- Played run-out support does not shoot, striker runs into support and takes over function + shadow striker connects with run-out support + strikers attack action and shoot. 9.
- ... innumerable variations to think of
Building up to offensive positions to fall back on when creativity fails for a while.
Blue = static starting positions
Setup:
- Pass deep from front field
- Pass laterally into backfield + rebound run in
- Pass deep from backfield + run in support
- Pass passed to incoming support + attacking action by both strikers
- Support plays free striker + runs out into space
- Offloaded striker shoots
Once static has been mastered, move to dynamic. Agreement is that support follows immediately after rebound. The rest can be filled in freely with the variations below:
- Support runs around the block instead of cutting into it.
- Support does not shoot, but plays shadow striker to shoot. 7a.
- Offloaded striker does not shoot, but plays run-out striker to shoot. 7b.
- Played run-out support does not shoot, but shadow striker runs into support and takes over function + attack action strikers and shoot. 8.
- Played run-out support does not shoot, striker runs into support and takes over function + shadow striker connects with run-out support + strikers attack action and shoot. 9.
- ... innumerable variations to think of
- Player 3 picks up the ball and throws it to player 1.
- Player 3 runs to the post.
- Player 4 goes over block, player 3 to the pointer.
- Player 1 throws the ball to player 2.
- Player 2 throws the ball to player 3 who enters the give way.
- Player 3 dodges and gets the ball moving, behind the post, and shoots.
- Player 4 connects, next to player 3.
- Player 1 runs to the front of the post and keeps the player engaged until shot.
- Player 2 takes player 1's position and after the shot goes to the post for the double-catch, ball over the basket.
- Build up to offensive positions to fall back on when creativity fails.
Everyone takes 2 penalty throws.
- If you miss, you have to run across the width of the field with the whole team.
- If you miss 2 times, you must run back and forth with the whole team.
- Divide the group into groups of 3.
- Give each group 5 jars in 5 different colors.
- 1 player goes to work -red, 1 player indicates -blue, 1 player coaches -white.
- Player red starts running action from pot to pot in slalom and takes a run-in.
- Player white coaches player red and indicates which jar player red should go back and start again, again in slalom.
- If player red scores from a color pot, player white takes the pot away.
- Exercise continues until every color pot is scored.
- Player 1 stands by the pawn
- Player 2 comes to offer next to player 1 and doubles once
- Player 2 then runs deep
- Player 1 goes after his own ball and makes a handover
- Player 2 takes a through ball
- Exchange after X chances
- Scoring a total of X goals
- There are 4 pawns in a square well around the basket.
- There is already someone imaginary standing as a rebound, so there are 3 men in the front field at a pawn.
- The players must always connect so that there is someone playable on 2 sides.
- After 3/4 passes someone is sent deep and the 3rd person comes in front of the rebound and a through ball is taken.
- Player 1 keeps moving in the meantime and gets the ball to shoot.