Korfball drills
- Pawns at 1,2,4,6,8 meter.
- 2 shot chances per pawn, if both miss 1 pawn forward.
- Change after 10 shots.
- Who comes the furthest in x minutes.
- Each pair a basket and a ball.
- One of the two teams has a ribbon on his head.
- So you have a team with and a team without a ribbon.
- One player is the shooter and the other the catcher.
- Alternately a player with a ribbon and a player without a ribbon stand under the basket.
- We all start shooting at the same time.
- When a goal is scored, you change places.
- The team that is first under the basket has won.
- So if all players with/without a ribbon are under the basket, you've won.
- 4 posts in a square.
- 4 attackers.
- 1 attacker.
- 3 defenders.
- The attacker must find the free post.
- The defenders must therefore make it as difficult as possible and communicate.
- Variants:
- Only through balls.
- Only shots.
- x number of goals etc.
- Players run one after the other in a "train" around the poles.
- The last player tries to get in front.
- If he succeeds, the next player goes.
- Players continue until everyone has come from the back to the front.
- First round at an easy pace.
- Second round faster pace.
- 2 poles opposite each other.
- Each pole has its own 2/3 team.
- The two players who are going for a walk-through walk towards the other pole.
- In the middle they circle each other.
- The players sprint back to their own goalposts and make a turnover.
Variations
- Instead of a through ball, a dodge ball.
- Instead of a through ball, a pull-away ball behind the post.
- If necessary, post to post, whoever scores X number of goals first.
- Shot game in 2 form playing against the other baskets.
- One of the two will shoot, when 2 times they score.
- Call to your coach: Are you the fastest, then you have won and there is exchanged,
- But not yet in possession of a point.
- You earn a point if your partner is also the fastest to score twice.
- So you earn a point if you win twice in a row.
- Variation is possible by means of penalty throws, walkthroughs, number of goals, etc.
- Two numbers:
- Who scores the most laps?
- Number 1 is going to shoot, number 2 is going to catch.
- The number 1 starts in front of the basket and will shoot 1 time on each side of the basket. (front, right, back, left)
- If the number 1 shoots 50% of these 4 chances, he/she may start a new round.
- The number 1 counts how many rounds he/she makes.
- When not 2 of the 4 chances are hit, then there must be changed.
- After 5 to 10 minutes, the player who has made the most rounds is the winner!
- Too difficult:
- Score once per round.
- Variation:
- Start the first round at 2 meter, then at 4, 6, 8 and 10 meter.
- Per pole with 2 or 3 participants you start with 20 balls which are indicated from the space.
- When 20 have been scored you and your pole continue with the next exercise.
- 10 distance shots from the spot.
- Scored?
- Move on to 10 dodge balls.
- Each team has to score these goals.
- 2 or more players per pole.
- Player 1 starts at 1 meter of the basket with shooting he/she will shoot 1 out of 2.
- Every time you hit the target, you move back one meter.
- If you miss at a certain distance twice in a row, the next one goes.
- Goal from 1 meter 1 point, 2 meter 2 points, 3 meter 3 points etc.
- Total 50 points per pole.
- Make it more difficult by going up to 100 points etc.
- Each player gets his own pipsack.
- They are told an action by the trainer, which they perform.
- This can be touching your head, sitting down and standing up quickly, etcetera.
- As soon as Yes is called (or another action word), the piping bag can be taken.
- Players stand next to each other.
- The ball is thrown to player 2 and player 1 runs after it until halfway and inside.
- Player 2 throws the ball at the moment he/she thinks the other player can make a good run through.
- Player 1 finishes it.
- 1 attacker and 1 defender.
- The attacker stands a few metres away. (A distance where you practice to shoot far)
- The defender stands at the basket.
- As soon as the attacker throws the ball to the defender, the defender can run and try to defend.