Korfball drills
- You play this game in a korfball box with two parties.
- The game is played from line to line.
- You may only play the ball forward
- You have to bring the ball with the team to the other line
- You get a point if you ground the ball behind the opponent's line
- If the player with the ball is tapped, she places the ball on the ground and the other side takes over the attack
- You cannot be tapped on this initial throw.
- On the field, place x number of hats at random spots, half on his point.
- You play with 2 teams of 1 or more players.
- Party A puts the hats on the point party B puts them the other way around.
- After x minutes stop and count who has the most hats.
- 2 baskets opposite each other at about 10 meters.
- Start with 3 against 3 or 4 against 4.
- Depending on the numbers.
- Task is for the defenders.
- Try to intercept the ball.
- No counter play is allowed.
- Swap when one of the teams has intercepted 5 times the ball.
- Play on time and which team has the most interceptions.
- 4 players play around the post.
- One player takes the rebound.
- The other three keep a triangle around the post and keep playing around with the three of them.
- The rebound player moves to the side where the ball is, gets the ball and shoots.
- Variant
- The rebound player steps out to the near post, receives the ball and passes to the far post.
- Both can also be combined, with the rebound player opting to pull away and pass on the ball.
- Other players must recognise their choice and make the right decision
Objective:
- Earn a point by catching the ball over the line.
Rules:
- A party starts from behind the line with the ball.
- Intercepted ball is ball first to your own line and then to the other side for a point.
- Balls out count.
- When a point is gained, the opponent gets the ball from there.
Points of attention:
- For defending.
- Play on the side by moving on one leg.
- Play at tempo.
- Watch each other and your opponents place.
- Play with a three or four around the pole.
- Play everything with one hand.
- With pairs about 2 meters apart.
- One player runs from left to right.
- 3 Metres past the receiver, she catches the ball with 1 hand and plays it back with 1 hand. (25x)
- Now with opponent.
- The caught ball is moved to the inner hand and you step along so that your body comes between the ball and the defender.
- Then you throw back the ball. (25x)
- Work in pairs.
- You make an evasive move after playing the ball in, then place the ball back in and evade to the same side once more.
- This is important in connection with clarity for the declarant.
- Score 5x left swerve.
- Score 5x right swerve.
- Divide the team into equal groups of 3 at most
- As many poles as groups
- Everyone can defend everyone
- Can score on any pole
- Divide the team in groups of 2, max 3
- Each group starts on its own pole
- Per pole you score X number of goals
- Finished? Then move on to another pole (may be random, may be in order)
- Finally score X number of goals on your own pole.
- Who is the first to score on all the poles wins.
- Which 4 team is first to score 3x.
- Other players shoot a threesome. (to max 10x scoring)
- With pairs shoot from distance 3x scoring pp.
- Open game as attacker you may only shoot when you haven't played in the ball.
- Which team will be first to score 3x.
- Other players shoot a threesome. (to max 10x scoring)
- With pairs shoot from distance 3x scoring pp.
- 2 designated people may only shoot from the support position, the other two may shoot if there is a catch.
- Other players shoot a threesome. (till max 10x scoring)
- Pairs of players shoot from a distance 3x points pp.
- Now only distance shots are allowed.
- Divide into groups of 2 or 3 players.
- Per group an X number of pawns in the middle. (for example 2)
- Players do an assignment.
- It doesn't matter what the task is, it can be a shot from 4 meters, it can be a penalty throw, etc.
- When there are X amount of goals, the group can take a pawn from the middle.
- No pawns left in the middle?
- Then you may take them to another group.
- The first group to get X number of pawns wins.
- This must be more than the number of pawns per group in the middle!
- (If each group has 2 pawns in the middle, the number of pawns to win must be 3 or more)
- Make groups of 2/3 players.
- 1 Jenga tower is placed in the middle of the poles.
- You are going to work through a list of exercises.
- For each exercise all groups get 1 minute to score as many goals as possible.
- The number of goals determines the order for pulling a stone from the Jenga tower.
- Most goals starts.
- In case of equal number of goals stone, paper, scissors.
- The team that knocks over the tower in any way is the loser.
- This also applies if a ball rolls against it!