Korfball drills
Player A shoots from in front of the basket. Player B catches it. Player B throws out to player A, moves away from the basket (direction doesn't matter), gets the ball from A and shoots. Player A catches the shot, passes to player B, moves away, gets the ball and shoots, player B catches, etc...
- 10 shots on the wide line
- 15 through balls
- 15 pull-aways
Exercise for the quick step, reaction time and coordination. Be the trainer in the middle with the children in a circle around you. For example 5 children, 4 x basket and 4 x ball.
Children walk around you in a circle in the direction that you indicate, you can also suddenly change direction for variety. Then dribble on the spot. When the trainer calls YES, the kids have to grab a ball as fast as possible and try to score on the basket. 1 child has no ball and is out. Then 3 balls and again, until there is a winner.
The children will practice taking free balls and penalty throws. The children stand in pairs near a basket. They take turns to take a penalty throw and take 6 shots in total. At the end they write on their paper how many they hit.
The children stand in pairs near a basket. A distance is given where the pylon must stand. The children shoot depending on their age a certain time and count the goals. Who scores the most goals?
This game is played with the whole group.
The group stands behind each other, behind a pawn at 5 meters distance from the pole.
There are two balls, the one in front shoots the ball. The person behind it shoots the ball and if he scores before the person in front of him scores, the person in front of him goes out and so on.
When the defence has intercepted the ball, they first pass it back to the trainers.
What's your name and how old are you?
What do you like to do most, attack or defend?
What would you like to learn?
What things would you like to do on a training course?
Do you want to know more about us?
Organization
We put four cones/caps at 5 meter distance from each other. Then the trainer keeps track of how long they have to walk.
Variation
10 second sprint.
Rest 15 seconds.
10 second sprint.
15 second sprint.
15 second sprint.
Rest 20 seconds.
15 seconds sprint.
Rest 20 seconds.
20 seconds sprint.
25 seconds rest.
20 seconds sprint.
25 seconds to rest.
30 second sprint.
END!
Nice variation of the original 'tag'. One child is the ticker. The rest runs away. The catcher tries to tag someone. When a child is tagged, he or she puts his or her hand on the spot that was tagged. Now the ticked child is the new ticker. If another child is ticked, he may take his hand away from his spot.
For example:
Child A taps child B on the shoulder. Child B puts his hand on the shoulder and tries to tap the next one. He taps child C on the upper arm and can again release his hand and just run away. Child C puts his had on his upper arm and starts tapping.
Organization
We put four cones/caps at 5 meter distance from each other. Then the trainer keeps track of how long they have to walk.
Variation
10 second sprint.
Rest 15 seconds.
10 second sprint.
15 second sprint.
15 second sprint.
Rest 20 seconds.
15 seconds sprint.
Rest 20 seconds.
20 seconds sprint.
25 seconds rest.
20 seconds sprint.
25 seconds to rest.
30 second sprint.
END!
Make 5 rows of hats, each row has its own colour.
Have the players jog between the hats. After about 10 seconds call out a color and the players must sprint to the hats with the correct color. The last player to reach the hat gets a penalty point. At 5 penalty points the player has to do 5 push-ups and then starts again at 0 penalty points.