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Korfball drills

  • To finish the training, play a game format of 4 to 4 on 1 post.
  • Make sure you build from 4-0, and go to the 3-1 with a large triangle. 
  • A quick scoring opportunity has to be created from the big triangle. 
  • If possible, create a scoring opportunity immediately after the rebound has been captured, if this doesn't work then rebuild from 4-0.
  • THE BALL PACE IS HIGH IN THE 3-1.
drawing Small Game
  • Pair of two by a pole.
  • Each pole has three points.
  • If a score is made on a pole, one point is subtracted.
  • The pole is defended by a pair.
  • The first pair that has zero gets 'a donkey' as an extra point.
  • You lost as a pair when you have zero.
  • The last pair remaining has won.
  • Note: as a pair you are defending your own post but you can be attacked by six opponents.
  • It is not allowed to score twice on the same post.
  • Group of 3 by a post
  • 1 defender, 1 passer and 1 attacker
  • the attacker must score as much as possible in 30 seconds 
  • the defender must ensure that this happens as little as possible
drawing 1 v 1
  • Pairs of two at a pole.
  • Each pole has three points.
  • If a score is made on a pole, one point is subtracted.
  • The pole is defended by a pair.
  • The first pair that has zero gets 'a donkey,' as an extra point.
  • You are finished when you have zero as a pair.
  • The last pair remaining has won.
  • Note: as a pair you are defending your own post but you can be attacked by six opponents.
  • It is not allowed to score twice on the same post.
  • Two players stand 7 meters in front of the post and eight meters apart. 
  • A player with the ball under the post and a receiver slightly behind the post. 
  • One player in front of the post takes the through-ball that is passed, after the other player in front of the post has received the ball.
  • The ball is caught by the receiver. 
    • A1 becomes A2, 
    • A2 becomes A3, 
    • A3 becomes A4 and 
    • A4 becomes A1.

What can you see?

  • The passer learns that the shooter can only take a through-ball if the throwing is calmly prepared, is thrown in front of the shooter and the ball is passed at the right height.
  • The speed and trajectory of the shooter can be regulated by the speed of throwing, ball trajectory and ball speed.
  • Learning to control problems such as timing requires a lot of repetition and sometimes adjustment of the distances used.
  • The problems for the shooter, the starting position of the ball is different because the body is twisted for ball reception, lead to impure actions. Stay attentive to this.
  • The action speed must be increased.


    Variant:
  • Just like exercise 12, but the passer throws the ball to a shooter who dodges to a position diagonally behind the post. 
  • There is a ball through the centre where the passer must consider two opponents, his direct opponent and the shooter's opponent, as they are not far from the ball line.


    Variant:
  • The marksman makes a feint shot and passes the ball to the player below the post indicating a through-ball.
  • Per group: a post and a ball, the posts are preferably (but not absolutely necessary) arranged in a circle or rectangle. 
  • The number of persons per group is less important (but all groups are about the same size).
  • The first task for the groups is to score 10 goals with a through-ball. 
  • When you have finished with that, the person who scored the last goal runs to the trainer to get the next task. Which group performed all the tasks first?
  • The trainer has a piece of paper with tasks on him.
  • When someone comes to get the next task, first ask which task has just been completed (this can vary considerably over time) and then give the next task.
  • List:
    • 5 through-balls, 
    • 5 penalty throws, 
    • Five 3-meter shots, 
    • 5 shots from 3 meters behind the post.



Create a box with an attacker inside.

  • The attacker has to keep moving in the box while a defender is running.
  • Someone always plays the ball.
  • The defender looks at the ball and tries to catch it
  • Every time the attacker catches the ball, someone enters the box.
  • When the defender picks up the ball, he throws it back and tries again
  • Place two posts where they usually are during a game.
  • Then place two pilons at the far left and far right on the center line. 
  • Ideally, this exercise is done with 8 people, more is possible, less than 8 doesn't work.
  • At each post or pilon two people are standing, one person under the post starts with the ball (on both sides). 
  • This person throws the ball to someone near the pilon on his right and runs after the ball. 
  • This person then throws the ball to the other post, and the second person near the pilon goes for a through-ball. 
  • Now the ball is under the post again and the round starts over again.



    Arrangement:

(Black line: throwing and running after the ball) (Black dotted line: throwing ball) (Red line is running for a through-ball)


  • through-ball-tour
  • 4 posts and 4 groups, 
  • 2 Balls: aim to think how to run freely when building up. 
  • 4 versus 4 with 2 posts: 
    • trying to throw a long ball when building up by running deep, 
    • running free through tempo change.
  • Pause a few times to discuss running free and tempo changes;
    • learning to find an angle, 
    • or when the angle is fixed, the long diagonal throw.
  • 2 posts and 3 groups, 
    • defending party intercepts,
    • builds up and goes on to attack the box; 
    • Build up starts in defence!
  • You put up four poles in a square, 
  • in the middle of the four poles you put down a pilon. 
  • four children will be passers at the poles and 
  • the rest of the children will stand by the pilon in the middle.
  • First, you can choose that the attackers have to take through-balls at the poles.
  • It doesn't matter which pole, they may run at the same pole a maximum of 2 times in a row. 
  • You can choose this, so they have to run a lot.
  • The children also have to score twice, the person who does this first may definitely switch positions with a passer, the other may switch as well as soon as they score twice.
  • After that you can choose to let the children do free balls, penalty throws, dodge-balls, etc. 

train

  • Put pilons about 6 meters apart. Divide the group into 2. 
  • In the case of five, one group of 3 and a group of two. 
  • The goal is to keep the ball in the middle between the pilons at all times. 
  • As soon as a player receives the ball, the player must be at the centre of the other side. 
  • After you have passed the ball, you join the back row on the opposite side. 
  • NB: Nobody stands still and tries to see what happens at all times
    • Do not arrive too early or too late. 
    • Throwing while moving. 
    • After five minutes switch side (left hand).
  • Make pairs, at each post a pair.
  • We are now going to use the posts lengthwise, namely one player of the pair attacks the post opposite to him or her.
  • One player of the opposite post does the same.
  • How does this work?
  • Of each pair there is a number 1 and a number 2.
  • Number 1 is going to defend his post for a minute and a half against the other number 1 of the post opposite to him.
  • When the number 1 of a post has had a chance, the other number will attack and so there will be a change of function (and of post, because everyone is defending his own post).
  • So there is always a change of function if the attacker has lost the ball.
  • As a player, you are attacking as well as defending for a minute and a half