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Korfball drills

  • Players stand in a large circle.
  • The ball must always be passed to the neighbor.
  • The direction of passing can be clockwise or counterclockwise.
  • More and more balls are added.
  • When the ball hits the ground, players must walk to the edge of the field and back again before being allowed to continue.
  • The ball must be thrown with the left hand to the left and with the right hand to the right.
  • If it is too easy, one-handed catching is possible if necessary.
drawing Warming up - passing
Attacker uses feints to get past the defender.
  • There are 6 players between the pawns.
  • There must be 1 hole per row of pawns.
  • The other players try to use feints to find the hole.
  • The defenders may only defend widthwise and try to tap the attackers.
  • If you get tapped, you have to start over.
  • If the attackers reach the other side, they get 1 point.
  • After 5 points, the game is switched.
  • The game can be made easier by adding fewer defenders.
drawing Feint attack
  • Player 1 is the declarer, player 2 is the outlier.
  • Player 1 stands with the ball under the post.
  • Player 2 first makes a dodge ball to the left or right.
  • Player 2 gets played the ball and takes over on the other hand.
  • Then player 2 throws the ball back to player 1.
  • Player 2 then makes another dodge ball and shoots the ball.
  • Players first try to score 5 times from the left and 5 times from the right.
  • Everyone stands at his/her pawn 5 meters from the basket.
  • One player has the ball and shoots.
  • The others engage in the rebound duel-the shooter, too, if necessary.
  • Whoever has the ball then gets to shoot.
  • Who has X goals first?
drawing Rebound - running duel
  • 6 players at the pawns, 1 in front.
  • The one in front of the pawns tries to find a hole to get through by feints.
  • Defender may only move left right.
drawing Defending
Throw and catch in a little train.
  • Duration: 15 minutes.
  • Distance between each other about 5 meters and expand this if necessary. You run after your ball.
  1. Everything with 2 hands.
  2. Everything with the right.
  3. Everything with the left.
Variant: run with pawns from left to right and get the ball back.
Duration: 30 minutes.

You have 1 shooter and 1 declarer.

Goal for shooter:
  • Score as much as possible from the number of attempts.
Goal for declarer:
  • Correctly point and quickly catch.

You get 10 attempts and try to score as many of them as possible. It is not about speed, but accuracy. Try to correct your shot and shoot every ball on technique.
  • Distance shot 4 meters.
  • Walk-through ball 6 meters.
  • Distance shot 3 meters -behind the basket.
  • Dodging ball to the right.
  • Penalty throws.
  • Free ball to the left.
  • Tap basket, step back and shoot.
  • Deflection ball to the left.
  • Small chances.
  • Free ball to the right.
Expansion:
  • Goal counts for 1, but if the ball hits the ground it is -1.
Duration: 30 minutes.

In pairs and 5 baskets
The numbers 1 get 3 pawns, numbers 2 get 2 pawns and numbers 3 get 1 pawn. Continue until all pawns are forgiven.

In threesomes and 3 baskets
The numbers 1 get 2 pawns and the number 2 gets 1 pawn. Continue until all pawns are forgiven.

Exercises:
  • 8 through balls
    • Pawn at 7 meters in front of the basket. You change after each through-ball.
  • 4 passing balls to the right
    • pawn at 6 meters. Change position after 2x shots.
  • 15 small chances
    • You take turns shooting.
  • 4 dodge balls to the left
    • Pawn at 6 meters. After 2x shooting switch functions.
  • 6 half turn shots
    • Pawn at 4 meters. After each shot change functions.
  • 6 distance shots from behind the basket
    • Pawn at 4 meters behind the basket. After 2x shots change functions.
  • 5 free balls to the right
    • Pawn at 2.5 meter. After 2x shots change positions.
  • 10 penalty throws
    • Pawn at 2.5 meters. After each shot change positions.
  • 5 free balls to the left
    • Pawn at 2.5 meters. After 2x shots change functions.
Put the pawn at 5 meters.
If you score a goal you may steal a pawn from another group.
You don't shoot again until your partner is back at the basket to make the catch.
You switch functions every 2x shots.
We continue until one group has no pawns left.

Duration: 10 minutes.


"From one sideline to the other sideline. We stay on the same line together and keep pace with (player's name)."

Exercises:
  • 2x runs.
  • 2x hopping (swinging arms).
  • 2x knee lifts (up to the half).
  • 2x heels buttocks (up to half).
  • 1x sideways left.
  • 1x sideways right.
  • 1x cross step (switching sides at half).
  • 3x run (speed up a bit each time).
  • Each player is given a number, 1 through X.
  • You all walk into a box cordoned off with 4 hats.
  • 1 throws to 2, 2 to 3, X to 1.
  • Initially with 2 balls, expand with left and right, throw one hand or add extra ball.
  • Keep moving well together and do not stand still.
  • Possibly count how many passes succeed without the ball touching the ground and set a goal for that.
Players are in pairs at a basket.
  1. 1 person starts in front of the basket
  2. 1 person starts under the basket
Two pawns diagonally in front of the basket.
  1. The attacker gets the ball at one of the pawns.
  2. The attacker picks up the ball with the outside hand.
  3. The attacker runs after it for a through ball.
  4. The attacker goes back outside to the other pawn.
Extend to shot, left and right.
At e.g. 5 goals call yes and then switch
Pace and ball handling slowly up, throw left and right, rounding can also be done with variations.
  • Two players have two pawns between them in two different colors.
  • Number the pawns 1 and 2 or to a color, for example, red and white.
  • Players put the pawns between each other and plank.
  • When the coach calls out a color or number, as quickly as possible hand on it.
  • The player who is first wins, best of 5.
  • Winners move one way, losers the other.