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Korfball drills

Line up Y shape
  • In front throw ball over.
  • The one behind the post chooses a side.
  • Gets the ball -> throws it back to the one who comes connected.
  • The one who did not throw the ball comes for support.
  • Ball is played in.
  • Action and shot.
drawing Y shape attack
  • Player A starts with the ball 2.5 meters diagonally in front of the post.
  • Player B also stands 2.5 meters diagonally in front of the post.
  • Player A throws the ball to player B and player B throws it back.
  • Thus they bring the ball up to about 8 meters in front of the post.
  • From there player B starts for a through ball from the space indicated by player A.
  • Player A also runs in after it to catch the ball before it bounces on the ground.
Variations:
- Most goals in a 10-minute time frame.
- Whoever gets to 10 goals first.
- Make it harder by taking a point off every ball on the ground.
- Possibly with a 3rd person there to rotate through and keep a slightly slower pace.
drawing Walk-through ball from space
  • Ball is played from the other box to the very high running support player.
  • Just before the ball is received, it is run in from the side to the post.
  • This player is played on and makes a through ball.
  • The fourth player catches and plays the ball to the now run-through declarer.
  • High support player runs to the other box, the passer becomes the new high support, the shooter catches and the player from the other box becomes the shooter.
Score 20 through balls from the right and 20 from the left.
Indicate with the outer hand, the other hand is bothered by the defender.
drawing Walk-through ball from space with high support.
  • Per person, everyone must score 10 through balls, this goes in groups of 3 or 4.
  • In case of a miss, the whole group goes to the other side of the field on pace run and back.
  • The one who missed takes the chance again.
  • Until 10 are scored per player.
drawing Walk-through ball with condition
1.Sprint to the hat in front of you, place your foot next to it, make a turn and sprint to the next hat and so around the box. 4x
2. You keep looking in the same direction at all times. You sprint forward, then backward as fast as you can to the first hat.
Then sideways right and back and then sideways left and back. 3x
3. Forward to right, sideways to left and backwards to starting point. 2x clockwise and 2x counterclockwise.
drawing Conditioning exercises with hats
  • For the example, I assume 6 / 7 players.
  • On a line the length of the field there are 3 poles spaced about 7 meters apart.
  • At each pole stands 1 player with ball.
  1. First the remaining players walk past all the posts and take a through ball everywhere.
  2. Repeat this 3 times and then switch positions.
  3. The next round are dodge balls to the left.
  4. The next round dodge balls to the right.
drawing Warming up
Objective:
The base is a standard running form exercise, where you have players move back and forth in different ways to train general motor skills.
The tap game element adds responsiveness by having players react as quickly as possible and determine what they are going to do.

Description:
  • The players stand on a line and are given a way by the trainer to run across each time, see also running forms.

  • All players have a ribbon on, 1-3 players with the same color.
    Occasionally, while walking back and forth, the trainer calls out the color of 1 of the ribbons. These then become the tickers. The tickers get 10 seconds to tap as many of the remaining players as possible.

  • Then all return to the same line and start a running form again.

  • The idea is to start the tagging round immediately when the trainer calls a color and to quickly start the next running form when the tagging round is over. Keep up the pace.

Variations:
Instead of running forms where players walk back and forth, you can do movement exercises standing in the same spot. Examples include Jumping Jacks, sitting/lying and getting up again, jumping forward and backward, etc.
The trainer occasionally gives the next movement assignment and calls a color to start a tap round.

Running Forms:
Standard
- Running / Running backwards
- Hopping / Hopping backwards
- Sideways with front right / Sideways with front left
- Small steps
- Hopping on right / Hopping on left
- Cross pass

Jumps
- Jumps as large as possible.
- Medium-sized jumps and always balancing on 1 foot for a while before taking the next jump.
- With two feet side by side.
- With two feet side by side a big jump forward and another small jump back.
- With two feet zigzagging.

Arm movements to be combined with the above forms.
- Swing 1 arm forward or backward.
- Swing both arms forward, or both backward.
- 1 arm forward and 1 arm backward.
- Holding another body part with 1 or both arms.

As animals
- Frog; jumping on hands and feet.
- Crab; on hands and feet, with belly up.
- Kangaroo; jumping on two legs.
- Flamingo; hopping.
- Duck; crouching walk.
  • Indicate from space.
  • Player walks to pilon and makes sideways move to left or right.
  • Clearly makes 3 passes sideways facing the basket.
  • Then follows a through ball.
  • Defender follows and tries to give as much pressure as possible.

  • Three baskets in triangle, divide among the three baskets.
  • Walk-through take, play out from basket 1 to basket 2, as player chases your ball for the walk-through.
  • Player 1 leaves from basket 1 to basket 2. Player 2 throws from basket 1 the deep ball to player 1 who takes a follow-through.
  • Make 20 with each other, then exchange throws with 'bad' hand.
  • The player with the ball has a defender trying to intercept the ball.
  • The attacker plays with the 3 others and with as little running as possible tries to pass the ball with the 3 helpers for 1 minute.
  • The ball may be in the hands of a player for max 3 seconds.
drawing Freewheeling
  1. the back player cuts in to the support as the ball enters the field and gets it played.
  2. the passer simultaneously runs across the support to the rebound and takes over.
  3. the support passes the ball to the diagonal player in the break and takes the shot
  4. If that is not successful, the ball can be passed to the outgoing first rebounder
At that point, there can be doubles/ breakthroughs from both the first and second players and you get opportunities again if the then standing rebounder steps out again or the earlier support makes an action without the ball.
drawing Attack variations in the 3-1
  • The first ball is played deep from the front pocket.
  • Then the other front comes in and passes the ball.
  • The first passer runs across the block to the catch.
  • The adjuster runs on the ball side for a through ball to the post.
    Alternatively, the ball is played back directly for the distance shot.
  • The player under the post steps out as soon as the rebound is taken over from the front and ensures that the player with the ball has two points of attack.
drawing Rebound from the front over a block