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Korfball drills

  • Two players per basket.
  • At five metres in front of the basket stands an attacker, who shoots 3x at the basket, each goal is two points.
  • Underneath the basket is a rebounder.
  • The rebounder under the basket must catch the ball within one bounce, otherwise one point is deducted from the total score.
  • After three shots the rebounder becomes shooter and the shooter becomes rebounder.
  • Which team will have 15 points first?
  • Set up six baskets.
  • Under each basket, a regular player with the ball, the other players at the centre spot.


  1. Other players make two through balls on each basket. After the round, change leaders, then another round.
  2. On each basket, make one fly ball to the left. After the round, change helpers, then another round.
  3. On each basket, make one fly ball to the right. After the round, switch players, then another round.
  • One player for one minute
  • Place four hats around the basket at about 3/4 of a meter, one in front, one on the left, one on the right and one behind the basket.
  • The shooter starts in front of the basket.
  • The receiver stands with the ball under the basket.
  • The active player receives the ball and shoots, then walks directly to the next pawn next to the basket. Walk left for 1 minute and shoot on the move at each pawn.
  • After one minute, switch from catch to active player.
  • Do the same but walk to the right.

Doubles:

  1. Number 1 in front of the basket (6 meters),
  2. Number 2 with ball under the basket. 1 pawn left or right of the basket at about 4 to 6 metres.
  3. Number 2 throws the ball to number 1.
  4. Number 1 puts the ball on the ground and runs to the pawn and around it towards the basket.
  5. In the meantime, number 1 runs to the ball on the ground and passes it to number 2 for a deep pass.
  6. This is repeated until 8 balls have been made.


  • The pace is important:
    • The runners may not stand still, but you may not run too slowly.
    • The timing of the passing must be correct.
drawing Tom & Jerry 1.5

Pairs:

  1. Number 1 with the ball starts in front of the basket.
  2. Number 2 stands left or right in front of the basket.
  3. Number 1 throws to number 2 and then pulls away to the side where number 2 is not standing.
    • So number 2 is on the left side of the basket, number 1 walks to the right side of the basket.
  4. Number 2 throws the ball to number 1, after which number 1 shoots.
  5. Number 1 must catch his own ball.
  6. During the shot of number 1, number 2 sprints to the pawn, which is on a random spot on the field.
    • Place on the pitch depends on the child's level.
  7. If number 1 hits the ball, he/she gets one point, if number 1 catches the ball before number 2 reaches the cone, number 1 also gets one point.
    • so possibility of getting 2 points
  8. Change function.


  • The first to get 6 points wins (variation possible).
  • Is the sprinting too easy: add an extra pawn, which increases the sprint distance and for example makes a fast turn.





drawing Shoot and catch during the sprint competition
  • Start and finish line, caps are scattered around the field.
  • The number of caps is the number of players in the team x 2.
  • Caps are brought to the end line one by one, the team that finishes first wins.
  • At pawn 1
    • touch the groundTouch the ground, jump up and stretch all the way. We do this 10 times.
    • RUN TO THE POLE.
  • Pole
    • next you take a dodge at the pole.
    • RUN TO PAWN 2.
  • Pole 2
    • 5 sit ups.
    • RUN TO POLE
  • Pole
    • take a run through at the pole from behind the basket
    • RUN TO PAWN 1
  • Pawn 1
    • Push-ups 5 times
    • RUN TO POLE
  • Pole
    • Take the penalty throw
    • RUN TO PAWN 2
  • Pole 2
    • Shot four meters behind the basket
    • After the intercepted shot, receive the ball and throw it back to the receiver, who is standing next to the basket.
    • Sprint to pion 1 and start again
  • We do this 3 times
  • Keep the post clear and keep your distance from each other.
  • But each time change under the post.
drawing Shooting and muscles (1)
  • The pawns stand 10 metres apart and in a square.
  • The 9th pawn is the trainer or a passer.
  • The players walk zigzagging around the pawns.
  • They get the ball unexpectedly (= not in order) and throw it back to the person who throws it.
  • They do this in the run without running with the ball.
  • The ball is played to them cleanly / too low / too high / over the ground.
drawing return the ball to the centre
  • 1 runs towards 3 and gets the ball from 2 and throws it to 3 and runs with a bow to the place of 2.
  • 2 runs towards 4 and gets the ball from 3, throws to 4 and takes the place of 3.
  • 3 runs towards 5 and gets the ball from 4 etc.
drawing step forward
  • We make 2 rows of 5.
  • One row is next to each other at a distance of 2 meters, the other row is opposite at about 10 meters.
  • You throw the ball to each other with one hand, sometimes with the left, sometimes with the right.
  • The ball must be tight.
  • Throw with each hand 25 times.
  • Then you run towards the ball, which is played to you at 5 metres too high.
  • You have to jump to catch the ball.
  • Play the ball back to the other player in the jump.
  • You both do this 15 times.
  • Two rows of five opposite each other, about ten meters, with a mutual distance of two meters.
  • You throw the ball with your right to the right side of your fellow player, who catches with his right and throws the ball to your right hand.
  • You catch the ball with one hand. Do this 25 times with the right and 25 times with the left.
  • Then you run towards your team-mate and, from five metres, the ball is passed to your right arm.
  • Catch, jump up and place back.
  • Do this 15 times with the right and 10 times with the left.
  • You stand about seven metres apart.
  • You play the ball to the player who is running away, she catches it and you pass her to the other side and back.
  • The first time you do that with two hands, the second time you throw back with the outside hand.
  • That means you throw with the right hand one time and with the left hand the next time and on the way back the other way around.
drawing catching and throwing at a moving player