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Korfball drills

The children take penalty throws and make 10 in 5 minutes with the whole group.
If this does not happen, there is a consequence!

Shooting from two meters, of which the whole group has to score 10 in 5 minutes.
If not, there will be a consequence!

You play the old fashioned game of loafing. You play in the formation shown below. One pylon is always empty. The attackers have to occupy the empty pylon by running free. In the middle stands the loafer. He tries to intercept the ball by making a smart move. It is not allowed to cross at an angle.

Note the movement of catching with one hand.

Groups of two stand at a distance of 4 metres from each other.

A pole with a hat behind it about 2 meters away.

  • There are two people standing near the hat,
    • an attacker and a defender.
  • Under the basket is a declarer and in front of the basket is a shooter.
  • The attacker has to make sure that he blocks the defender from the hat.
  • The archer keeps on shooting (indicated by the declarer) until the defender catches the ball, then the ball is exchanged.


Set-up:

Three poles in a triangle from each other. On the left of each pole a hat and in the middle a hat. Under each pole one person with ball. The rest by the hat in the middle.

Exercise:

Run from the middle to a hat. There you receive the ball from the passer, play it back and make a run through. The person who runs through stands under the post and the bitch goes to the middle to turn.



  • There are all groups of 2 made.
  • The groups get per pair a ball and have to throw the ball over.
  • When they do this, they have to run around the pole, so they are not allowed to pass the ball while standing still.
  • Running doesn't matter in this exercise.
  • Running is jogging, and they have to keep an eye on their partner.
  • The group is divided over the poles in groups of 2 or 3.
  • Practicing shooting
    • Which group at a distance of 5 meter will be first to score 6 times.
  • Practicing with dunkers
    • Which group will be first to score 12 passes.
  • Practicing with short chances
    • Which group will be first to score 9 short chances.
  • Practicing penalty throw under hands
    • Which group will be first to score 12 penalty shots under hands.

  • Suicide runs are short sprints meant to improve speed, strength and agility.
  • To do a suicide run on a field you lay down four markers.
  • See for yourself which distances you use/need.
  • Then you tap the first line, run back to the starting point, tap the second line, run back to the starting point etc.
  • When you have tapped all four lines you will have a korfball pole at the end of the suicide run where you have to take a penalty throw.
  • You can also choose something else.
  • Oo you can also choose to run them backwards.
  • Divide the people into three groups.
  • the chaos game is fun for younger children, but can also be played with older children.


  • At the Chaos game the goal is that each child has a ball, and that there are 3 or 4 poles (also depending on the number of players)
  • in a row.
  • Each player starts at the same pole,
  • There is a countdown and then they all start shooting,
  • If they score, they may move one pole,
  • If they don't score, they remain at the post until they have scored.
  • You can decide beforehand whether they should pass each pole 1, 2 or 3 times, depending on the level.
  • Variation: you can use cones to mark a circle outside which the players have to shoot,
  • They are only allowed to enter the circle to catch the ball.
  • The materials below are for 4 people (hat = pawn)
  • 1 shooter in front of the basket.
  • Underneath the korfball attacker and defender.
  • The attacker takes position and the defender makes it difficult.
  • Catch the ball under pressure.
  • Change after 3 shots.
  • Each group has a basket and a ball, the baskets should preferably (but not necessarily) be arranged in a circle or rectangle.
  • The number of persons per group is less important (all groups should be about the same size).
  • The first assignment for the groups is: make 10 walkthrough ball goals.
  • When you are done, the creator of the last goal goes to the trainer to get the next assignment. Which group has completed all assignments first?
  • The trainer has a piece of paper with a list of assignments.
  • When someone comes to get the next task, first ask him which task he just did (it can vary a lot after a while) and then give the next task.
  • List:
    • 10 passing balls,
    • 15 penalty shots,
    • 5 shots from 4 meters,
    • 10 walk-throughs from behind the basket,
    • 10 shots from 3 meters behind the basket.