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Korfball drills

  • The forwards player plays the ball into the support and runs towards the support.
  • The support plays the ball to the fellow attacker coming in from the side just before the striker reaches him.
  • The striker runs around the support and receives the ball from the fellow attacker and takes a through ball.
  • The shooter catches the ball himself and places it forward.
  • The support becomes a through-ball.
  • The co-attacker support.
  • The shooter becomes co-attacker.
Score 20 times over left and 20 times over right.
drawing Walk-through ball over support
Goal:
Warm-up with reaction training.

  • The field is divided into five different lines, including the sidelines.
  • Everyone starts on the same line, starting with short strides.
  • The trainer calls a color/type of line each time, which the group must run to as fast as possible. You have to tap the line on the floor with two hands.
  • Later a competition element is added to this.
  • Whoever taps the line last, drops out.
  • Player A plays to B.
  • B places through on the to the side running out C.
  • C plays through to the to the tip of the circle running in on D and C threatens in.
  • B, after the pass to C, runs around C to the basket and gets the through ball indicated by D.
  • A, meanwhile, has run to the backcourt to replenish if needed.
drawing Walk-through ball after deflection via running block
  • Player blue must get the ball to one of the 4 pawns.
  • Player red must pre-defend.
  • Player red must close ball line.
drawing Defending all-round
  • Player A at the line passes to player B left or right in the box.
  • Player B plays through to player C who comes to the tip of the circle.
  • Player B moves inside and comes out right in front of the basket.
  • Player A after playing through to B moves toward B and runs around behind B to the basket.
  • Player A gets the ball and takes a through ball.
- Score 10 times after setting up in front on left
- score 10 times after setting up in front over right
- score 10 times after setting up from the side - out ball
- score 10 times after setting up from behind
drawing Through ball via running block
  • Two courses with four pairs. 1 duo starts on the side.
  • You play two against two. When the ball is intercepted the other duo takes a shot from the middle.
  • If you score through a shot, it is worth one point. A through ball is worth two points.
  • When a goal is scored, the scoring team leaves the field and a new pair enters the field. The pair that scored the goal may start.
Attention points attacker:
  • Choose an alternating running pace.
  • Try to look for your defender's backside.
Points of attention defender:
  • Predefend!
  • Try to intercept the pass.
drawing Two against two - party form
Goal: as a player to free your fellow players after a long line.
  • The pole is the central point.
  • The playing field is divided into 4 squares.
  • If the player can pass to someone diagonally, do so after long runs.
Points:
  • Scoring from pass wide = 1p
  • Scoring from diagonal = 2p
  • Hitting basket from diagonal = 1p
  • Passer without a defender
  • Attacker without defender
  • Both with defender; 2 against 2
drawing Passing after long running
Goal:
You must clear your fellow players after a long line.
The playing field is divided into 4 squares.
If you can pass to someone diagonally, you have done so after a long run.
  • Passer without a defender
  • Attacker without defender
  • Both with defender
  • Match: pass to player in adjacent box is 1 point, diagonal is 2 points.
drawing Passing after long running
  • There are 4 baskets in each corner of the court.
  • Under each basket is a declarer.
  • The rest of the players stand in the middle.
  • From there they run with a sprint to a basket and take a go-around.
  • With the whole team, they score 20!
With 4 players:
  • Everyone stands 5 meters from the basket at a cone. Players forming a team put themselves in the diagonal.
  • One player has the ball and shoots.
  • The others engage in the rebound duel-the shooter too, if necessary.
  • Whoever has the ball gets to attack as a team.
  • Maximum of 2 chances.
With 3 players:
  • The player who catches forms a team with the shooter.
  • 2 against 1 to attack.
Turn after each attack.
drawing Rebound - running duel
  • Everyone stands at his/her pawn 5 meters from the basket.
  • One player has the ball and shoots.
  • The others engage in the rebound duel-the shooter, too, if necessary.
  • Whoever has the ball then gets to shoot.
  • Who has X goals first?
drawing Rebound - running duel
Per 3- or 4-team at a basket.
Step 1:
  • Player Red defends Player Blue.
  • Player Blue has the ball and then throws it to Player White and runs deep and shoots.
Step 2:
  • Follow Step 1 and after Player Blue runs deep, Player White rushes in for a giveaway.
  • Player Blue goes for a pass through Blue.
  • Player Red continues to defend, but allows the through ball.
> Take the goal attempts as calmly as possible
> If by 4 put down a rebound.
drawing Running deep lines