Korfball drills

  • Basic is the same as dynamic attack part 1,
  • however, after the rebounder has caught the first shot, he/she will immediately look for a free team-mate at the back of the game.
  • in this way, 'the second chance' is created.
  • rebounder stays standing and catches the ball again, plays it off and moves away from the post himself.
  • It is important in this exercise that all four players are on the move,
  • When the first player takes a shot, the player at the back of the net must already be freeing themselves and getting ready to take the second shot.
  • exercises dynamic attack 1 and 2 are performed with defenders,
  • attackers have to be good at moving and getting free of their opponent.
  • If the first shot does not work, a deep line can be run.
  • It is important that the first pass after the rebounder has position should bepassed for a shot.
  • If the team-mates are not free enough, the ball will not be passed.
  • Pairs,
  • running around the circle of pawns.
  • When you hear a 'YES' you have to pass the ball as fast as possible.
  • After scoring three times you may switch with the attacker.
  • After that with pulling away under the pole of the declarer,
  • If you score as declarer you may remain standing,
  • Otherwise you change with the taker.

In brief:

  • Shooting exercise (-game) in which shots are made from different sides of the basket.


Organisation:

  • Per basket one pair with one ball, or in case of lack of sufficient baskets 2 pairs with one ball each.
  • At each basket four pawns or other markers:
    • 1 in front of and 1 behind the basket and
    • 1 left and 1 right of the basket,
    • always at about 6 metres distance.
  • One of each pair starts under the basket.
  • The other one's task is to score a goal from every pawn as quickly as possible.
  • After that, they will switch functions.
  • Which pair will be quickest to finish 'the trip around the world'?
  • The penalty throw can be practiced immediately in its entirety.
  • The pressure of having to score at the penalty box can be imitated in different ways:
    • Scoring ten in a row, counting again if missed.
    • Which group will have the highest number of penalty throw, score 2 points and miss 1 point,
    • who is the first to have 20 points,
    • which player scores the most in 10 attempts.
  • This exercise is all about technique.
  • Also in the game only the technique is decisive whether or not a player scores.
  • There is no time factor or defender.
  • Set up the exercises so that it is not the time that is important, but the efficiency.
  • 6 players, each under one post and the remaining players are going to run on/out/take short chances.
  • First to the middle where there is a cap and then to a pole that is free.
  • 2 players at 1 pole.
  • Player 1 throws to player 2 comes next to him and shoots.
  • Player 2 runs to the pole to catch the ball at once throws out to player 1 comes alongside and shoots. Etc.
  • 2 players at 1 pole.
  • Player 1 throws the ball on player 2 runs towards player 2, makes a diagonal move and runs into the depth.
  • Player 2 catches the ball, throws at player 1 and runs in depth, so away from player 1.
  • Etc.
  • In front of the pole first move to the left get the ball (catch with left hand), throw back with left hand.
  • Move to the right (catch with right hand), throw back with right hand.
  • Again to the left and shoot. One player does this until he or she has scored 3 times and then change.
  • 2 players move between the 6 posts making a rectangle.
  • When a yes is said, one of the two players who does not have the ball runs to the post, the player with the ball throws the ball and runs after it to make a pass.
  • When no yes is said the players pass to each other with the outside hand and are on the move.

In short: practice various forms of the shot in a fun competition format.

Organisation:

  • Each group has a basket and a ball, the baskets should preferably (but not necessarily) be arranged in a circle or rectangle.
  • The number of people per group is less important (all groups should be about the same size).


The first assignment for the groups is:

  • score 10 goals with a walkthrough.
  • When you are done, the creator of the last goal goes to the trainer to get the next assignment.
  • Which group will have completed all assignments first?


The trainer walks around in the mean time,

  • giving encouragement or correcting here and there.
  • He has a piece of paper with a list of assignments.
  • When someone comes to get the next assignment, first ask him which assignment he just did (it can vary a lot after a while) and then give the next one.
  • A sample list:
    • 10 passing balls,
    • 15 penalty shots,
    • 10 shots from 5 meters,
    • 10 through balls from behind the basket,
    • 5 dodge balls next to the post,
    • 5 shots from 4 meters behind the basket,
    • 5 small chances with 1 hand.
    • Everything is possible of course, a lot of momentum comes when the number of goals to be scored is kept small.
  • Two pairs at a basket.
  • Number one shoots, number two duels for the catch.
  • If you have the ball first, play the ball to your teammate who can then shoot.
  • Change every goal, the first to score five goals wins the game.
  • points of interest:
    • Good blocking of opponent without foul