Korfball drills

Usually, the trunk is bent forward a little more in the starting position. The only difference with the two-handed pull is that the ball does not follow a horizontal trajectory, but instead descends, so that it bounces off the ground before continuing its path. The ball should hit the ground at about two-thirds of the distance from the catcher. Do not use the middle as a starting point, because then the catcher does not receive the ball at the highest point and the result is a too slow ball.

Hold the ball with both hands in front of the chest (see correct grip!). Stand in a small forward position with knees slightly bent. Body weight on the back leg. While transferring body weight to the front leg, simultaneously extend the arms. The ball is released just before the arms are fully extended. By rotating the wrists and turning the palms outwards, the ball gains additional speed. The fingers are stretched and slightly spread.


Stand in small spread/stride position with the left foot in front (for right-handers.) The ball is retrieved backwards on the right hand. By quickly extending the throwing arm forward and a small rotation forward of the throwing shoulder and torso, the ball is brought forward from diagonally behind the head. The body weight is transferred from the right to the left leg.

When the arm is fully extended, the fingers push the ball after.

When an attacker has passed a defender, he can play a through ball. The attacker's forward speed is almost always high. However, the shot must be accurate and this has two important consequences for the attacker:

  • The attacker has to slow down his great forward speed, if the situation allows it. The speed of the shot will also decrease. The ball will not fly over the basket as quickly.
  • The player has to convert his forward speed (horizontal displacement) partly into height (vertical displacement), this will bring him closer to the basket and make scoring easier.


Most players will have a preference as to which push-off leg is used to make the turnover. In the last few steps of the run-up, the attacker keeps in mind to come out well in front of the correct push-off leg. Sometimes you may see some smaller steps and jumps or hiccups. Coming out on the correct push-off leg gives the attacker confidence. Just like players have a preference for throwing with a certain hand. Especially at the top, it is important that the through ball can be taken with both legs.

Starting position

The final passes are preparatory to the turnover ball. The arms reach slightly bent towards the ball. The last pass is a so-called 'brake pass'. This pass catches much of the forward speed and converts part of it into height. Many players also use a hopscotch pass for this purpose.

Progression

By catching the ball, the arms of the attacker are slightly bent. He often brings the ball down for a short, short distance before bringing it up The purpose of this is to create a longer contact path.

Then he brings the ball straight up towards the basket. For this, the swing leg is actively used to convert the forward speed into height. The ball must come as close to the basket as possible (arms extended) and be released as late as possible.

Final posture

Fully extended arms. The fingers point after the ball. The archer finishes the jump by landing on the non-flying leg (especially at high speeds) and springs into action to absorb the downward movement. Depending on the situation, the attacker comes to a stop under the basket or runs on at speed.

Pass ball

Common errors

  • The attacker does not bend his arms when catching the ball.
  • The attacker violates the run rule.
  • There is no active use of the swinging leg. This creates too little height
  • Arms are not stretched enough, causing the ball to be guided too short.
  • The ball is not brought to the basket in a straight line, but from the side of the body with a pendulum movement.
  • The landing is not accompanied by the springing in of the leg on which one lands. This can cause knee injuries
  • Last step is too big, which makes it difficult for the push-off to gain much height.


Exercise 2

Divide the players over as many baskets as possible. The players stand in a line in front of the basket at about 6 metres. Every player has his own ball. In a calm running pace, bring the ball in two hands underhand to the basket. The player catches the ball himself. Running with the ball is allowed in this exercise. Pay special attention to the position of the ball and arms.

Exercise 3

As exercise 2, but the player throws the ball slightly upwards and forwards, forcing the player to catch the ball by taking a step. Then he steps through, holding the ball in his hands at midriff height and after the drop off, throws the ball through the basket. Don't look so close when walking a pass, the stretching of the arms and position of the ball in relation to the body are central.

The rhythm of throwing, running, catching and shooting is not fluent in the beginning. Practice for a long time and stimulate the search for the rhythm, if necessary with a few examples in between to indicate the right rhythm.

Exercise 4

A player behind the post, a player in front of the post at about 2 metres and a run-through ball carrier. The person in front of the post indicates the run-through ball taker, the catcher catches the ball after the run-through. The walk-through player becomes the catcher, the catcher becomes the handler and the handler joins the back of the row of walk-through players. Maximum 4 players per basket.

Passing the ball in time and passing the ball cleanly is a problem. The declarer does not experience himself as a co-worker for the shooter. Passing the ball is not experienced as the most important condition for a successful through ball. Passing the ball

can be taught by having the person passing the ball take the ball from the hand of the person passing. More about this later.

The organisation of the exercise in which the roles rotate demands concentration in the beginning.

Exercise 5

Learning the hopscotch can also be done dry. Have the players line up along the length of the field at a steady pace. At the sign of the trainer jump up and push off with one leg. Let the players become aware of which leg they are depositing.

Then the push-off must be preceded by a hop on the other leg and a short step. The arms are stretched upwards during the jump, just like with the through ball. The rhythm of the hop, skip and jump can be practised without the ball.

When the rhythm is well mastered, the ball can be used, no basket yet. Let the ball be thrown about 2 metres ahead in the run and when it bounces, the hopscotch can be started. During the hopping phase the ball is caught. Then the pass and a small jump follow, where the ball is brought up with the hands.

Exercise 6

There is an intermediate step before passing the ball, namely having the passer take the ball from the hand of the declarer, who holds the ball sideways from the body on one hand. The run-through player takes the hopscotch pass and throws the ball into the basket. If the take-away goes well, the declarer can throw the ball from a short distance.

Exercise 7

Have the handler pass the ball further away from the passer. Do this with an extra combination. The ball from the declarer (who has just caught it) is thrown to the person carrying the ball at about 7 metres. The attacker takes a position at about 4 metres in front of the basket. The ball is thrown back to the declarer, the walk-through ball-player walks in a straight line to the basket. The ball is thrown in. See figure 1.

The declarer runs out of the basket zone and receives the ball. To pass, space must be bridged. The declarer must pass underhand with the outer hand, in this example the right hand. The person carrying the ball continues to walk with his/her feet towards the basket, turning the upper body very slightly to receive the ball properly during the hop or penultimate pass.

The penalty throw is often a starting exercise for the through ball. In this folder, we deviate from that and treat the through ball separately. The Penalty Throw is the only goal opportunity that does not depend on the position of the opponent and always has the same starting position. Only at outdoor matches, the weather conditions can influence the way the penalty throw is taken.

Starting Position

A slight stance with knees slightly bent and body weight on the front leg. The ball is held with both hands in front of the body at hip height. The hands hold the ball as described for the distance shot.

Progression

The movement is started by stretching the front leg and bending the body forward at the same time, thus moving the body towards the basket. The back leg functions as a swinging leg. The smoothly extended arms are raised and guide the ball in its trajectory towards the basket for as long as possible to increase accuracy. Landing on the swing leg, arms and fingers point the ball after.

Penalty throw

Common mistakes

  • Arms not stretched enough, so the ball is not guided long enough.
  • Offset is too powerful, resulting in a loss of shooting balance.
  • Arms are not stretched out with the same force
  • The back foot hits the ground before the ball has left the hands, because the push-off movement is too short (breach of the walking rule)
  • Body weight is not kept sufficiently on the front leg during the initial stance, the tendency to move the front foot is also a violation of the gait rule.


Exercise 1

The penalty throw can be practiced immediately in its entirety. The pressure of having to score at the penalty throw can be imitated in different ways: scoring ten in a row and counting again if the throw is missed. Which group has the highest

the highest series of penalty throw scored, score 2 points and miss 1 point â'¬ who has 20 points first, which player scores the most in 10 attempts. This exercise is all about technique. Also in the match only the technique is decisive whether or not a score is made. There is no time factor or defender. Set up the exercises so that it is not the time but the efficiency that is important.

Starting situation

The game is played with two teams of four ladies and four gentlemen each. The field is divided into two sections of 20 by 20 metres each (adapted for pupils, 15 by 15).

Goal of the game

Which team will score the most goals? Attacking (scoring and playing together to score) is separated from defending (preventing the ball from being scored, disturbing the build-up and intercepting the ball) by the division of the field into sections.

Rules

Do not run with the ball, do not play alone, only attempt goals from free position. Change after two goals or after five minutes.

Approach

The trainer gives instructions all the time. Points of attention for coaching are

  • Targeted free running in the attack to score or to help play the ball towards the goalpost (build up and/or catch). There can already be a first division of tasks. A distribution of tasks in the box implies a distribution of positions, which can change after each action. In korfball terminology: free running in the post zone, attacking at shot distance, supporting (indicating) at the post, catching (taking rebound) under the post.
  • Free running in the attacking zone to receive the ball from the defensive zone. The problem is that all players want to get to the line (to the ball). Only continuous coaching helps here. Again, there may be a division of labour. Who will pick up the ball and who will run free in the post area?
  • Running free in the defence to transport the ball to the attacking team after an interception. Central instructions are: don't throw the ball too far and aim at a teammate.

throw to a team-mate who is free and closer to the attacking zone. Do not throw towards the basket in the defensive zone.

  • When defending, the coach coaches the defenders to prevent them from scoring goals by having them follow their opponents. At the same time he coaches them on intercepting the ball by having them follow the ball. Goal avoidance and interception should be learned in combination by the young player.
  • The trainer influences the use of good technique. In particular, he gives instructions on the correct execution of the overhead stretch on a stationary and moving player. Pay attention to the use of the right hand in combination with the standing leg in relation to the direction of play.
  • The techniques, the means by which a fun game can be created are:
  • Distance shot, walkthrough ball and penalty throw
  • Overhanded stretching throw, in free position and with a defender
  • Two-handed catch, stationary and in the run

The skill is only really mastered, when the techniques in the game situation are applied correctly and at the right time.

  • In the game, special rules can be introduced, which are aimed at technique improvement or at division of labour, such as:
  • Playing together is only allowed with one hand
  • If a team drops the ball, it goes to the other team
  • Players are assigned special tasks: supporting, catching, attacking.
  • The trainer remains the trainer, even when he takes part in the game. During the game he can also give directions

What can you see?

  • In the beginning the players play close to each other, 'clumps of basket ball'.
  • Bringing the ball up in the direction of the attacking box after an interception is often done by throwing wildly in that direction instead of aiming at a team-mate.
  • The attackers stand and wait for the ball at the line.
  • Many technique errors due to pressure from the opponent.

Starting situation

The game is played in a square of 20 by 20 metres. In every corner of the box a triangle is marked with short sides of 7 metres. The basket is in the middle of the box. There are four players in each team, the other players are substitutes.

Goal of the game

Which team will score the most points? Try to get in scoring position by playing together. Try to prevent the other team from scoring many points.

Game rules

You are not allowed to run with the ball, you are not allowed to play alone, you are not allowed to take the ball out of the hands of your opponent or team-mate. You are not allowed to shoot defensively. If a team scores from the marked triangle, the score counts double. When the ball is intercepted, it must be played to one of the four corners before it can be attacked. Any player may substitute from the changeover area. Players may be brought back into the game.

Approach

The trainer divides the group into two teams. The trainer can limit himself to giving instructions and encouragement. Depending on the size of the group, several fields can be laid out. The game can be played without much preparation. The trainer can adapt the rules of the game to the level or experience.

What can you see?

Lots of action, practising many elements of korfball in a functional way. Rewarding the score from the triangles can have consequences for the defensive tactics if there are a lot of shots from distance. The game can give rise to pre-defending and a strict 1:1 duel.

Starting situation

The game is played by two teams, four against four, on one basket, placed in the middle of the 20 by 20 meter square. Dimensions for pupils can be limited to 10 by 10.

Goal of the game

Which team will score the most goals, try to intercept the ball and then play the ball over to a specific point before attacking, try to get in scoring position through team play and try to score.

Game rules

You are not allowed to run with the ball, you are not allowed to play alone, the ball may not be taken out of the hands of the opponent or team-mate. Other rules like defensive shooting or cutting can be omitted.

Approach

The trainer divides the group into two groups of four players each. Explain the meaning of the game and give one of the parties the starting ball. Without much intervention, the trainer can play several games in a row, depending on the material and the number of players. As a trainer, keep the game going and give instructions.

What can you see?

  • The game is simple and can be played without guidance.
  • Players are constantly busy with korfball and get a lot of balls
  • The basic problem, playing together to reach a scoring position, is constantly under discussion
  • The technique of playing together, catching and throwing, are practised functionally. There is correction by the situation, in which catching and throwing are means and in which there is counterplay.

Starting situation

The game is played by 2 teams who play against each other between 2 baskets positioned about 15 metres apart. The two teams consist of four players or at least three players. Larger teams are not recommended due to the limited space available for free running.

Goal of the game

Which team scores the most goals? Try to conquer the ball to attack, try to get in scoring position by playing together and try to score.

Game rules

You are not allowed to run with the ball, you are not allowed to play alone, the ball is not allowed to be taken out of the hands of the opponent or team-mate. Other rules like defensive shooting or cutting can be omitted.

Approach

Divide the group into two parties of equal number of players. The trainer can play along with the side in possession of the ball to make sure the game runs smoothly. The participation of two trainers is stimulating for the players and gives them the opportunity to make corrections during the game.

In the course of the game, rules can be added which lead to the targeted practice of basic skills. Examples are:

  • You may only throw with one hand and goal attempts are always made with 2 hands
  • Players are assigned special tasks, players who help and players who try to score.

What can you see?

  • The novice player understands korfball immediately
  • There is a lot of opportunity to play korfball, so the basic skills like free running, attacking and defending are taught as well
  • While playing, korfball techniques are discussed
  • It can be read from the game what needs to be practised specifically in simplified game elements

Each pair a ball and a basket. No. 1 takes penalty throws; no. 2 catches and passes.

Penalty throws must be taken in a concentrated way. We do not recommend games where the goal is to take as many penalties as possible in a certain amount of time. It is better to start with not being allowed to miss a penalty throw.

  1. One of the two starts. If you miss, the other one can. Which
    pair scores the most points in 2 minutes?
  2. Who scores the most goals from 12 penalty throws ?
  3. Take turns taking a penalty throw. If you miss twice, start counting again.
    Which pair makes the highest 'series'?

In short: nice shooting exercise with a lot of running.

Organisation: the baskets are placed in a circle. At each basket stands a server with a ball. The rest of the players stand in the middle of the circle (the middle must be clearly recognisable).

In the hall there is often a circle, on the field a pylon must be placed). The number of baskets is very precise: aim for 2 baskets per 5 players.

a ) The players in the centre circle are instructed to shoot through balls to one of the baskets, it doesn't matter which one. Since there are slightly more players in the circle than there are free baskets, it is important to find a free basket quickly. When you are not quick enough, you have to wait a bit. And when Johnny is already on his way to a basket, but is passed at the last moment by Marietje, who is running faster, Johnny has to go back to the centre circle and try again from there. Everyone catches his own ball. After the signal everyone runs through the centre circle or around the pylon to find a free basket again as soon as possible.

b ) As a., but now with the assignment: Who will score 10 goals first? Even the players who first thought: 'Never mind, he runs faster than me' will now try to be the first to get to the free basket. Make sure that the players do not 'cut off' by not going through the centre circle or around the pylon.

c ) Like b., but with the assignment: 'Who will be first to score a goal at each basket?

d ) Same as b., but with overhead walkthroughs.

e ) As b., but a 'takeover situation' follows: the runner from the centre circle, after having received the ball, plays the ball back to the declarer who started away from the post. The original declarer must try to score from this start. Who scores 5 goals first?

f ) As b., but the runner takes balls out of the way (left or right, distances not too great). The declarer also catches the shot. The runner runs to the basket and gets the ball from the receiver, who will hurry to try again from the centre, because: who has scored 5 times first?

g ) As f., but after the dodge no shot follows: the ball goes back to the receiver who started at the basket. He shoots with a quarter/half turn. The shooter runs back to the middle, the other person (of course) catches the ball. Variation: The exercise can also be done with defenders present. The defenders have a thankless task: the attacker has a choice of a large number of baskets. Which attacker will be first to score 10 walk-throughs or 5 goals from ducks?

Most korfball players find the above a nice relaxed exercise, which is very suitable to start a training session with, they can use as much energy as they need. When the time has come to really put everyone to work, the next step is to score a goal:

In short: shooting game where scoring is very important.

Organisation: two teams per basket, one team leader and one team leader at, for example, four metres in front of the basket.

The shooters are instructed to score 10 points as quickly as possible. A goal counts as two points, if no goal is scored, then one point is subtracted from the total (if you score 0 and you miss, the total remains 0 points). Once someone has 10 points, they switch tasks.

Variation:

With 'lesser gods' you can make it a bit easier by rewarding a goal with, for example, 3 points, and 'top players' you can make it more difficult by awarding only 1 point for a goal. You can also increase or decrease the distances.