Korfball drills

1 attacker and 1 defender in front of the post.

Attacker starts 5-6 m from the post, attacker gets 3 goal attempts to score a goal.

If he succeeds, he switches to the passer and the defender stays. If he succeeds, the attacker becomes the defender, the passer becomes the attacker and the defender becomes the passer.

Player 1 starts at 7 m in front of the post, player 2 signals 1-2 m in front of the post.

Player 1 takes the walkthrough and moves to 7 m behind the post. Player 2 catches the ball and passes at 1-2 m behind the post.

Player 1 takes a walkthrough ball from behind the post and catches his own ball, player 2 moves to 7 m in front of the post and repeats the exercise.

  • 1 player stands at pilon 1, 
  • 1 player stands at pilon 2.
  • Person 2 chooses whether to sprint to pilon 3 or pilon 4. 
  • Person 1 stands with his back to person 2. 
  • As soon as he/she sees that person 2 has made a choice, he/she tries to tap person 2 before he/she has touched pilon 3 or 4.
drawing visual search choices
  • There are 4 pilons in front of the post. 
  • 2 pilons of the same colour
  • These pilons are in a square. 
  • 1 player is under the post and 2 players are between the pilons. 
  • The 2 players between the pilons start with a light dribble towards the post.  
  • The player under the post names the colour of 1 of the 2 colours of pilons. 
  • The following actions are possible:
    1. The players run to the back 2 pilons turn around and sprint to the post and the first one takes a through ball. 
    2. The players run to the first two pilons and tap them and run back to the post and the first one takes a through ball.
drawing pilon choice
  • 1 post less than number of shooters. 
  • As long as music is playing, players run in circles. 
  • When the music stops, they can take goal attempts. 
  • On each post a maximum of 2 attempts may be made. 
  • As soon as this is done. The attackers put the ball on the ground. 
  • Who scores first....
    • through balls
    • feint
    • shots
  • 2 posts facing each other.
  • Shooter with defender. 
  • May pass 1x before defender steps in. 
  • Then defender jumps in or allows shot. 
  • When a goal is scored, at a good rebound or at good step out, rebounder becomes attacker otherwise, the defender becomes attacker. 
  • This happens on the opposite post.

You try to get to the highest level in the 1-1 as fast as possible. When you reach a level you will go straight on with another defender.

Maximum 6 ball contacts

  • Level 1 : 2 goals no matter how. 
  • Level 2 : 2 goals of which 1 goal is a shot (If 1 goal is scored, change but you stay in the same level. No goal is level back)
  • Level 3: 2 goals of which 1 goal is a through ball(If 1 goal is scored, you change but you stay in the same level. No goal is level back)
  • Level 4: 2 goals scored of 2 shots (If 1 goal is scored, you change but you stay in the same level. No goal is level back)


Up to 4 ball contacts

  • Level 5 : 2 goals no matter how. 
  • Level 6 : 2 goals of which 1 goal is a shot (If 1 goal is scored, change but you stay in the same level. No goal is level back)
  • Level 7: 2 goals of which 1 goal is a through ball(If 1 goal is scored, you change but you stay in the same level. No goal is level back)
  • Level 8: 2 goals scored of 2 shots (If 1 goal is scored, you change but you stay in the same level. No goal is level back)


Up to 3 ball contacts

  • Level 9 : 2 goals no matter how. 
  • Level 10 : 2 goals of which 1 goal is a shot (If 1 goal is scored, change but you stay in the same level. No goal is level back)
  • Level 11: 2 goals of which 1 goal is a through ball(If 1 goal is scored, you change but you stay in the same level. No goal is level back)
  • Level 12: 2 goals scored of 2 shots (If 1 goal is scored, you change but you stay in the same level. No goal is level back)
  • groups of 3 at a post. 
  • 1 fixed passer. 
  • 2 shooters. 
  • These keep moving at about 5 - 6 meters from the post. 
  • Trying a shot must always be tuned to capturing it again. 
  • The time between capture and goal attempt must always be as short as possible. 
  • There are always 2 different types of goal attempts and the goalkeepers always take the same type of goal attempt.
  • 1 through-ballplayer and 1 defector. (change at 5 scores pp)
  • 1 defector and 1 chance behind post (change at 5 scores)


  • 2 players at a distance from the post with ball. 
  • 1 player below the post.
  • Trainer calls head shoulders knee head etc. 
  • Only when the ball is in the post, the player with the fastest ball is allowed to take a through ball. 
  • The other player tries to defend.
  • At 3 goals the winner may decide whether to give or continue.
  • 2 shooters and a rebounder with a defender. 
  • The 2 shooters play over. 
  • The rebounder keeps moving in such a way that it keeps the attention of the defender. 
  • When he has attention he can run to the post to catch the shot that takes place. 
  • Switching at a goal. 
  • Defender may not run with back to rebounder...
  • Approximately 45 seconds of shooting with a defender. 
  • The defender allows the shot. 
  • The defender talks to the attacker all the time and mentions 4 numbers. 
  • The attacker tries to score as many goals as possible while remembering the numbers. 
  • Every good number is a point and so is every goal. 
  • Who can score the most points...
  • 1 post, 1 ball, 4 hats in a square and 9 players
  • The 4 attackers stand in a square (near the hats) around the post, 
  • the 4 defenders are holding the post with one hand. 
  • The 9th person (the declarer) stands with the ball outside the square of hats. 
  • The declarer brings the ball to one of the attackers, the defender facing the attacker who receives the ball has to run for the hat while the attackers now have to score as fast as possible. 
  • If all goes well, the attackers quickly find the free person because one of the defenders has to run around the hat.

short-quick-and-score