Korfball drills
PURPOSE: Warm-up (concentration and reaction)
ORGANISATION: groups of two, three or four in a defined space.
RUNNING THE GAME: slowly run behind each other, crisscrossing through the entire space. Number 2 always follows every movement of number 1 as quickly as possible and keeps a distance of about 1 meter. Switch positions after a while.
VARIATIONS:
- now the front runner tries to get rid of the back runner by sudden feints and/or tempo changes.
- But now other movements are allowed as well: cross steps, jumping, lying down and getting up again etc.
- No more groups: everyone runs freely. The players run towards each other, make a feint and:
- then pass each other on the left.
- pass each other on the right
- turn around each other and run back
- Make two teams and make sure there are two thick mats.
- The goal is to push the thick mat with your team to the other side.
- After each push you have to go back to the starting line.
- The smartest thing to do is to make a run with your whole team at the same time and push against the mat.
- 1 shooter stands in front of the post, distance is indicated by the trainer
- At least 1 receiver, but it works better with 2 or more receivers
- 2 balls per post, as soon as the shooter has shot a ball the 2nd ball will be passed to the shooter.
- Shooter gets X minutes to score as many goals as possible
- Goal is to keep shooting fast, but also to keep shooting well
- Can be done several times and try to improve the number of goals each time
Exercises are performed 1x
5 pilons in 2- 4 meter rows.
- Jogging (2x)
- Heels/Butt
- Knee Lifting
- Hopping pass with double arm swing
- Cross pass (faces to each other)
- Cross pass (backs to each other)
- Connecting pass (faces to each other)
- Connecting pass (backs to each other)
- Twist hips outward (At each pilon)
- Twist hips inward (At each pilon)
- Knee movement (alternating left and right)
- Kick movement (left and right at each pilon)
- Walk with alternating cross-directions (do not sprint)
- Forward connection pass (move diagonally)
- Rear connection pass (move diagonally)
- 2 pilons forward 1 pilon backward
- 75%-80% sprint to pilon 2
- 75%-80% print up to pilon 3
- Knee lunges moving forward (from pilon 1 to 4)
- Knee lunges with jump on the spot (3x per side and then sprint to pilon 4) (2x)
After these exercises the shooting will continue.
- You make a box, with an attacker in it,
- the attacker must keep moving in the box, while a defender is following.
- The other player is standing outside the box.
- The attacker starts with the ball in his/her hands and throws it to someone on the side and the person on the side throws it back to the attacker and then throws it back to someone else standing on the side.
- The defender tries to take the ball.
- When the defender takes the ball, he throws it back you will try again
- The attacker always tries to run free and the defender tries to intercept the ball
- make 2 groups
- the attack takes the ball from the trainers.
- When the defence has intercepted the ball, they return it to the trainers.
- When they have scored, the team gets a bonus and is allowed to take the ball back.
- 1 of the young trainers can act as referee to gain experience
In short: practicing various shooting variations in a fun competition form.
Organization: per group a post and a ball, the posts are preferably (but not necessary) arranged in a circle or rectangle. The number of people per group is less important (but all groups are about the same size).
- The first task for the groups is to score 10 goals.
- When you have completed this assignment, the person who scored the last goal runs to the trainer to pick up the next assignment.
- Which group completed all the assignments first?
- In the meantime, the trainer walks around encouraging or correcting where necessary.
- He has a piece of paper with him with a row of assignments on it. When someone gets to get the next assignment, first ask which one has just been completed (this can vary quite a bit over time) and then give the next assignment.
- An example list: 5 walk-through balls, 5 penalty throws, 5 4-meter shots, 5 walk-through balls from behind the post, 5 shots behind the post.
- 3 men per post.
- Player A starts as attacker for the post.
- Player V starts as defender at 1.5 arm's length from the shooter.
- Player C starts with the ball as catcher/feeder.
- Attacker A must try to score in a 1 to 1 duel.
- It doesn't matter how (distance, dodge, dlb).
- The job of defender V is to follow the attacker continuously at 1.5 arm's length.
- If the attacker has the ball in his hands, the defender must close.
- The defender must not tap or block the balls.
- The V must show that he or she is near the attacker but must allow the shot.
- This can be done by the defender placing her hand just above the attacker's shoulder.
- Switch positions after 1 minute .
- There is someone with a ball under the pole, someone in front of the pole at shooting distance and someone at about 1.5/2 m from the shooter with his face towards the pole.
- The shooter chooses one side and gets the ball.
- The defender is only allowed to turn around when the ball is loose and must therefore respond properly.The defender may not try to block the ball into the pass, but may try to block the shot.
- This can be done as an extension
- To finish the training, play a game format of 4 to 4 on 1 post.
- Make sure you build from 4-0, and go to the 3-1 with a large triangle.
- A quick scoring opportunity has to be created from the big triangle.
- If possible, create a scoring opportunity immediately after the rebound has been captured, if this doesn't work then rebuild from 4-0.
- THE BALL PACE IS HIGH IN THE 3-1.
- Pair of two by a pole.
- Each pole has three points.
- If a score is made on a pole, one point is subtracted.
- The pole is defended by a pair.
- The first pair that has zero gets 'a donkey' as an extra point.
- You lost as a pair when you have zero.
- The last pair remaining has won.
- Note: as a pair you are defending your own post but you can be attacked by six opponents.
- It is not allowed to score twice on the same post.
- Group of 3 by a post
- 1 defender, 1 passer and 1 attacker
- the attacker must score as much as possible in 30 seconds
- the defender must ensure that this happens as little as possible