Korfball drills

  • Per 2- or 3-team
  • 1 person under the basket
  • Others at the pawns
  • Always a pattern that the player has to run at the pawns
  • End with a through-ball, drop ball or start-off
drawing T-loop
Shooting game where they get to take a card when they have scored.

  • Each playing card shows a "color": clubs, spades, hearts or diamonds.
  • Each color represents a fitness exercise:
    • Hearts: Push-ups
    • Spades: Squat
    • Clubs: Burpee
    • Diamonds: Lunges
  • Once they have picked a card, they must first perform the corresponding exercise.
  • They do this the number of times the card indicates.
  • For example, Hearts 4 = push up 4 times.
  • Then they may continue shooting again.
  • The group with the most cards has won.
Shooting game where they get to take a card when they have scored.

  • Each playing card shows a "color": clubs, spades, hearts or diamonds.
  • Each color represents a fitness exercise:
    • Hearts: Push-ups
    • Spades: Squat
    • Clubs: Burpee
    • Diamonds: Lunges
  • Once they have picked a card, they must first perform the corresponding exercise.
  • They do this the number of times the card indicates.
  • For example, Hearts 4 = push up 4 times.
  • Then they may continue shooting again.
  • The group with the most cards has won.
  • On both sides of the basket are pawns.
  • The shooter stands in front of the basket with the ball.
  • The other players stand under the basket to duel for the rebound.
  • After each shot, one player catches the ball.
  • This player must first tap a pawn and then may catch again.
  • The shooter shoots as soon as he has the ball.
drawing Running rebound
  • Pairs at the basket
  • Pawns placed in a square with a distance of 5 meters from the basket
  • Number 1 runs a pattern where shots are made at each pawn
  • Number 2 runs the same pattern and tries to score more than number 1
  • In case of a tie take turns shooting from pawn to preference until someone scores and the other misses
drawing Chasing square
Start in pylon work 10 minutes
  • Knee lifts
  • Heels buttocks
  • Back to back
  • Cross pass
  • Defensive
  • Line tap on signal
  • Backward dash forward sprint
  • Forward tip forward sprint
Strength exercises legs without basket
Supplies: tires and tennis balls

Set 1 x 3
  • jump jacks 20x
  • jumping squats 10x
  • Side to side skate jump 20x
Set 2 x 3
  • Nordic Hamstrings x 6 + change-side pairs
  • Sholder push 20x + change-side twosomes
  • Jumping Lunches 20x
Set 3 x 3
  • Single leg push pairs 30 seconds
  • Tennis ball 20x + switch sides - challenge each other
  • Plank 1 minute
  • The blue player has the ball and places it on the red player who runs to a hat
  • The red player catches the ball with one hand and plays it back with the outer hand to the adjacent hat
  • He/she now catches the ball with the other hand and plays it back to blue. He/she does this at all six hats
  • Then he/she taps the blue player and goes for a through ball indicated from behind
  • After 5x change of position
  • The 2-team that scores the first ... scores goals, wins.
Putting the hats further apart requires more running and throwing.
With a time limit, the intensity can be increased.

drawing left and right handed catching and throwing with through ball
  • 1 person stands in front of the basket with the ball
  • 2 people stand under the basket without the ball
  • The person in front of the basket shoots the ball, and the two standing under the basket compete to catch it.
  • Did they succeed? The one who won gets 1 point.
  • Whoever catches the most out of 5 shots will shoot.
  • Who scores 5 times first?
drawing 1 vs. 1 rebound
  • The baskets are in a triangle about 10 meters apart.
  • From the basket you run to the next basket and you get the ball indicated from the basket opposite the running line.
  • In the drawing example, blue indicates white, white indicates red and red indicates blue.
  • Which 3-team scores 20x first ?
  • The first player runs, the second player indicates, the third catches and indicates the next again. and so on.
drawing Walk-through ball chaos
Divide the team into fours or fives.

  • There are 5 pawns/caps, or 4 in the case of foursomes, in a circle of about 3/4 meters.
  • One player stands in the center of the playing field.
  • The other players stand around the pawns and guard them.
  • The goal is for the player in the middle to touch the free pawn.
  • For the defenders, the idea is to hold the pawn earlier so that the player cannot win.
Change is made when the player has found the free pawn.
drawing Find the free pawn
  • Score 15 through balls without missing
  • Red plays to white and runs away diagonally to the back.
  • White plays back to red who shoots.
  • Blue catches, who then plays the ball back to white.
  • White plays through to red and blue pulls away diagonally at the posts, gets the ball from red and makes a shot.
  • White catches off, plays to red, and so on.

  • Score 15 swerve balls, keeping all 3 moving all the time. When the ball appears to be in possession of the rebounder, the next shooter steps away.
  • score 20 distance shots from movement and do this from all sides.
drawing Shot variations with triples
Put at least half the baskets of the number of players participating.
  • One player with ball stands under each basket
  • The remaining players stand in the middle between the set up baskets
  • Have the players walk to a basket and pull a hook and then shoot it
    • If the shot is on a normal basket the player gets 1 point
    • Is the shot in at a shooter's basket then you get 2 points
  • If the player has scored, he walks to the center and chooses another basket to shoot at.
  • If the player did not score then you switch with the passer.
  • Play to your own choice of points