Korfball drills
- Pairs with ball, multiple baskets.
- Red player runs in gets the ball, white player runs past him/her and gets the ball back.
- Red player then runs to the basket for a through ball.
- Then to the second post, with the same ball handling.
- The second pair starts when the first pair has passed the first post.
- Score 30 through balls per pair.
- The ball is in front of the post by white.
- The red player runs out, gets the ball and shoots directly.
- Red catches off, plays to white and runs out, gets the ball and shoots.
- Blue catches off, plays to white, runs out, gets the ball back and shoots.
- etc.
- After 5 shots, everyone changes positions. Everyone 3 times declarer.
Work with 3 or 4-person teams:
- Make 15 through balls without missing
- 20 distance shots on the move, maximum 2 shots in a row.
- 15 dodge balls with double effort, so pass back and dodge again, the server gives light pressure on the shot.
- 20 step-off balls behind the basket, indicating from a breakthrough, then the rebounder steps off and shoots. Step on time, not too early.
- 15 penalty throws without missing. Take them alternately.
- 20 shots from standstill at 3/4 yards; grab the focus.
- Player blue must get the ball to one of the 4 pawns.
- Player red must pre-defend.
- Player red must close ball line.
- Divide into two teams.
- Make two boxes around the basket so that good shots can be made from outside.
- Need 3 or 4 balls per game.
- Shooters stand outside the box and one rebounder per team stands in the box near the opponent's shooters.
Exercise:
- The shooters start shooting from outside the box to get to X number of goals as fast as possible.
- The rebounders catch the ball and play it to their fellow players in the other box.
- Which team will have scored X number of goals first.
Rules:
- Rebounders are not allowed outside the box, shooters not in it.
- The rebounder's job is to estimate as quickly as possible where all the balls are coming and how to get them to your teammates as quickly as possible.
Work with 2- or 3-person teams:
- The second player starts when the first is at the second speed ladder.
- With 3-pairs, there is always a rest until the third is at the 2nd speed ladder.
- 2 speed ladders are 10 meters apart.
Exercise:
- You go left sideways through the speed ladder, knees up.
- Then you sprint to the other speed ladder.
- There you go right sideways through it, knees up.
- Slowly backward back to the starting point.
- Everyone does this 5x.
The other players take swerve balls until it's their turn.
Building up to offensive positions to fall back on when creativity fails for a while.
Blue = static starting positions
Setup:
- Pass deep from front field
- Pass laterally into backfield + rebound run in
- Pass deep from backfield + run in support
- Pass passed to incoming support + attacking action by both strikers
- Support plays free striker + runs out into space
- Offloaded striker shoots
Once static has been mastered, move to dynamic. Agreement is that support follows immediately after rebound. The rest can be filled in freely with the variations below:
- Support runs around the block instead of cutting into it.
- Support does not shoot, but plays shadow striker to shoot. 7a.
- Offloaded striker does not shoot, but plays run-out striker to shoot. 7b.
- Played run-out support does not shoot, but shadow striker runs into support and takes over function + attack action strikers and shoot. 8.
- Played run-out support does not shoot, striker runs into support and takes over function + shadow striker connects with run-out support + strikers attack action and shoot. 9.
- ... innumerable variations to think of
Building up to offensive positions to fall back on when creativity fails for a while.
Blue = static starting positions
Setup:
- Pass deep from front field
- Pass laterally into backfield + rebound run in
- Pass deep from backfield + run in support
- Pass passed to incoming support + attacking action by both strikers
- Support plays free striker + runs out into space
- Offloaded striker shoots
Once static has been mastered, move to dynamic. Agreement is that support follows immediately after rebound. The rest can be filled in freely with the variations below:
- Support runs around the block instead of cutting into it.
- Support does not shoot, but plays shadow striker to shoot. 7a.
- Offloaded striker does not shoot, but plays run-out striker to shoot. 7b.
- Played run-out support does not shoot, but shadow striker runs into support and takes over function + attack action strikers and shoot. 8.
- Played run-out support does not shoot, striker runs into support and takes over function + shadow striker connects with run-out support + strikers attack action and shoot. 9.
- ... innumerable variations to think of
- Player 3 picks up the ball and throws it to player 1.
- Player 3 runs to the post.
- Player 4 goes over block, player 3 to the pointer.
- Player 1 throws the ball to player 2.
- Player 2 throws the ball to player 3 who enters the give way.
- Player 3 dodges and gets the ball moving, behind the post, and shoots.
- Player 4 connects, next to player 3.
- Player 1 runs to the front of the post and keeps the player engaged until shot.
- Player 2 takes player 1's position and after the shot goes to the post for the double-catch, ball over the basket.
- Build up to offensive positions to fall back on when creativity fails.
Everyone takes 2 penalty throws.
- If you miss, you have to run across the width of the field with the whole team.
- If you miss 2 times, you must run back and forth with the whole team.
- Setup is that someone stands under the post and the 3 others stand in a triangle relative to the post.
- The player with the ball plays deep or wide and takes the pole position.
- If the ball is played deep, the player at the post moves backwards. If the ball is played wide, the player on that side runs with it.
- If the ball goes deep, the forward player takes the filling-in player's spot. If the ball goes wide, the back player takes that spot.
- The player who fills in from the side takes the shot. The caught ball goes back to the middle player and play can begin again.
- If everything is filled in on time, you have the catch out of space. If the intended shooter is blocked with a jump, he/she has 2 points of attack for a breakthrough.
- Score 10x via moving to the right.
- score 10x via moving to the left.
- score 10x via a through ball on a flying defender.