Korfball drills

  • For each box, the focus is on one-on-one attacks.
  • There are two attackers, one attacker and one defender.
  • Each attacker gets 1.5 minutes to attack full time.
Rules:
  • Only one throw on the support under the post is allowed per shot attempt.
  • Especially offer support from the side.
  • Walk-through and shot are both allowed.
  • 3 players in front.
  • 1 player at tackle/catch position.
  • In front, one throw is made to each side.
  • As soon as the ball is back to the middle person, the two outside ones run to the player in catching position.
  • The player in catching position pulls away, but only when the player in front actually reaches the defender of the player under the post.
drawing Tosti
  • Divide the group into groups of 3.
  • Give each group 5 jars in 5 different colors.
  • 1 player goes to work -red, 1 player indicates -blue, 1 player coaches -white.
  • Player red starts running action from pot to pot in slalom and takes a run-in.
  • Player white coaches player red and indicates which jar player red should go back and start again, again in slalom.
  • If player red scores from a color pot, player white takes the pot away.
  • Exercise continues until every color pot is scored.
drawing Warming up with color jars
  • There are 4 pawns in a square well around the basket.
  • There is already someone imaginary standing as a rebound, so there are 3 men in the front field at a pawn.
  • The players must always connect so that there is someone playable on 2 sides.
  • After 3/4 passes someone is sent deep and the 3rd person comes in front of the rebound and a through ball is taken.
  • Player 1 keeps moving in the meantime and gets the ball to shoot.
drawing 3-1 to chance
3 variants:
  • Sideways over the pawns (for taking the through ball)
  • With two legs at the same time over the caps
  • Sprinting back and forth between the two pawns
drawing Walk-through balls with obstacles
  • The first ball is played deep from the front pocket.
  • Then the other front comes in and passes the ball.
  • The first passer runs over the block to the catch.
  • The back player runs on the ball side for a through ball to the post.
  • Alternatively, the ball is passed directly back for the distance shot.
  • The player under the post steps out as soon as the rebound is taken over from the front and ensures that the player with the ball has two points of attack.
drawing Rebound from the front over a block
Attacker uses feints to get past the defender.
  • There are 6 players between the pawns.
  • There must be 1 hole per row of pawns.
  • The other players try to use feints to find the hole.
  • The defenders may only defend widthwise and try to tap the attackers.
  • If you get tapped, you have to start over.
  • If the attackers reach the other side, they get 1 point.
  • After 5 points, the game is switched.
  • The game can be made easier by adding fewer defenders.
drawing Feint attack
  • There is a support with defender.
  • The attacker with defender comes to solve for the catch.
  • Once she puts the lady next to the support to turn around it:
    • Turns the one with speed around the support.
    • Does not stand still to take the catch.
    • Instead goes to the side.
    • Gets the ball and shoots.
drawing Solution around the support
  • When a catch stands and the support is predefended.
  • Stays the catch and pulls the predefended support away through the backside of the defender.
  • Gets the ball and takes a short chance.
drawing Solution if support is predefended
  • When a catch stands and the support is predefended.
  • Stays the catch and pulls the predefended support away through the backside of the defender.
  • Gets the ball and takes a short chance.
drawing Solution if support is predefended
Play 3:3
  • Defense tries to prevent the low support
  • Defense tries to push the attacker out as far as possible
  • Playing 3:3 reduces the number of opponents you have to keep an eye on
  • As a defender, make sure you stand in a triangle between ball and defender
  • Aim only to run the defender off the ball
  • If a long ball comes, the defender's first task is to defend
  • Everyone stands at his/her pawn 5 meters from the basket.
  • One player has the ball and shoots.
  • The others engage in the rebound duel-the shooter, too, if necessary.
  • Whoever has the ball then gets to shoot.
  • Who has X goals first?
drawing Rebound - running duel