Korfball drills

  • Put the poles in the middle of the room
  • Put the number of players under the pole and the rest start at the back of the pole (See drawing).
  • Player runs the pattern and makes through balls in the first round. Each time a player gets to a pylon, first the ball is played out, then played in and immediately makes the running action toward the post.
  • In the second round, the walk-through ball is replaced with a swerve ball with a shot.
drawing through-ball and out-ball front and back
Play 2:2 where the person playing the ball makes a move toward the basket to supposedly take the catch.

  • Depending on how the defender stands, this lady sprints away to a free position to shoot
  • Or she comes into the support and doubles with the declarer who then shoots
Which pair scores 3 times first.
Then against another pair
  • 2 poles facing each other (each at 7 meters from the center line 4 poles side by side ).
  • Each post has its own 2/3 team.
  • The 2 players going for a through ball run towards the other pole.
  • In the middle they run around the pylon (or around the center line).
  • The players sprint back to their own post and take a through ball 40x scoring
Variants
  • Instead of a through ball a pull away ball behind the post. 20x scoring
  • instead of a through ball you take an away ball at max 3 m from the post 20x scoring
  • instead of a through ball you pass the post and get the ball in front of you and shoot from the back 20x score
  • 2 teams mixed
  • Each round lasts 5 min, then quickly convert everything to the next round (max 3 min)
  • Keep score, highest number at the end wins
  • Perform pawn exercise well first then make certain score
  • Round 1:
    • score walk-through balls. (Pawn exercises = feinting between 2 pawns)
  • Round 2:
    • score shots 3-4m. (pawn exercise = 2 pawns forward, 1 pawn backward)
  • Round 3:
    • scoring short chances behind the post. The sprinter is indicated and who plays back to the out-stepping rebounder under the post (pawn exercise = hopping over the pawns)
  • Round 4:
    • scoring shots 4-5m. (pawn drill = skating jumping over the pawns, landing briefly holding)
  • Round 5:
    • scoring swerve balls. (pawn exercise = jumping up at pawns 1, 3 and 5 and squat at 2 and 4)
  • Everyone stands at his/her pawn 5 meters from the basket.
  • One player has the ball and shoots.
  • The others engage in the rebound duel-the shooter, too, if necessary.
  • Whoever has the ball then gets to shoot.
  • Who will have 10 goals first?
drawing Rebound - running duel
  • Shot game in 2-team form. Playing against the other baskets.

  • One of the two will shoot. If 2x is scored you call out to the coach.
  • If you are the fastest, you have won and on all baskets the pairs are changed.
  • The one who finishes first has earned a point.

  • The other of the pair catches the ball.
  • If the ball bounces on the ground then a goal goes off.

  • Variation possible through through balls and off movement.
  • Pay attention to the passing. Where does someone want the ball when you pass?
  • Out of motion: keep moving after your shot to receive the ball. You keep running until you receive the ball again.
2 teams play a game.
  • Instead of baskets, you must score by throwing at a cone.
  • This cone is in the center of the circle and around it are players.
  • One player stands in front of the pawn to protect it.
  • The players around this one player must try, by passing the ball quickly around, to throw at the pawn.
  • Meanwhile, the player in front of the pawn tries to intercept the ball and defend the pawn.
  • When the ball is intercepted, he/she gets a point and the ball goes back to the outside.
  • Switching: when the pawn is hit, the player gets a point and switches places with the player in the middle.
  • Whoever has the most points wins.
Goal: Playing together as attackers and intercepting the ball as defenders.
  • Make throw-overs more difficult: two in the middle, throw with left.
  • Making overthrowers easier: With two balls.
drawing Skittles basketball
  • There are 2 players per post.
  • When a player has scored, they may step back,
  • After 3 attempts not scored then the player stands as a catch and it is player 2's turn.
  • If the person standing under the basket does not catch the ball at once the player shooting must take a step forward.
  • You can get closer than 1 step in front of the basket.
Place at least half the number of players participating in baskets distributed in a circle on field.
  • One player stands under each basket with ball
  • The remaining players stand in the middle between the lined up baskets
  • Have players walk to a basket and pull a hook and then shoot.
    • If the ball is in, on a regular basket, the player gets 1 point.
    • Is the ball in, on a shooter's basket, then you get 2 points.
  • If the player has scored, he walks to the center and chooses another basket to shoot at.
  • If the player did not score, then you switch with the passer.
  • Play like this to a self-selected number of points.

variation:
  • follow-through
  • pull away ball
  • The ball is played in to a high support and the inspeler threatens to pass.
  • The support shifts the ball to the side or back of the basket, onto a moving player.
  • The player behind the basket takes a shot.
  • The inspeler comes over the support and catches the ball.
  • The catcher plays the ball forward to the runaway support.
  • The shooter assumes the support position and the interceptor becomes the new shooter.
This exercise can be played from any side.
The goal of the exercise is to use the whole field and create space in the game.

drawing Rear basket utilization
  • The player behind the basket plays the ball sideways and briefly moves back and forth in the broadside line.
  • Simultaneously with the play-in, the forward player comes to the basket and makes a through ball.
  • The first player catches the ball and places the ball out toward the pass-through shooter.
  • The catcher takes the place of the declarer and the declarer becomes the shooter.
drawing Walk-through ball with catch from space
  • The forwards player plays the ball into the support and runs towards the support.
  • The support plays the ball to the fellow attacker coming in from the side just before the striker reaches him.
  • The striker runs around the support and receives the ball from the fellow attacker and takes a through ball.
  • The shooter catches the ball himself and places it forward.
  • The support becomes a through-ball.
  • The co-attacker support.
  • The shooter becomes co-attacker.
Score 20 times over left and 20 times over right.
drawing Walk-through ball over support