Korfball drills

Goal:
Warm-up with reaction training.

  • The field is divided into five different lines, including the sidelines.
  • Everyone starts on the same line, starting with short strides.
  • The trainer calls a color/type of line each time, which the group must run to as fast as possible. You have to tap the line on the floor with two hands.
  • Later a competition element is added to this.
  • Whoever taps the line last, drops out.
  • Player A plays to B.
  • B places through on the to the side running out C.
  • C plays through to the to the tip of the circle running in on D and C threatens in.
  • B, after the pass to C, runs around C to the basket and gets the through ball indicated by D.
  • A, meanwhile, has run to the backcourt to replenish if needed.
drawing Walk-through ball after deflection via running block
  • Player blue must get the ball to one of the 4 pawns.
  • Player red must pre-defend.
  • Player red must close ball line.
drawing Defending all-round
  • Player A at the line passes to player B left or right in the box.
  • Player B plays through to player C who comes to the tip of the circle.
  • Player B moves inside and comes out right in front of the basket.
  • Player A after playing through to B moves toward B and runs around behind B to the basket.
  • Player A gets the ball and takes a through ball.
- Score 10 times after setting up in front on left
- score 10 times after setting up in front over right
- score 10 times after setting up from the side - out ball
- score 10 times after setting up from behind
drawing Through ball via running block
  • Two courses with four pairs. 1 duo starts on the side.
  • You play two against two. When the ball is intercepted the other duo takes a shot from the middle.
  • If you score through a shot, it is worth one point. A through ball is worth two points.
  • When a goal is scored, the scoring team leaves the field and a new pair enters the field. The pair that scored the goal may start.
Attention points attacker:
  • Choose an alternating running pace.
  • Try to look for your defender's backside.
Points of attention defender:
  • Predefend!
  • Try to intercept the pass.
drawing Two against two - party form
Games are played on a small korfball court, divided into two squares, with 1 ball and a total of 4 pairs per square.

  • Team blue starts attacking and may not go behind the dotted line, which is in line with the post.
  • Team red starts defending and may go anywhere in the box
  • Team white may be used as a focal point for team blue and engage in the rebound duel with team red. They are not allowed to get past the dotted line. Caught balls are played back out to the attacking team.

  • Team blue scores? Then the ball is played as quickly as possible to team orange, who have the same function as team white in the starting situation.
  • Team blue switches places/functions with team white. Team white then becomes the offense in the other box and team red remains defense.
  • Interception team red? Then the ball is played to team orange as quickly as possible. Team red becomes attack in the other box and team white defends.
drawing 2 against 2 with 8 players parabola
Goal: as a player to free your fellow players after a long line.
  • The pole is the central point.
  • The playing field is divided into 4 squares.
  • If the player can pass to someone diagonally, do so after long runs.
Points:
  • Scoring from pass wide = 1p
  • Scoring from diagonal = 2p
  • Hitting basket from diagonal = 1p
  • Passer without a defender
  • Attacker without defender
  • Both with defender; 2 against 2
drawing Passing after long running
  • Move sideways through the ladder at a fast pace, moving your arms with you.
  • Stand in front of the speed ladder and make spreading jumps with one leg in the ladder each time.
  • Stand in front of the speed ladder and jump into the ladder with two feet, then jump right out again to a squat position. Make sure your upper legs are horizontal and keep your torso upright.
  • Stand in front of the speed ladder and step into the ladder, always keeping one foot in the ladder and one foot outside the ladder.
  • Stand in front of the speed ladder and step into the ladder first with two feet in the ladder alternating with two feet outside the ladder.
  • Move sideways through the ladder at a fast pace, moving your arms with you.
  • Stand in front of the speed ladder and make spreading jumps with one leg in the ladder each time.
  • Stand in front of the speed ladder and jump into the ladder with two feet, then jump right out again to a squat position. Make sure your upper legs are horizontal and keep your torso upright.
  • Stand in front of the speed ladder and step into the ladder, always keeping one foot in the ladder and one foot outside the ladder.
  • Stand in front of the speed ladder and step into the ladder first with two feet in the ladder alternating with two feet outside the ladder.
Goal:
You must clear your fellow players after a long line.
The playing field is divided into 4 squares.
If you can pass to someone diagonally, you have done so after a long run.
  • Passer without a defender
  • Attacker without defender
  • Both with defender
  • Match: pass to player in adjacent box is 1 point, diagonal is 2 points.
drawing Passing after long running
  • There are 4 baskets in each corner of the court.
  • Under each basket is a declarer.
  • The rest of the players stand in the middle.
  • From there they run with a sprint to a basket and take a go-around.
  • With the whole team, they score 20!
With 4 players:
  • Everyone stands 5 meters from the basket at a cone. Players forming a team put themselves in the diagonal.
  • One player has the ball and shoots.
  • The others engage in the rebound duel-the shooter too, if necessary.
  • Whoever has the ball gets to attack as a team.
  • Maximum of 2 chances.
With 3 players:
  • The player who catches forms a team with the shooter.
  • 2 against 1 to attack.
Turn after each attack.
drawing Rebound - running duel